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mirror of https://github.com/ppy/osu.git synced 2024-12-15 04:53:21 +08:00

Merge branch 'master' into FL-diffspike

This commit is contained in:
Dan Balasescu 2022-06-29 16:05:53 +09:00
commit 7d743994bc
409 changed files with 2109 additions and 1523 deletions

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@ -16,3 +16,6 @@ M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable
M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead. M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IList<T>,NotificationCallbackDelegate<T>) instead.
M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks. M:System.Threading.Tasks.Task.Wait();Don't use Task.Wait. Use Task.WaitSafely() to ensure we avoid deadlocks.
P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks. P:System.Threading.Tasks.Task`1.Result;Don't use Task.Result. Use Task.GetResultSafely() to ensure we avoid deadlocks.
M:System.Threading.ManualResetEventSlim.Wait();Specify a timeout to avoid waiting forever.
M:System.String.ToLower();string.ToLower() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToLowerInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.
M:System.String.ToUpper();string.ToUpper() changes behaviour depending on CultureInfo.CurrentCulture. Use string.ToUpperInvariant() instead. If wanting culture-sensitive behaviour, explicitly provide CultureInfo.CurrentCulture or use LocalisableString.

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@ -1,7 +1,7 @@
<!-- Contains required properties for osu!framework projects. --> <!-- Contains required properties for osu!framework projects. -->
<Project> <Project>
<PropertyGroup Label="C#"> <PropertyGroup Label="C#">
<LangVersion>8.0</LangVersion> <LangVersion>9.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors> <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>

