mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:42:57 +08:00
Merge pull request #24889 from Fabiano1337/master
Fix game crash when using "Bubbles" mod on a beatmap with no hit circles
This commit is contained in:
commit
7d7fc09dbc
@ -61,10 +61,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||||
{
|
{
|
||||||
|
OsuHitObject firstObject = drawableRuleset.Beatmap.HitObjects.First();
|
||||||
|
|
||||||
// Multiplying by 2 results in an initial size that is too large, hence 1.90 has been chosen
|
// Multiplying by 2 results in an initial size that is too large, hence 1.90 has been chosen
|
||||||
// Also avoids the HitObject bleeding around the edges of the bubble drawable at minimum size
|
// Also avoids the HitObject bleeding around the edges of the bubble drawable at minimum size
|
||||||
bubbleSize = (float)(drawableRuleset.Beatmap.HitObjects.OfType<HitCircle>().First().Radius * 1.90f);
|
bubbleSize = (float)firstObject.Radius * 1.90f;
|
||||||
bubbleFade = drawableRuleset.Beatmap.HitObjects.OfType<HitCircle>().First().TimePreempt * 2;
|
bubbleFade = firstObject.TimePreempt * 2;
|
||||||
|
|
||||||
// We want to hide the judgements since they are obscured by the BubbleDrawable (due to layering)
|
// We want to hide the judgements since they are obscured by the BubbleDrawable (due to layering)
|
||||||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user