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https://github.com/ppy/osu.git
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Merge branch 'master' into taiko-kiai-flashing
This commit is contained in:
commit
7dbd6e2469
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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@ -68,10 +69,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("create slider", () =>
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AddStep("create slider", () =>
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{
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{
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var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
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var skin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
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tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
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var provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(skin, Beatmap.Value.Beatmap);
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var provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(tintingSkin, Beatmap.Value.Beatmap);
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Child = new SkinProvidingContainer(provider)
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Child = new SkinProvidingContainer(provider)
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{
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{
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@ -92,10 +91,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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});
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});
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AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
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AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
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AddAssert("ball is white", () => dho.ChildrenOfType<DrawableSliderBall>().Single().AccentColour == Color4.White);
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AddAssert("ball is white", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.White);
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AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
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AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
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AddAssert("ball is red", () => dho.ChildrenOfType<DrawableSliderBall>().Single().AccentColour == Color4.Red);
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AddAssert("ball is red", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.Red);
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}
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}
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private Slider prepareObject(Slider slider)
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private Slider prepareObject(Slider slider)
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@ -14,12 +14,10 @@ using osu.Game.Audio;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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@ -106,7 +104,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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foreach (var drawableHitObject in NestedHitObjects)
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foreach (var drawableHitObject in NestedHitObjects)
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drawableHitObject.AccentColour.Value = colour.NewValue;
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drawableHitObject.AccentColour.Value = colour.NewValue;
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updateBallTint();
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}, true);
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}, true);
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Tracking.BindValueChanged(updateSlidingSample);
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Tracking.BindValueChanged(updateSlidingSample);
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@ -257,22 +254,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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SliderBody?.RecyclePath();
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SliderBody?.RecyclePath();
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}
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}
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protected override void ApplySkin(ISkinSource skin, bool allowFallback)
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{
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base.ApplySkin(skin, allowFallback);
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updateBallTint();
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}
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private void updateBallTint()
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{
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if (CurrentSkin == null)
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return;
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bool allowBallTint = CurrentSkin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
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Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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{
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if (userTriggered || Time.Current < HitObject.EndTime)
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if (userTriggered || Time.Current < HitObject.EndTime)
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@ -331,7 +312,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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base.UpdateHitStateTransforms(state);
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base.UpdateHitStateTransforms(state);
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const float fade_out_time = 450;
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const float fade_out_time = 240;
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switch (state)
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switch (state)
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{
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{
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@ -341,7 +322,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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break;
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}
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}
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this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
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this.FadeOut(fade_out_time).Expire();
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}
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
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@ -11,28 +11,20 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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public class DrawableSliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
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public class DrawableSliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
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{
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{
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public const float FOLLOW_AREA = 2.4f;
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public const float FOLLOW_AREA = 2.4f;
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public Func<OsuAction?> GetInitialHitAction;
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public Func<OsuAction?> GetInitialHitAction;
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public Color4 AccentColour
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{
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get => ball.Colour;
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set => ball.Colour = value;
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}
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private Drawable followCircleReceptor;
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private Drawable followCircleReceptor;
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private DrawableSlider drawableSlider;
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private DrawableSlider drawableSlider;
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private Drawable ball;
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private Drawable ball;
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// </summary>
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/// </summary>
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public readonly IBindable<double> SpinsPerMinute = new BindableDouble();
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public readonly IBindable<double> SpinsPerMinute = new BindableDouble();
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private const double fade_out_duration = 160;
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private const double fade_out_duration = 240;
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public DrawableSpinner()
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public DrawableSpinner()
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: this(null)
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: this(null)
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@ -108,18 +108,23 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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accentColour.BindValueChanged(colour =>
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{
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outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
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outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
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innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
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flash.Colour = colour.NewValue;
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}, true);
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indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
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indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
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accentColour.BindValueChanged(colour =>
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{
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// A colour transform is applied.