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@ -8,20 +8,20 @@ GEM
artifactory (3.0.15) artifactory (3.0.15)
atomos (0.1.3) atomos (0.1.3)
aws-eventstream (1.2.0) aws-eventstream (1.2.0)
aws-partitions (1.570.0) aws-partitions (1.601.0)
aws-sdk-core (3.130.0) aws-sdk-core (3.131.2)
aws-eventstream (~> 1, >= 1.0.2) aws-eventstream (~> 1, >= 1.0.2)
aws-partitions (~> 1, >= 1.525.0) aws-partitions (~> 1, >= 1.525.0)
aws-sigv4 (~> 1.1) aws-sigv4 (~> 1.1)
jmespath (~> 1.0) jmespath (~> 1, >= 1.6.1)
aws-sdk-kms (1.55.0) aws-sdk-kms (1.57.0)
aws-sdk-core (~> 3, >= 3.127.0) aws-sdk-core (~> 3, >= 3.127.0)
aws-sigv4 (~> 1.1) aws-sigv4 (~> 1.1)
aws-sdk-s3 (1.113.0) aws-sdk-s3 (1.114.0)
aws-sdk-core (~> 3, >= 3.127.0) aws-sdk-core (~> 3, >= 3.127.0)
aws-sdk-kms (~> 1) aws-sdk-kms (~> 1)
aws-sigv4 (~> 1.4) aws-sigv4 (~> 1.4)
aws-sigv4 (1.4.0) aws-sigv4 (1.5.0)
aws-eventstream (~> 1, >= 1.0.2) aws-eventstream (~> 1, >= 1.0.2)
babosa (1.0.4) babosa (1.0.4)
claide (1.1.0) claide (1.1.0)
@ -36,7 +36,7 @@ GEM
unf (>= 0.0.5, < 1.0.0) unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.6) dotenv (2.7.6)
emoji_regex (3.2.3) emoji_regex (3.2.3)
excon (0.92.1) excon (0.92.3)
faraday (1.10.0) faraday (1.10.0)
faraday-em_http (~> 1.0) faraday-em_http (~> 1.0)
faraday-em_synchrony (~> 1.0) faraday-em_synchrony (~> 1.0)
@ -56,8 +56,8 @@ GEM
faraday-em_synchrony (1.0.0) faraday-em_synchrony (1.0.0)
faraday-excon (1.1.0) faraday-excon (1.1.0)
faraday-httpclient (1.0.1) faraday-httpclient (1.0.1)
faraday-multipart (1.0.3) faraday-multipart (1.0.4)
multipart-post (>= 1.2, < 3) multipart-post (~> 2)
faraday-net_http (1.0.1) faraday-net_http (1.0.1)
faraday-net_http_persistent (1.2.0) faraday-net_http_persistent (1.2.0)
faraday-patron (1.0.0) faraday-patron (1.0.0)
@ -66,7 +66,7 @@ GEM
faraday_middleware (1.2.0) faraday_middleware (1.2.0)
faraday (~> 1.0) faraday (~> 1.0)
fastimage (2.2.6) fastimage (2.2.6)
fastlane (2.205.1) fastlane (2.206.2)
CFPropertyList (>= 2.3, < 4.0.0) CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.8, < 3.0.0) addressable (>= 2.8, < 3.0.0)
artifactory (~> 3.0) artifactory (~> 3.0)
@ -110,9 +110,9 @@ GEM
souyuz (= 0.11.1) souyuz (= 0.11.1)
fastlane-plugin-xamarin (0.6.3) fastlane-plugin-xamarin (0.6.3)
gh_inspector (1.1.3) gh_inspector (1.1.3)
google-apis-androidpublisher_v3 (0.16.0) google-apis-androidpublisher_v3 (0.23.0)
google-apis-core (>= 0.4, < 2.a) google-apis-core (>= 0.6, < 2.a)
google-apis-core (0.4.2) google-apis-core (0.6.0)
addressable (~> 2.5, >= 2.5.1) addressable (~> 2.5, >= 2.5.1)
googleauth (>= 0.16.2, < 2.a) googleauth (>= 0.16.2, < 2.a)
httpclient (>= 2.8.1, < 3.a) httpclient (>= 2.8.1, < 3.a)
@ -121,19 +121,19 @@ GEM
retriable (>= 2.0, < 4.a) retriable (>= 2.0, < 4.a)
rexml rexml
webrick webrick
google-apis-iamcredentials_v1 (0.10.0) google-apis-iamcredentials_v1 (0.12.0)
google-apis-core (>= 0.4, < 2.a) google-apis-core (>= 0.6, < 2.a)
google-apis-playcustomapp_v1 (0.7.0) google-apis-playcustomapp_v1 (0.9.0)
google-apis-core (>= 0.4, < 2.a) google-apis-core (>= 0.6, < 2.a)
google-apis-storage_v1 (0.11.0) google-apis-storage_v1 (0.16.0)
google-apis-core (>= 0.4, < 2.a) google-apis-core (>= 0.6, < 2.a)
google-cloud-core (1.6.0) google-cloud-core (1.6.0)
google-cloud-env (~> 1.0) google-cloud-env (~> 1.0)
google-cloud-errors (~> 1.0) google-cloud-errors (~> 1.0)
google-cloud-env (1.6.0) google-cloud-env (1.6.0)
faraday (>= 0.17.3, < 3.0) faraday (>= 0.17.3, < 3.0)
google-cloud-errors (1.2.0) google-cloud-errors (1.2.0)
google-cloud-storage (1.36.1) google-cloud-storage (1.36.2)
addressable (~> 2.8) addressable (~> 2.8)
digest-crc (~> 0.4) digest-crc (~> 0.4)
google-apis-iamcredentials_v1 (~> 0.1) google-apis-iamcredentials_v1 (~> 0.1)
@ -141,7 +141,7 @@ GEM
google-cloud-core (~> 1.6) google-cloud-core (~> 1.6)
googleauth (>= 0.16.2, < 2.a) googleauth (>= 0.16.2, < 2.a)
mini_mime (~> 1.0) mini_mime (~> 1.0)
googleauth (1.1.2) googleauth (1.2.0)
faraday (>= 0.17.3, < 3.a) faraday (>= 0.17.3, < 3.a)
jwt (>= 1.4, < 3.0) jwt (>= 1.4, < 3.0)
memoist (~> 0.16) memoist (~> 0.16)
@ -149,12 +149,12 @@ GEM
os (>= 0.9, < 2.0) os (>= 0.9, < 2.0)
signet (>= 0.16, < 2.a) signet (>= 0.16, < 2.a)
highline (2.0.3) highline (2.0.3)
http-cookie (1.0.4) http-cookie (1.0.5)
domain_name (~> 0.5) domain_name (~> 0.5)
httpclient (2.8.3) httpclient (2.8.3)
jmespath (1.6.1) jmespath (1.6.1)
json (2.6.1) json (2.6.2)
jwt (2.3.0) jwt (2.4.1)
memoist (0.16.2) memoist (0.16.2)
mini_magick (4.11.0) mini_magick (4.11.0)
mini_mime (1.1.2) mini_mime (1.1.2)
@ -169,10 +169,10 @@ GEM
optparse (0.1.1) optparse (0.1.1)
os (1.1.4) os (1.1.4)
plist (3.6.0) plist (3.6.0)
public_suffix (4.0.6) public_suffix (4.0.7)
racc (1.6.0) racc (1.6.0)
rake (13.0.6) rake (13.0.6)
representable (3.1.1) representable (3.2.0)
declarative (< 0.1.0) declarative (< 0.1.0)
trailblazer-option (>= 0.1.1, < 0.2.0) trailblazer-option (>= 0.1.1, < 0.2.0)
uber (< 0.2.0) uber (< 0.2.0)
@ -182,9 +182,9 @@ GEM
ruby2_keywords (0.0.5) ruby2_keywords (0.0.5)
rubyzip (2.3.2) rubyzip (2.3.2)
security (0.1.3) security (0.1.3)
signet (0.16.1) signet (0.17.0)
addressable (~> 2.8) addressable (~> 2.8)
faraday (>= 0.17.5, < 3.0) faraday (>= 0.17.5, < 3.a)
jwt (>= 1.5, < 3.0) jwt (>= 1.5, < 3.0)
multi_json (~> 1.10) multi_json (~> 1.10)
simctl (1.6.8) simctl (1.6.8)
@ -205,11 +205,11 @@ GEM
uber (0.1.0) uber (0.1.0)
unf (0.1.4) unf (0.1.4)
unf_ext unf_ext
unf_ext (0.0.8.1) unf_ext (0.0.8.2)
unicode-display_width (1.8.0) unicode-display_width (1.8.0)
webrick (1.7.0) webrick (1.7.0)
word_wrap (1.0.0) word_wrap (1.0.0)
xcodeproj (1.21.0) xcodeproj (1.22.0)
CFPropertyList (>= 2.3.3, < 4.0) CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3) atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0) claide (>= 1.0.2, < 2.0)

