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Add null check and xmldoc
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -8,7 +10,10 @@ using osu.Framework.Platform;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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internal class ScreenSuspensionHandler : Component
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/// <summary>
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/// Ensures screen is not suspended / dimmed while gameplay is active.
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/// </summary>
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public class ScreenSuspensionHandler : Component
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{
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{
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private readonly GameplayClockContainer gameplayClockContainer;
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private readonly GameplayClockContainer gameplayClockContainer;
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private Bindable<bool> isPaused;
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private Bindable<bool> isPaused;
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@ -16,9 +21,9 @@ namespace osu.Game.Screens.Play
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[Resolved]
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[Resolved]
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private GameHost host { get; set; }
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private GameHost host { get; set; }
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public ScreenSuspensionHandler(GameplayClockContainer gameplayClockContainer)
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public ScreenSuspensionHandler([NotNull] GameplayClockContainer gameplayClockContainer)
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{
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{
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this.gameplayClockContainer = gameplayClockContainer;
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this.gameplayClockContainer = gameplayClockContainer ?? throw new ArgumentNullException(nameof(gameplayClockContainer));
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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