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// Without removing transforms first, when it is rewound it may apply an old colour.
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outerGradient.ClearTransforms(targetMember: nameof(Colour));
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outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
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outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
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innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
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flash.Colour = colour.NewValue;
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updateStateTransforms(drawableObject, drawableObject.State.Value);
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}, true);
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableObject, drawableObject.State.Value);
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}
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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@ -173,11 +178,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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.FadeOut(flash_in_duration);
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.FadeOut(flash_in_duration);
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}
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}
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// The flash layer starts white to give the wanted brightness, but is almost immediately
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// recoloured to the accent colour. This would more correctly be done with two layers (one for the initial flash)
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// but works well enough with the colour fade.
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flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
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flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
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flash.FlashColour(accentColour.Value, fade_out_time, Easing.OutQuint);
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this.FadeOut(fade_out_time, Easing.OutQuad);
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this.FadeOut(fade_out_time, Easing.OutQuad);
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break;
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break;
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@ -134,10 +134,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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switch (state)
|
switch (state)
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{
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{
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case ArmedState.Hit:
|
case ArmedState.Hit:
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CircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
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CircleSprite.FadeOut(legacy_fade_duration);
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CircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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CircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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|
|
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OverlaySprite.FadeOut(legacy_fade_duration, Easing.Out);
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OverlaySprite.FadeOut(legacy_fade_duration);
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OverlaySprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
OverlaySprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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|
|
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if (hasNumber)
|
if (hasNumber)
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@ -146,11 +146,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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|
|
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if (legacyVersion >= 2.0m)
|
if (legacyVersion >= 2.0m)
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// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
|
// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
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hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out);
|
hitCircleText.FadeOut(legacy_fade_duration / 4);
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else
|
else
|
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{
|
{
|
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// old skins scale and fade it normally along other pieces.
|
// old skins scale and fade it normally along other pieces.
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||||||
hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
|
hitCircleText.FadeOut(legacy_fade_duration);
|
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hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -107,8 +107,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
||||||
this.FadeOut();
|
this.FadeOut();
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2))
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn))
|
||||||
this.FadeInFromZero(spinner.TimeFadeIn / 2);
|
this.FadeInFromZero(spinner.TimeFadeIn);
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
||||||
{
|
{
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
@ -21,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
[Resolved(canBeNull: true)]
|
[Resolved(canBeNull: true)]
|
||||||
private DrawableHitObject? parentObject { get; set; }
|
private DrawableHitObject? parentObject { get; set; }
|
||||||
|
|