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@ -51,8 +51,8 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.616.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2022.628.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.615.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2022.628.1" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. --> <!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -57,7 +57,7 @@ namespace osu.Desktop
client.OnReady += onReady; client.OnReady += onReady;
// safety measure for now, until we performance test / improve backoff for failed connections. // safety measure for now, until we performance test / improve backoff for failed connections.
client.OnConnectionFailed += (_, __) => client.Deinitialize(); client.OnConnectionFailed += (_, _) => client.Deinitialize();
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network); client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);

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@ -129,18 +129,18 @@ namespace osu.Desktop
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]
private static void setupSquirrel() private static void setupSquirrel()
{ {
SquirrelAwareApp.HandleEvents(onInitialInstall: (version, tools) => SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
{ {
tools.CreateShortcutForThisExe(); tools.CreateShortcutForThisExe();
tools.CreateUninstallerRegistryEntry(); tools.CreateUninstallerRegistryEntry();
}, onAppUpdate: (version, tools) => }, onAppUpdate: (_, tools) =>
{ {
tools.CreateUninstallerRegistryEntry(); tools.CreateUninstallerRegistryEntry();
}, onAppUninstall: (version, tools) => }, onAppUninstall: (_, tools) =>
{ {
tools.RemoveShortcutForThisExe(); tools.RemoveShortcutForThisExe();
tools.RemoveUninstallerRegistryEntry(); tools.RemoveUninstallerRegistryEntry();
}, onEveryRun: (version, tools, firstRun) => }, onEveryRun: (_, _, _) =>
{ {
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently // While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
// causes the right-click context menu to function incorrectly. // causes the right-click context menu to function incorrectly.

