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Apply new resharper formatting fixes
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parent
7274213cce
commit
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@ -61,7 +61,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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private DrawableSlider slider;
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private DrawableSlider slider;
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[SetUpSteps]
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[SetUpSteps]
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public override void SetUpSteps() { }
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public override void SetUpSteps()
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{
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}
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[TestCase(0)]
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[TestCase(0)]
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[TestCase(1)]
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[TestCase(1)]
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@ -132,10 +134,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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checkPositionChange(16600, sliderRepeat, positionDecreased);
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checkPositionChange(16600, sliderRepeat, positionDecreased);
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}
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}
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private void retrieveDrawableSlider(int index) => AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
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private void retrieveDrawableSlider(int index) =>
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{
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AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
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slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index);
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slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index));
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});
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private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
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private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
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private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
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private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
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@ -21,7 +21,10 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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private TeamDisplay teamDisplay;
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private TeamDisplay teamDisplay;
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public bool ShowScore { set => teamDisplay.ShowScore = value; }
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public bool ShowScore
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{
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set => teamDisplay.ShowScore = value;
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}
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public TeamScoreDisplay(TeamColour teamColour)
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public TeamScoreDisplay(TeamColour teamColour)
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{
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{
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@ -35,7 +35,9 @@ namespace osu.Game.Rulesets.Mods
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private BindableNumber<double> health;
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private BindableNumber<double> health;
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public void ReadFromDifficulty(BeatmapDifficulty difficulty) { }
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public void ReadFromDifficulty(BeatmapDifficulty difficulty)
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{
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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{
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