||||||
|
public Color4 BallColour => animationContent.Colour;
|
||||||
|
|
||||||
private Sprite layerNd = null!;
|
private Sprite layerNd = null!;
|
||||||
private Sprite layerSpec = null!;
|
private Sprite layerSpec = null!;
|
||||||
|
|
||||||
@ -61,6 +64,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
@ -69,6 +74,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
parentObject.ApplyCustomUpdateState += updateStateTransforms;
|
parentObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||||
updateStateTransforms(parentObject, parentObject.State.Value);
|
updateStateTransforms(parentObject, parentObject.State.Value);
|
||||||
|
|
||||||
|
if (skin.GetConfig<SkinConfiguration.LegacySetting, bool>(SkinConfiguration.LegacySetting.AllowSliderBallTint)?.Value == true)
|
||||||
|
{
|
||||||
|
accentColour.BindTo(parentObject.AccentColour);
|
||||||
|
accentColour.BindValueChanged(a => animationContent.Colour = a.NewValue, true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -65,6 +65,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
spin = new Sprite
|
spin = new Sprite
|
||||||
{
|
{
|
||||||
|
Alpha = 0,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Texture = source.GetTexture("spinner-spin"),
|
Texture = source.GetTexture("spinner-spin"),
|
||||||
@ -82,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
},
|
},
|
||||||
bonusCounter = new LegacySpriteText(LegacyFont.Score)
|
bonusCounter = new LegacySpriteText(LegacyFont.Score)
|
||||||
{
|
{
|
||||||
Alpha = 0f,
|
Alpha = 0,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Scale = new Vector2(SPRITE_SCALE),
|
Scale = new Vector2(SPRITE_SCALE),
|
||||||
@ -179,6 +180,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
spmCounter.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
|
spmCounter.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(d.HitObject.StartTime - d.HitObject.TimeFadeIn / 2))
|
||||||
|
spin.FadeInFromZero(d.HitObject.TimeFadeIn / 2);
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(d.HitObject.StartTime))
|
using (BeginAbsoluteSequence(d.HitObject.StartTime))
|
||||||
ApproachCircle?.ScaleTo(SPRITE_SCALE * 0.1f, d.HitObject.Duration);
|
ApproachCircle?.ScaleTo(SPRITE_SCALE * 0.1f, d.HitObject.Duration);
|
||||||
|
|
||||||
|
@ -9,7 +9,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
{
|
{
|
||||||
SliderBorderSize,
|
SliderBorderSize,
|
||||||
SliderPathRadius,
|
SliderPathRadius,
|
||||||
AllowSliderBallTint,
|
|
||||||
CursorCentre,
|
CursorCentre,
|
||||||
CursorExpand,
|
CursorExpand,
|
||||||
CursorRotate,
|
CursorRotate,
|
||||||
|
@ -244,7 +244,10 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
public void TestResumeFromPlayer()
|
public void TestResumeFromPlayer()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
|
AddStep("Move mouse to Visual Settings location", () => InputManager.MoveMouseTo(playerLoader.ScreenSpaceDrawQuad.TopRight
|
||||||
|
+ new Vector2(-playerLoader.VisualSettingsPos.ScreenSpaceDrawQuad.Width,
|
||||||
|
playerLoader.VisualSettingsPos.ScreenSpaceDrawQuad.Height / 2
|
||||||
|
)));
|
||||||
AddStep("Resume PlayerLoader", () => player.Restart());
|
AddStep("Resume PlayerLoader", () => player.Restart());
|
||||||
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||||
|
@ -97,14 +97,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestCurrentItemDoesNotHaveDeleteButton()
|
public void TestSingleItemDoesNotHaveDeleteButton()
|
||||||
|
{
|
||||||
|
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||||
|
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||||
|
|
||||||
|
assertDeleteButtonVisibility(0, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCurrentItemHasDeleteButtonIfNotSingle()
|
||||||
{
|
{
|
||||||
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
|
||||||
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
||||||
|
|
||||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||||
|
|
||||||
assertDeleteButtonVisibility(0, false);
|
assertDeleteButtonVisibility(0, true);
|
||||||
assertDeleteButtonVisibility(1, true);
|
assertDeleteButtonVisibility(1, true);
|
||||||
|
|
||||||
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
||||||
|
@ -178,6 +178,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestKeyboardLocalCursor([Values] bool clickToShow)
|
public void TestKeyboardLocalCursor([Values] bool clickToShow)
|
||||||
{
|
{
|
||||||
|
AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true);
|
||||||
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0)));
|
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0)));
|
||||||
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
|
||||||
AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1);
|
AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1);
|
||||||
@ -201,6 +202,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestKeyboardUserCursor([Values] bool clickToShow)
|
public void TestKeyboardUserCursor([Values] bool clickToShow)
|
||||||
{
|
{
|
||||||
|
AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true);
|
||||||
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
|
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
|
||||||
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
|
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
|
||||||
AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
|
AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
|
||||||
|
@ -355,6 +355,14 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
|
case LegacyEventType.Sprite:
|
||||||
|
// Generally, the background is the first thing defined in a beatmap file.
|
||||||
|
// In some older beatmaps, it is not present and replaced by a storyboard-level background instead.
|
||||||
|
// Allow the first sprite (by file order) to act as the background in such cases.
