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Rework Content storage in ColumnFlow
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parent
58bcef934b
commit
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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foreach (var stage in stages)
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{
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for (int i = 0; i < stage.Columns.Count; i++)
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for (int i = 0; i < stage.Columns.Length; i++)
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{
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var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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foreach (var stage in stages)
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{
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for (int i = 0; i < stage.Columns.Count; i++)
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for (int i = 0; i < stage.Columns.Length; i++)
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{
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var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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@ -4,8 +4,6 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -28,20 +26,21 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// All contents added to this <see cref="ColumnFlow{TContent}"/>.
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/// </summary>
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public IReadOnlyList<TContent> Content => columns.Children.Select(c => c.Count == 0 ? null : (TContent)c.Child).ToList();
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public TContent[] Content { get; }
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private readonly FillFlowContainer<Container> columns;
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private readonly FillFlowContainer<Container<TContent>> columns;
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private readonly StageDefinition stageDefinition;
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public ColumnFlow(StageDefinition stageDefinition)
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{
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this.stageDefinition = stageDefinition;
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Content = new TContent[stageDefinition.Columns];
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AutoSizeAxes = Axes.X;
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Masking = true;
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InternalChild = columns = new FillFlowContainer<Container>
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InternalChild = columns = new FillFlowContainer<Container<TContent>>
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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@ -49,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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for (int i = 0; i < stageDefinition.Columns; i++)
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columns.Add(new Container { RelativeSizeAxes = Axes.Y });
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columns.Add(new Container<TContent> { RelativeSizeAxes = Axes.Y });
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}
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private ISkinSource currentSkin;
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@ -102,7 +101,10 @@ namespace osu.Game.Rulesets.Mania.UI
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/// </summary>
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/// <param name="column">The index of the column to set the content of.</param>
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/// <param name="content">The content.</param>
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public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
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public void SetContentForColumn(int column, TContent content)
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{
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Content[column] = columns[column].Child = content;
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}
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private void updateMobileSizing()
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{
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Mania.UI
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stages.Add(newStage);
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AddNested(newStage);
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firstColumnIndex += newStage.Columns.Count;
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firstColumnIndex += newStage.Columns.Length;
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}
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}
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@ -125,9 +125,9 @@ namespace osu.Game.Rulesets.Mania.UI
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foreach (var stage in stages)
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{
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if (index >= stage.Columns.Count)
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if (index >= stage.Columns.Length)
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{
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index -= stage.Columns.Count;
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index -= stage.Columns.Length;
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continue;
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}
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@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// Retrieves the total amount of columns across all stages in this playfield.
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/// </summary>
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public int TotalColumns => stages.Sum(s => s.Columns.Count);
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public int TotalColumns => stages.Sum(s => s.Columns.Length);
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private Stage getStageByColumn(int column)
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{
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.UI
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foreach (var stage in stages)
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{
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sum += stage.Columns.Count;
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sum += stage.Columns.Length;
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if (sum > column)
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return stage;
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public const float HIT_TARGET_POSITION = 110;
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public IReadOnlyList<Column> Columns => columnFlow.Content;
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public Column[] Columns => columnFlow.Content;
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private readonly ColumnFlow<Column> columnFlow;
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private readonly JudgementContainer<DrawableManiaJudgement> judgements;
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@ -184,13 +183,13 @@ namespace osu.Game.Rulesets.Mania.UI
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NewResult += OnNewResult;
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}
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public override void Add(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Add(hitObject);
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public override void Add(HitObject hitObject) => Columns[((ManiaHitObject)hitObject).Column - firstColumnIndex].Add(hitObject);
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public override bool Remove(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Remove(hitObject);
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public override bool Remove(HitObject hitObject) => Columns[((ManiaHitObject)hitObject).Column - firstColumnIndex].Remove(hitObject);
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public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Add(h);
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public override void Add(DrawableHitObject h) => Columns[((ManiaHitObject)h.HitObject).Column - firstColumnIndex].Add(h);
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public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
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public override bool Remove(DrawableHitObject h) => Columns[((ManiaHitObject)h.HitObject).Column - firstColumnIndex].Remove(h);
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public void Add(BarLine barLine) => base.Add(barLine);
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