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mirror of https://github.com/ppy/osu.git synced 2024-12-14 03:22:57 +08:00

Use compound assignment.

This commit is contained in:
Huo Yaoyuan 2019-11-12 17:56:38 +08:00
parent 4b75e0bf6a
commit 7d7b9e36b2
13 changed files with 13 additions and 13 deletions

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@ -140,7 +140,7 @@ dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
dotnet_style_prefer_auto_properties = true:warning
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_prefer_compound_assignment = true:silent
dotnet_style_prefer_compound_assignment = true:warning
#Style - null/type checks
dotnet_style_coalesce_expression = true:warning

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@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Catch.UI
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;

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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (TargetColumns >= 10)
{
TargetColumns = TargetColumns / 2;
TargetColumns /= 2;
Dual = true;
}
}

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit
// Flip the vertical coordinate space when scrolling downwards
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = targetPosition - referenceParent.DrawHeight;
targetPosition -= referenceParent.DrawHeight;
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;

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@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.UI
foreach (var stage in stages)
{
sum = sum + stage.Columns.Count;
sum += stage.Columns.Count;
if (sum > column)
return stage;
}

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@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
if (progress % 2 >= 1)
progress = 1 - progress % 1;
else
progress = progress % 1;
progress %= 1;
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;

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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
newControlPoints[i] = newControlPoints[i] - first;
// The slider's position defines the position of the first control point, and all further control points are relative to that point
slider.Position = slider.Position + first;
slider.Position += first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)

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@ -34,7 +34,7 @@ namespace osu.Game.Tournament.Screens.Ladder
{
var newScale = MathHelper.Clamp(scale + e.ScrollDelta.Y / 15 * scale, min_scale, max_scale);
this.MoveTo(target = target - e.MousePosition * (newScale - scale), 2000, Easing.OutQuint);
this.MoveTo(target -= e.MousePosition * (newScale - scale), 2000, Easing.OutQuint);
this.ScaleTo(scale = newScale, 2000, Easing.OutQuint);
return true;

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@ -41,7 +41,7 @@ namespace osu.Game.Graphics.UserInterface
public override void Increment(double amount)
{
Current.Value = Current.Value + amount;
Current.Value += amount;
}
}
}

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@ -55,7 +55,7 @@ namespace osu.Game.Graphics.UserInterface
public override void Increment(double amount)
{
Current.Value = Current.Value + amount;
Current.Value += amount;
}
}
}

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@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface
public override void Increment(int amount)
{
Current.Value = Current.Value + amount;
Current.Value += amount;
}
}
}

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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Play.HUD
/// <param name="amount"></param>
public void Increment(int amount = 1)
{
Current.Value = Current.Value + amount;
Current.Value += amount;
}
/// <summary>

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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play.HUD
public override void Increment(long amount)
{
Current.Value = Current.Value + amount;
Current.Value += amount;
}
}
}