|
||||||
|
if (string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile))
|
||||||
|
beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[3]);
|
||||||
|
break;
|
||||||
|
|
||||||
case LegacyEventType.Background:
|
case LegacyEventType.Background:
|
||||||
beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]);
|
beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]);
|
||||||
break;
|
break;
|
||||||
|
@ -23,6 +23,21 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
|
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
|
||||||
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
|
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
|
||||||
|
|
||||||
|
private bool hideCursorOnNonMouseInput;
|
||||||
|
|
||||||
|
public bool HideCursorOnNonMouseInput
|
||||||
|
{
|
||||||
|
get => hideCursorOnNonMouseInput;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (hideCursorOnNonMouseInput == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
hideCursorOnNonMouseInput = value;
|
||||||
|
updateState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override Drawable CreateCursor() => activeCursor = new Cursor();
|
protected override Drawable CreateCursor() => activeCursor = new Cursor();
|
||||||
|
|
||||||
private Cursor activeCursor = null!;
|
private Cursor activeCursor = null!;
|
||||||
@ -75,7 +90,7 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
|
|
||||||
private void updateState()
|
private void updateState()
|
||||||
{
|
{
|
||||||
bool combinedVisibility = State.Value == Visibility.Visible && lastInputWasMouse.Value && !isIdle.Value;
|
bool combinedVisibility = State.Value == Visibility.Visible && (lastInputWasMouse.Value || !hideCursorOnNonMouseInput) && !isIdle.Value;
|
||||||
|
|
||||||
if (visible == combinedVisibility)
|
if (visible == combinedVisibility)
|
||||||
return;
|
return;
|
||||||
@ -262,14 +277,19 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
{
|
{
|
||||||
switch (e)
|
switch (e)
|
||||||
{
|
{
|
||||||
case MouseEvent:
|
case MouseDownEvent:
|
||||||
|
case MouseMoveEvent:
|
||||||
lastInputWasMouseSource.Value = true;
|
lastInputWasMouseSource.Value = true;
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
default:
|
case KeyDownEvent keyDown when !keyDown.Repeat:
|
||||||
|
case JoystickPressEvent:
|
||||||
|
case MidiDownEvent:
|
||||||
lastInputWasMouseSource.Value = false;
|
lastInputWasMouseSource.Value = false;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1333,6 +1333,8 @@ namespace osu.Game
|
|||||||
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
|
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
|
||||||
API.Activity.BindTo(newOsuScreen.Activity);
|
API.Activity.BindTo(newOsuScreen.Activity);
|
||||||
|
|
||||||
|
GlobalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = newOsuScreen.HideMenuCursorOnNonMouseInput;
|
||||||
|
|
||||||
if (newOsuScreen.HideOverlaysOnEnter)
|
if (newOsuScreen.HideOverlaysOnEnter)
|
||||||
CloseAllOverlays();
|
CloseAllOverlays();
|
||||||
else
|
else
|
||||||
|
@ -40,8 +40,6 @@ namespace osu.Game.Overlays
|
|||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeDuration = transition_duration,
|
|
||||||
AutoSizeEasing = Easing.OutQuint,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Padding = new MarginPadding { Horizontal = 10, Top = 5, Bottom = 10 },
|
Padding = new MarginPadding { Horizontal = 10, Top = 5, Bottom = 10 },
|
||||||
Spacing = new Vector2(0, 15),
|
Spacing = new Vector2(0, 15),
|
||||||
|
@ -41,6 +41,11 @@ namespace osu.Game.Screens
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
bool HideOverlaysOnEnter { get; }
|
bool HideOverlaysOnEnter { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the menu cursor should be hidden when non-mouse input is received.
|
||||||
|
/// </summary>
|
||||||
|
bool HideMenuCursorOnNonMouseInput { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether overlays should be able to be opened when this screen is current.