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@ -31,7 +31,7 @@ namespace osu.Game.Benchmarks
realm = new RealmAccess(storage, OsuGameBase.CLIENT_DATABASE_FILENAME); realm = new RealmAccess(storage, OsuGameBase.CLIENT_DATABASE_FILENAME);
realm.Run(r => realm.Run(_ =>
{ {
realm.Write(c => c.Add(TestResources.CreateTestBeatmapSetInfo(rulesets: new[] { new OsuRuleset().RulesetInfo }))); realm.Write(c => c.Add(TestResources.CreateTestBeatmapSetInfo(rulesets: new[] { new OsuRuleset().RulesetInfo })));
}); });
@ -76,7 +76,7 @@ namespace osu.Game.Benchmarks
} }
}); });
done.Wait(); done.Wait(60000);
} }
[Benchmark] [Benchmark]
@ -115,7 +115,7 @@ namespace osu.Game.Benchmarks
} }
}); });
done.Wait(); done.Wait(60000);
} }
[Benchmark] [Benchmark]

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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Tests
new JuiceStreamPathVertex(20, -5) new JuiceStreamPathVertex(20, -5)
})); }));
removeCount = path.RemoveVertices((_, i) => true); removeCount = path.RemoveVertices((_, _) => true);
Assert.That(removeCount, Is.EqualTo(1)); Assert.That(removeCount, Is.EqualTo(1));
Assert.That(path.Vertices, Is.EqualTo(new[] Assert.That(path.Vertices, Is.EqualTo(new[]
{ {

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f)); AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget)); AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit()); AddStep("exit player", () => Player.Exit());
CreateTest(null); CreateTest();
} }
AddAssert("legacy HUD combo counter hidden", () => AddAssert("legacy HUD combo counter hidden", () =>

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Tests
hyperDashCount = 0; hyperDashCount = 0;
// this needs to be done within the frame stable context due to how quickly hyperdash state changes occur. // this needs to be done within the frame stable context due to how quickly hyperdash state changes occur.
Player.DrawableRuleset.FrameStableComponents.OnUpdate += d => Player.DrawableRuleset.FrameStableComponents.OnUpdate += _ =>
{ {
var catcher = Player.ChildrenOfType<Catcher>().FirstOrDefault(); var catcher = Player.ChildrenOfType<Catcher>().FirstOrDefault();

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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Catch
protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME; protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower(); protected override string ComponentName => Component.ToString().ToLowerInvariant();
} }
} }

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@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch.Difficulty namespace osu.Game.Rulesets.Catch.Difficulty
@ -31,9 +30,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo); yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
} }
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values) public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{ {
base.FromDatabaseAttributes(values); base.FromDatabaseAttributes(values, onlineInfo);
StarRating = values[ATTRIB_ID_AIM]; StarRating = values[ATTRIB_ID_AIM];
ApproachRate = values[ATTRIB_ID_APPROACH_RATE]; ApproachRate = values[ATTRIB_ID_APPROACH_RATE];

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@ -135,15 +135,15 @@ namespace osu.Game.Rulesets.Catch.Edit
{ {
switch (BlueprintContainer.CurrentTool) switch (BlueprintContainer.CurrentTool)
{ {
case SelectTool _: case SelectTool:
if (EditorBeatmap.SelectedHitObjects.Count == 0) if (EditorBeatmap.SelectedHitObjects.Count == 0)
return null; return null;
double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime); double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime);
return getLastSnappableHitObject(minTime); return getLastSnappableHitObject(minTime);
case FruitCompositionTool _: case FruitCompositionTool:
case JuiceStreamCompositionTool _: case JuiceStreamCompositionTool:
if (!CursorInPlacementArea) if (!CursorInPlacementArea)
return null; return null;

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@ -42,10 +42,10 @@ namespace osu.Game.Rulesets.Catch.Edit
case Droplet droplet: case Droplet droplet:
return droplet is TinyDroplet ? PositionRange.EMPTY : new PositionRange(droplet.OriginalX); return droplet is TinyDroplet ? PositionRange.EMPTY : new PositionRange(droplet.OriginalX);
case JuiceStream _: case JuiceStream:
return GetPositionRange(hitObject.NestedHitObjects); return GetPositionRange(hitObject.NestedHitObjects);
case BananaShower _: case BananaShower:
// A banana shower occupies the whole screen width. // A banana shower occupies the whole screen width.
return new PositionRange(0, CatchPlayfield.WIDTH); return new PositionRange(0, CatchPlayfield.WIDTH);

