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Moved the whole looping assignments inside PlaySongSelect

This commit is contained in:
MrTheMake 2017-05-21 17:09:56 +02:00
parent ec213efc49
commit 7db45cb58f
2 changed files with 3 additions and 3 deletions

View File

@ -57,7 +57,9 @@ namespace osu.Game.Screens.Select
{
beatmap?.Mods.BindTo(modSelect.SelectedMods);
if (Beatmap != null) Beatmap.Track.Looping = false;
beatmapDetails.Beatmap = beatmap;
if(beatmap != null) beatmap.Track.Looping = true;
base.OnBeatmapChanged(beatmap);
}
@ -88,8 +90,7 @@ namespace osu.Game.Screens.Select
if (base.OnExiting(next))
return true;
if(Beatmap != null)
Beatmap.Track.Looping = false;
if(Beatmap != null) Beatmap.Track.Looping = false;
return false;
}

View File

@ -348,7 +348,6 @@ namespace osu.Game.Screens.Select
trackManager.SetExclusive(track);
if (preview)
track.Seek(Beatmap.Metadata.PreviewTime);
track.Looping = true;
track.Start();
}
}