|
/// Whether overlays should be able to be opened when this screen is current.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -78,9 +78,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
bool isItemOwner = Item.OwnerID == api.LocalUser.Value.OnlineID || multiplayerClient.IsHost;
|
bool isItemOwner = Item.OwnerID == api.LocalUser.Value.OnlineID || multiplayerClient.IsHost;
|
||||||
|
bool isValidItem = isItemOwner && !Item.Expired;
|
||||||
|
|
||||||
AllowDeletion = isItemOwner && !Item.Expired && Item.ID != multiplayerClient.Room.Settings.PlaylistItemId;
|
AllowDeletion = isValidItem
|
||||||
AllowEditing = isItemOwner && !Item.Expired;
|
&& (Item.ID != multiplayerClient.Room.Settings.PlaylistItemId // This is an optimisation for the following check.
|
||||||
|
|| multiplayerClient.Room.Playlist.Count(i => !i.Expired) > 1);
|
||||||
|
|
||||||
|
AllowEditing = isValidItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
@ -40,11 +40,10 @@ namespace osu.Game.Screens
|
|||||||
|
|
||||||
public virtual bool AllowExternalScreenChange => false;
|
public virtual bool AllowExternalScreenChange => false;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether all overlays should be hidden when this screen is entered or resumed.
|
|
||||||
/// </summary>
|
|
||||||
public virtual bool HideOverlaysOnEnter => false;
|
public virtual bool HideOverlaysOnEnter => false;
|
||||||
|
|
||||||
|
public virtual bool HideMenuCursorOnNonMouseInput => false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The initial overlay activation mode to use when this screen is entered for the first time.
|
/// The initial overlay activation mode to use when this screen is entered for the first time.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -66,6 +66,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
public override bool HideOverlaysOnEnter => true;
|
public override bool HideOverlaysOnEnter => true;
|
||||||
|
|
||||||
|
public override bool HideMenuCursorOnNonMouseInput => true;
|
||||||
|
|
||||||
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
|
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
|
||||||
|
|
||||||
// We are managing our own adjustments (see OnEntering/OnExiting).
|
// We are managing our own adjustments (see OnEntering/OnExiting).
|
||||||
|
@ -64,6 +64,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected Task? DisposalTask { get; private set; }
|
protected Task? DisposalTask { get; private set; }
|
||||||
|
|
||||||
|
private OsuScrollContainer settingsScroll = null!;
|
||||||
|
|
||||||
private bool backgroundBrightnessReduction;
|
private bool backgroundBrightnessReduction;
|
||||||
|
|
||||||
private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
|
private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
|
||||||
@ -168,30 +170,30 @@ namespace osu.Game.Screens.Play
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
new OsuScrollContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopRight,
|
|
||||||
Origin = Anchor.TopRight,
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
|
||||||
Width = SettingsToolboxGroup.CONTAINER_WIDTH + padding * 2,
|
|
||||||
Padding = new MarginPadding { Vertical = padding },
|
|
||||||
Masking = false,
|
|
||||||
Child = PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
Spacing = new Vector2(0, 20),
|
|
||||||
Padding = new MarginPadding { Horizontal = padding },
|
|
||||||
Children = new PlayerSettingsGroup[]
|
|
||||||
{
|
|
||||||
VisualSettings = new VisualSettings(),
|
|
||||||
AudioSettings = new AudioSettings(),
|
|
||||||
new InputSettings()
|
|
||||||
}
|
|
||||||
},
|
|
||||||
},
|
|
||||||
idleTracker = new IdleTracker(750),
|
|
||||||
}),
|
}),
|
||||||
|
settingsScroll = new OsuScrollContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = SettingsToolboxGroup.CONTAINER_WIDTH + padding * 2,
|
||||||
|
Padding = new MarginPadding { Vertical = padding },
|
||||||
|
Masking = false,
|
||||||
|
Child = PlayerSettings = new FillFlowContainer<PlayerSettingsGroup>
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Spacing = new Vector2(0, 20),
|
||||||
|
Padding = new MarginPadding { Horizontal = padding },
|
||||||
|
Children = new PlayerSettingsGroup[]
|
||||||
|
{
|
||||||
|
VisualSettings = new VisualSettings(),
|
||||||
|
AudioSettings = new AudioSettings(),
|
||||||
|
new InputSettings()
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
idleTracker = new IdleTracker(750),
|
||||||
lowPassFilter = new AudioFilter(audio.TrackMixer),
|
lowPassFilter = new AudioFilter(audio.TrackMixer),
|
||||||
highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass)
|
highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass)
|
||||||
};
|
};
|
||||||
@ -227,6 +229,9 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
|
Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
|
||||||
|
|
||||||
|
// Start off-screen.