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@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Edit
{ {
switch (hitObject) switch (hitObject)
{ {
case BananaShower _: case BananaShower:
return false; return false;
case JuiceStream juiceStream: case JuiceStream juiceStream:

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@ -389,13 +389,13 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
switch (source) switch (source)
{ {
case Fruit _: case Fruit:
return caughtFruitPool.Get(); return caughtFruitPool.Get();
case Banana _: case Banana:
return caughtBananaPool.Get(); return caughtBananaPool.Get();
case Droplet _: case Droplet:
return caughtDropletPool.Get(); return caughtDropletPool.Get();
default: default:

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@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
switch (original) switch (original)
{ {
case IHasDistance _: case IHasDistance:
{ {
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator; conversion = generator;

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@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Mania.Difficulty namespace osu.Game.Rulesets.Mania.Difficulty
@ -37,9 +36,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier); yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier);
} }
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values) public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{ {
base.FromDatabaseAttributes(values); base.FromDatabaseAttributes(values, onlineInfo);
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO]; MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
StarRating = values[ATTRIB_ID_DIFFICULTY]; StarRating = values[ATTRIB_ID_DIFFICULTY];

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@ -156,9 +156,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{ {
switch (m) switch (m)
{ {
case ManiaModNoFail _: case ManiaModNoFail:
case ManiaModEasy _: case ManiaModEasy:
case ManiaModHalfTime _: case ManiaModHalfTime:
scoreMultiplier *= 0.5; scoreMultiplier *= 0.5;
break; break;
} }

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@ -146,56 +146,56 @@ namespace osu.Game.Rulesets.Mania
{ {
switch (mod) switch (mod)
{ {
case ManiaModKey1 _: case ManiaModKey1:
value |= LegacyMods.Key1; value |= LegacyMods.Key1;
break; break;
case ManiaModKey2 _: case ManiaModKey2:
value |= LegacyMods.Key2; value |= LegacyMods.Key2;
break; break;
case ManiaModKey3 _: case ManiaModKey3:
value |= LegacyMods.Key3; value |= LegacyMods.Key3;
break; break;
case ManiaModKey4 _: case ManiaModKey4:
value |= LegacyMods.Key4; value |= LegacyMods.Key4;
break; break;
case ManiaModKey5 _: case ManiaModKey5:
value |= LegacyMods.Key5; value |= LegacyMods.Key5;
break; break;
case ManiaModKey6 _: case ManiaModKey6:
value |= LegacyMods.Key6; value |= LegacyMods.Key6;
break; break;
case ManiaModKey7 _: case ManiaModKey7:
value |= LegacyMods.Key7; value |= LegacyMods.Key7;
break; break;
case ManiaModKey8 _: case ManiaModKey8:
value |= LegacyMods.Key8; value |= LegacyMods.Key8;
break; break;
case ManiaModKey9 _: case ManiaModKey9:
value |= LegacyMods.Key9; value |= LegacyMods.Key9;
break; break;
case ManiaModDualStages _: case ManiaModDualStages:
value |= LegacyMods.KeyCoop; value |= LegacyMods.KeyCoop;
break; break;
case ManiaModFadeIn _: case ManiaModFadeIn:
value |= LegacyMods.FadeIn; value |= LegacyMods.FadeIn;
value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that. value &= ~LegacyMods.Hidden; // this is toggled on in the base call due to inheritance, but we don't want that.
break; break;
case ManiaModMirror _: case ManiaModMirror:
value |= LegacyMods.Mirror; value |= LegacyMods.Mirror;
break; break;
case ManiaModRandom _: case ManiaModRandom:
value |= LegacyMods.Random; value |= LegacyMods.Random;
break; break;
} }

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME; protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower(); protected override string ComponentName => Component.ToString().ToLowerInvariant();
} }
public enum ManiaSkinComponents public enum ManiaSkinComponents

