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Apply new resharper formatting fixes

This commit is contained in:
Dean Herbert 2020-06-09 23:38:54 +09:00
parent 7274213cce
commit 7dc19220e5
3 changed files with 13 additions and 7 deletions

View File

@ -61,7 +61,9 @@ namespace osu.Game.Rulesets.Osu.Tests
private DrawableSlider slider; private DrawableSlider slider;
[SetUpSteps] [SetUpSteps]
public override void SetUpSteps() { } public override void SetUpSteps()
{
}
[TestCase(0)] [TestCase(0)]
[TestCase(1)] [TestCase(1)]
@ -132,10 +134,9 @@ namespace osu.Game.Rulesets.Osu.Tests
checkPositionChange(16600, sliderRepeat, positionDecreased); checkPositionChange(16600, sliderRepeat, positionDecreased);
} }
private void retrieveDrawableSlider(int index) => AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () => private void retrieveDrawableSlider(int index) =>
{ AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index); slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index));
});
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased); private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame); private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);

View File

@ -21,7 +21,10 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
private TeamDisplay teamDisplay; private TeamDisplay teamDisplay;
public bool ShowScore { set => teamDisplay.ShowScore = value; } public bool ShowScore
{
set => teamDisplay.ShowScore = value;
}
public TeamScoreDisplay(TeamColour teamColour) public TeamScoreDisplay(TeamColour teamColour)
{ {

View File

@ -35,7 +35,9 @@ namespace osu.Game.Rulesets.Mods
private BindableNumber<double> health; private BindableNumber<double> health;
public void ReadFromDifficulty(BeatmapDifficulty difficulty) { } public void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty) public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{ {