|
||||||
|
settingsScroll.MoveToX(settingsScroll.DrawWidth);
|
||||||
|
|
||||||
content.ScaleTo(0.7f);
|
content.ScaleTo(0.7f);
|
||||||
|
|
||||||
contentIn();
|
contentIn();
|
||||||
@ -316,6 +321,16 @@ namespace osu.Game.Screens.Play
|
|||||||
content.StopTracking();
|
content.StopTracking();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LogoSuspending(OsuLogo logo)
|
||||||
|
{
|
||||||
|
base.LogoSuspending(logo);
|
||||||
|
content.StopTracking();
|
||||||
|
|
||||||
|
logo
|
||||||
|
.FadeOut(CONTENT_OUT_DURATION / 2, Easing.OutQuint)
|
||||||
|
.ScaleTo(logo.Scale * 0.8f, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -394,6 +409,10 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
content.FadeInFromZero(400);
|
content.FadeInFromZero(400);
|
||||||
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
|
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
|
||||||
|
|
||||||
|
settingsScroll.FadeInFromZero(500, Easing.Out)
|
||||||
|
.MoveToX(0, 500, Easing.OutQuint);
|
||||||
|
|
||||||
lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint);
|
lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint);
|
||||||
highPassFilter.CutoffTo(300).Then().CutoffTo(0, 1250); // 1250 is to line up with the appearance of MetadataInfo (750 delay + 500 fade-in)
|
highPassFilter.CutoffTo(300).Then().CutoffTo(0, 1250); // 1250 is to line up with the appearance of MetadataInfo (750 delay + 500 fade-in)
|
||||||
|
|
||||||
@ -407,6 +426,10 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
content.ScaleTo(0.7f, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
|
content.ScaleTo(0.7f, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
|
||||||
content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint);
|
content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint);
|
||||||
|
|
||||||
|
settingsScroll.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint)
|
||||||
|
.MoveToX(settingsScroll.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
|
||||||
|
|
||||||
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION);
|
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION);
|
||||||
highPassFilter.CutoffTo(0, CONTENT_OUT_DURATION);
|
highPassFilter.CutoffTo(0, CONTENT_OUT_DURATION);
|
||||||
}
|
}
|
||||||
@ -435,7 +458,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
ContentOut();
|
ContentOut();
|
||||||
|
|
||||||
TransformSequence<PlayerLoader> pushSequence = this.Delay(CONTENT_OUT_DURATION);
|
TransformSequence<PlayerLoader> pushSequence = this.Delay(0);
|
||||||
|
|
||||||
// only show if the warning was created (i.e. the beatmap needs it)
|
// only show if the warning was created (i.e. the beatmap needs it)
|
||||||
// and this is not a restart of the map (the warning expires after first load).
|
// and this is not a restart of the map (the warning expires after first load).