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Mods
var rng = new Random((int)Seed.Value); var rng = new Random((int)Seed.Value);
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns; int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => rng.Next()).ToList(); var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(_ => rng.Next()).ToList();
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]); beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
} }

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@ -57,11 +57,11 @@ namespace osu.Game.Rulesets.Mania.Replays
{ {
switch (point) switch (point)
{ {
case HitPoint _: case HitPoint:
actions.Add(columnActions[point.Column]); actions.Add(columnActions[point.Column]);
break; break;
case ReleasePoint _: case ReleasePoint:
actions.Remove(columnActions[point.Column]); actions.Remove(columnActions[point.Column]);
break; break;
} }

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@ -10,7 +10,6 @@ using osu.Framework.Input;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
@ -41,10 +40,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private bool editorComponentsReady => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true
&& editor?.ChildrenOfType<Playfield>().FirstOrDefault()?.IsLoaded == true;
[TestCase(true)] [TestCase(true)]
[TestCase(false)] [TestCase(false)]
public void TestVelocityChangeSavesCorrectly(bool adjustVelocity) public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
@ -52,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
double? velocity = null; double? velocity = null;
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader())); AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editorComponentsReady); AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time)); AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3)); AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
@ -91,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("exit", () => InputManager.Key(Key.Escape)); AddStep("exit", () => InputManager.Key(Key.Escape));
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader())); AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("wait for editor load", () => editorComponentsReady); AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
AddStep("seek to slider", () => editorClock.Seek(slider.StartTime)); AddStep("seek to slider", () => editorClock.Seek(slider.StartTime));
AddAssert("slider has correct velocity", () => slider.Velocity == velocity); AddAssert("slider has correct velocity", () => slider.Velocity == velocity);

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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Tests
skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase(); skin.Setup(s => s.GetTexture(It.IsAny<string>())).CallBase();
skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>())) skin.Setup(s => s.GetTexture(It.IsIn(textureFilenames), It.IsAny<WrapMode>(), It.IsAny<WrapMode>()))
.Returns((string componentName, WrapMode _, WrapMode __) => new Texture(1, 1) { AssetName = componentName }); .Returns((string componentName, WrapMode _, WrapMode _) => new Texture(1, 1) { AssetName = componentName });
Child = new DependencyProvidingContainer Child = new DependencyProvidingContainer
{ {

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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
lastResult = null; lastResult = null;
spinner = nextSpinner; spinner = nextSpinner;
spinner.OnNewResult += (o, result) => lastResult = result; spinner.OnNewResult += (_, result) => lastResult = result;
} }
return lastResult?.Type == HitResult.Great; return lastResult?.Type == HitResult.Great;
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
return false; return false;
spinner = nextSpinner; spinner = nextSpinner;
spinner.OnNewResult += (o, result) => results.Add(result); spinner.OnNewResult += (_, result) => results.Add(result);
results.Clear(); results.Clear();
} }

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@ -0,0 +1,120 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[HeadlessTest]
public class TestSceneSliderFollowCircleInput : RateAdjustedBeatmapTestScene
{
private List<JudgementResult>? judgementResults;
private ScoreAccessibleReplayPlayer? currentPlayer;
[Test]
public void TestMaximumDistanceTrackingWithoutMovement(
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
float circleSize,
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
double velocity)
{
const double time_slider_start = 1000;
float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2;
float followCircleRadius = circleRadius * 1.2f;
performTest(new Beatmap<OsuHitObject>
{
HitObjects =
{
new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = velocity },
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(followCircleRadius, 0),
}, followCircleRadius),
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
CircleSize = circleSize,
SliderTickRate = 1
},
Ruleset = new OsuRuleset().RulesetInfo
},
}, new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(-circleRadius + 1, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
});
AddAssert("Tracking kept", assertMaxJudge);
}
private bool assertMaxJudge() => judgementResults?.Any() == true && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private void performTest(Beatmap<OsuHitObject> beatmap, List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap);
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults?.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer?.ScoreProcessor.HasCompleted.Value == true);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}

