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Fix possible crash due to race in DiscordRichPresence
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parent
b226a05637
commit
7d8fe51178
@ -36,8 +36,6 @@ namespace osu.Desktop
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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private IBindable<APIUser> user = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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@ -50,9 +48,11 @@ namespace osu.Desktop
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[Resolved]
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private MultiplayerClient multiplayerClient { get; set; } = null!;
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private readonly IBindable<UserStatus?> status = new Bindable<UserStatus?>();
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private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
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private readonly Bindable<DiscordRichPresenceMode> privacyMode = new Bindable<DiscordRichPresenceMode>();
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private readonly RichPresence presence = new RichPresence
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@ -65,8 +65,10 @@ namespace osu.Desktop
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},
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};
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private IBindable<APIUser>? user;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load()
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{
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client = new DiscordRpcClient(client_id)
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{
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@ -87,6 +89,13 @@ namespace osu.Desktop
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client.OnJoin += onJoin;
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}
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client.Initialize();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
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user = api.LocalUser.GetBoundCopy();
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@ -104,8 +113,6 @@ namespace osu.Desktop
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activity.BindValueChanged(_ => schedulePresenceUpdate());
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privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
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multiplayerClient.RoomUpdated += onRoomUpdated;
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client.Initialize();
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}
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private void onReady(object _, ReadyMessage __)
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@ -146,6 +153,9 @@ namespace osu.Desktop
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private void updatePresence(bool hideIdentifiableInformation)
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{
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if (user == null)
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return;
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// user activity
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if (activity.Value != null)
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{
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