|
||||||
@ -444,6 +467,7 @@ namespace osu.Game.Screens.Play
|
|||||||
const double epilepsy_display_length = 3000;
|
const double epilepsy_display_length = 3000;
|
||||||
|
|
||||||
pushSequence
|
pushSequence
|
||||||
|
.Delay(CONTENT_OUT_DURATION)
|
||||||
.Schedule(() => epilepsyWarning.State.Value = Visibility.Visible)
|
.Schedule(() => epilepsyWarning.State.Value = Visibility.Visible)
|
||||||
.TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint)
|
.TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint)
|
||||||
.Delay(epilepsy_display_length)
|
.Delay(epilepsy_display_length)
|
||||||
|
@ -86,16 +86,13 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
// Generally a timeout would not happen here as APIAccess will timeout first.
|
// Generally a timeout would not happen here as APIAccess will timeout first.
|
||||||
if (!tcs.Task.Wait(60000))
|
if (!tcs.Task.Wait(60000))
|
||||||
handleTokenFailure(new InvalidOperationException("Token retrieval timed out (request never run)"));
|
req.TriggerFailure(new InvalidOperationException("Token retrieval timed out (request never run)"));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
void handleTokenFailure(Exception exception)
|
void handleTokenFailure(Exception exception)
|
||||||
{
|
{
|
||||||
// This method may be invoked multiple times due to the Task.Wait call above.
|
tcs.SetResult(false);
|
||||||
// We only really care about the first error.
|
|
||||||
if (!tcs.TrySetResult(false))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (HandleTokenRetrievalFailure(exception))
|
if (HandleTokenRetrievalFailure(exception))
|
||||||
{
|
{
|
||||||
|
@ -46,6 +46,8 @@ namespace osu.Game.Skinning
|
|||||||
new Color4(242, 24, 57, 255)
|
new Color4(242, 24, 57, 255)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Configuration.ConfigDictionary[nameof(SkinConfiguration.LegacySetting.AllowSliderBallTint)] = @"true";
|
||||||
|
|
||||||
Configuration.LegacyVersion = 2.7m;
|
Configuration.LegacyVersion = 2.7m;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -85,10 +85,6 @@ namespace osu.Game.Skinning.Editor
|
|||||||
{
|
{
|
||||||
public Action<Type>? RequestPlacement;
|
public Action<Type>? RequestPlacement;
|
||||||
|
|
||||||
protected override bool ShouldBeConsideredForInput(Drawable child) => false;
|
|
||||||
|
|
||||||
public override bool PropagateNonPositionalInputSubTree => false;
|
|
||||||
|
|
||||||
private readonly Drawable component;
|
private readonly Drawable component;
|
||||||
private readonly CompositeDrawable? dependencySource;
|
private readonly CompositeDrawable? dependencySource;
|
||||||
|
|
||||||
@ -177,6 +173,10 @@ namespace osu.Game.Skinning.Editor
|
|||||||
|
|
||||||
public class DependencyBorrowingContainer : Container
|
public class DependencyBorrowingContainer : Container
|
||||||
{
|
{
|
||||||
|
protected override bool ShouldBeConsideredForInput(Drawable child) => false;
|
||||||
|
|
||||||
|
public override bool PropagateNonPositionalInputSubTree => false;
|
||||||
|
|
||||||
private readonly CompositeDrawable? donor;
|
private readonly CompositeDrawable? donor;
|
||||||
|
|
||||||
public DependencyBorrowingContainer(CompositeDrawable? donor)
|
public DependencyBorrowingContainer(CompositeDrawable? donor)
|
||||||
|
@ -38,7 +38,8 @@ namespace osu.Game.Skinning
|
|||||||
HitCirclePrefix,
|
HitCirclePrefix,
|
||||||
HitCircleOverlap,
|
HitCircleOverlap,
|
||||||
AnimationFramerate,
|
AnimationFramerate,
|
||||||
LayeredHitSounds
|
LayeredHitSounds,
|
||||||
|
AllowSliderBallTint,
|
||||||
}
|
}
|
||||||
|
|
||||||
public static List<Color4> DefaultComboColours { get; } = new List<Color4>
|
public static List<Color4> DefaultComboColours { get; } = new List<Color4>
|
||||||
|
Loading…
Reference in New Issue
Block a user