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@ -66,10 +66,7 @@ namespace osu.Game.Rulesets.Osu.Tests
drawableSlider = null; drawableSlider = null;
}); });
[SetUpSteps] protected override bool HasCustomSteps => true;
public override void SetUpSteps()
{
}
[TestCase(0)] [TestCase(0)]
[TestCase(1)] [TestCase(1)]
@ -77,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestSnakingEnabled(int sliderIndex) public void TestSnakingEnabled(int sliderIndex)
{ {
AddStep("enable autoplay", () => autoplay = true); AddStep("enable autoplay", () => autoplay = true);
base.SetUpSteps(); CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
retrieveSlider(sliderIndex); retrieveSlider(sliderIndex);
@ -101,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestSnakingDisabled(int sliderIndex) public void TestSnakingDisabled(int sliderIndex)
{ {
AddStep("have autoplay", () => autoplay = true); AddStep("have autoplay", () => autoplay = true);
base.SetUpSteps(); CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
retrieveSlider(sliderIndex); retrieveSlider(sliderIndex);
@ -121,8 +118,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
AddStep("enable autoplay", () => autoplay = true); AddStep("enable autoplay", () => autoplay = true);
setSnaking(true); setSnaking(true);
base.SetUpSteps(); CreateTest();
// repeat might have a chance to update its position depending on where in the frame its hit, // repeat might have a chance to update its position depending on where in the frame its hit,
// so some leniency is allowed here instead of checking strict equality // so some leniency is allowed here instead of checking strict equality
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame); addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame);
@ -133,15 +129,14 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
AddStep("disable autoplay", () => autoplay = false); AddStep("disable autoplay", () => autoplay = false);
setSnaking(true); setSnaking(true);
base.SetUpSteps(); CreateTest();
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased); addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased);
} }
private void retrieveSlider(int index) private void retrieveSlider(int index)
{ {
AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]); AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
addSeekStep(() => slider); addSeekStep(() => slider.StartTime);
AddUntilStep("retrieve drawable slider", () => AddUntilStep("retrieve drawable slider", () =>
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null); (drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
} }
@ -161,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Tests
=> addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame); => addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
private Func<double> timeAtRepeat(Func<double> startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex; private Func<double> timeAtRepeat(Func<double> startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)getSliderStart : getSliderEnd; private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? getSliderStart : getSliderEnd;
private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve; private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
private Vector2 getSliderStart() => getSliderCurve().First(); private Vector2 getSliderStart() => getSliderCurve().First();
@ -205,16 +200,10 @@ namespace osu.Game.Rulesets.Osu.Tests
}); });
} }
private void addSeekStep(Func<Slider> slider) private void addSeekStep(Func<double> getTime)
{ {
AddStep("seek to slider", () => Player.GameplayClockContainer.Seek(slider().StartTime)); AddStep("seek to time", () => Player.GameplayClockContainer.Seek(getTime()));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(slider().StartTime, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(getTime(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
private void addSeekStep(Func<double> time)
{
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(time()));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
} }
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = createHitObjects() }; protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = createHitObjects() };

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@ -1,12 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -96,9 +95,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor); yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
} }
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values) public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{ {
base.FromDatabaseAttributes(values); base.FromDatabaseAttributes(values, onlineInfo);
AimDifficulty = values[ATTRIB_ID_AIM]; AimDifficulty = values[ATTRIB_ID_AIM];
SpeedDifficulty = values[ATTRIB_ID_SPEED]; SpeedDifficulty = values[ATTRIB_ID_SPEED];
@ -108,6 +107,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
StarRating = values[ATTRIB_ID_DIFFICULTY]; StarRating = values[ATTRIB_ID_DIFFICULTY];
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT); FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR]; SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
DrainRate = onlineInfo.DrainRate;
HitCircleCount = onlineInfo.CircleCount;
SliderCount = onlineInfo.SliderCount;
SpinnerCount = onlineInfo.SpinnerCount;
} }
#region Newtonsoft.Json implicit ShouldSerialize() methods #region Newtonsoft.Json implicit ShouldSerialize() methods

