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Add support for hit explosions

This commit is contained in:
smoogipoo 2020-04-27 12:23:53 +09:00
parent 81df22d2a7
commit 7dc090cc24
4 changed files with 31 additions and 30 deletions

View File

@ -13,10 +13,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
{
/// <summary>
/// The action type that the user took which caused this tick to
/// have been judged as "hit"
/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
/// </summary>
public TaikoAction JudgedAction;
public HitType JudgementType;
public DrawableDrumRollTick(DrumRollTick tick)
: base(tick)
@ -57,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action)
{
JudgedAction = action;
JudgementType = action == TaikoAction.LeftRim || action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre;
return UpdateResult(true);
}

View File

@ -21,16 +21,14 @@ namespace osu.Game.Rulesets.Taiko.UI
public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject;
private readonly HitType type;
private readonly Box innerFill;
private readonly bool isRim;
public HitExplosion(DrawableHitObject judgedObject, bool isRim)
public HitExplosion(DrawableHitObject judgedObject, HitType type)
{
this.isRim = isRim;
JudgedObject = judgedObject;
this.type = type;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -58,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
innerFill.Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker;
}
protected override void LoadComplete()

View File

@ -18,14 +18,12 @@ namespace osu.Game.Rulesets.Taiko.UI
public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject;
private readonly HitType type;
private readonly bool isRim;
public KiaiHitExplosion(DrawableHitObject judgedObject, bool isRim)
public KiaiHitExplosion(DrawableHitObject judgedObject, HitType type)
{
this.isRim = isRim;
JudgedObject = judgedObject;
this.type = type;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
@ -53,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
Radius = 60,
};
}

View File

@ -10,7 +10,6 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
@ -197,8 +196,13 @@ namespace osu.Game.Rulesets.Taiko.UI
break;
case TaikoDrumRollTickJudgement _:
if (result.IsHit)
playDrumrollHit((DrawableDrumRollTick)judgedObject);
if (!result.IsHit)
return;
var drawableTick = (DrawableDrumRollTick)judgedObject;
addDrumRollHit(drawableTick);
addExplosion(drawableTick, drawableTick.JudgementType);
break;
default:
@ -213,25 +217,19 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!result.IsHit)
break;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
if (judgedObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
break;
}
}
private void playDrumrollHit(DrawableDrumRollTick drumrollTick)
private void addDrumRollHit(DrawableDrumRollTick drawableTick)
{
TaikoAction action = drumrollTick.JudgedAction;
bool isStrong = drumrollTick.HitObject.IsStrong;
double time = drumrollTick.HitObject.GetEndTime();
bool isStrong = drawableTick.HitObject.IsStrong;
double time = drawableTick.HitObject.GetEndTime();
DrawableHit drawableHit;
if (action == TaikoAction.LeftRim || action == TaikoAction.RightRim)
if (drawableTick.JudgementType == HitType.Rim)
drawableHit = new DrawableFlyingRimHit(time, isStrong);
else
drawableHit = new DrawableFlyingCentreHit(time, isStrong);
@ -239,6 +237,14 @@ namespace osu.Game.Rulesets.Taiko.UI
drumRollHitContainer.Add(drawableHit);
}
private void addExplosion(DrawableHitObject drawableObject, HitType type)
{
hitExplosionContainer.Add(new HitExplosion(drawableObject, type));
if (drawableObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
}
private class ProxyContainer : LifetimeManagementContainer
{
public new MarginPadding Padding