View File

@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Edit
}); });
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy(); selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid(); selectedHitObjects.CollectionChanged += (_, _) => updateDistanceSnapGrid();
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy(); placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
placementObject.ValueChanged += _ => updateDistanceSnapGrid(); placementObject.ValueChanged += _ => updateDistanceSnapGrid();
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Edit
switch (BlueprintContainer.CurrentTool) switch (BlueprintContainer.CurrentTool)
{ {
case SelectTool _: case SelectTool:
if (!EditorBeatmap.SelectedHitObjects.Any()) if (!EditorBeatmap.SelectedHitObjects.Any())
return; return;

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableHitObject(DrawableHitObject drawable) public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{ {
drawable.ApplyCustomUpdateState += (drawableObject, state) => drawable.ApplyCustomUpdateState += (drawableObject, _) =>
{ {
if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return; if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;

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@ -30,9 +30,6 @@ namespace osu.Game.Rulesets.Osu.Mods
[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")] [SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true); public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")] [SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true); public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
@ -62,10 +59,6 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
switch (obj) switch (obj)
{ {
case DrawableSlider slider:
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
break;
case DrawableSliderHead head: case DrawableSliderHead head:
head.TrackFollowCircle = !NoSliderHeadMovement.Value; head.TrackFollowCircle = !NoSliderHeadMovement.Value;
break; break;

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@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (drawableObject) switch (drawableObject)
{ {
case DrawableSliderTail _: case DrawableSliderTail:
using (drawableObject.BeginAbsoluteSequence(fadeStartTime)) using (drawableObject.BeginAbsoluteSequence(fadeStartTime))
drawableObject.FadeOut(fadeDuration); drawableObject.FadeOut(fadeDuration);
@ -165,14 +165,14 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (hitObject) switch (hitObject)
{ {
case Slider _: case Slider:
return (fadeOutStartTime, longFadeDuration); return (fadeOutStartTime, longFadeDuration);
case SliderTick _: case SliderTick:
double tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000); double tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
return (hitObject.StartTime - tickFadeOutDuration, tickFadeOutDuration); return (hitObject.StartTime - tickFadeOutDuration, tickFadeOutDuration);
case Spinner _: case Spinner:
return (fadeOutStartTime + longFadeDuration, fadeOutDuration); return (fadeOutStartTime + longFadeDuration, fadeOutDuration);
default: default:

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@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Osu.Mods
// apply grow effect // apply grow effect
switch (drawable) switch (drawable)
{ {
case DrawableSliderHead _: case DrawableSliderHead:
case DrawableSliderTail _: case DrawableSliderTail:
// special cases we should *not* be scaling. // special cases we should *not* be scaling.
break; break;
case DrawableSlider _: case DrawableSlider:
case DrawableHitCircle _: case DrawableHitCircle:
{ {
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt)) using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine); drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);

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@ -374,7 +374,7 @@ namespace osu.Game.Rulesets.Osu.Mods
int i = 0; int i = 0;
double currentTime = timingPoint.Time; double currentTime = timingPoint.Time;
while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint) while (!definitelyBigger(currentTime, mapEndTime) && ReferenceEquals(controlPointInfo.TimingPointAt(currentTime), timingPoint))
{ {
beats.Add(Math.Floor(currentTime)); beats.Add(Math.Floor(currentTime));
i++; i++;

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@ -34,10 +34,10 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
switch (drawable) switch (drawable)
{ {
case DrawableSliderHead _: case DrawableSliderHead:
case DrawableSliderTail _: case DrawableSliderTail:
case DrawableSliderTick _: case DrawableSliderTick:
case DrawableSliderRepeat _: case DrawableSliderRepeat:
return; return;
default: default:

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@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public Slider() public Slider()
{ {
SamplesBindable.CollectionChanged += (_, __) => UpdateNestedSamples(); SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples();
Path.Version.ValueChanged += _ => updateNestedPositions(); Path.Version.ValueChanged += _ => updateNestedPositions();
} }

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@ -120,19 +120,19 @@ namespace osu.Game.Rulesets.Osu
{ {
switch (mod) switch (mod)
{ {
case OsuModAutopilot _: case OsuModAutopilot:
value |= LegacyMods.Autopilot; value |= LegacyMods.Autopilot;
break; break;
case OsuModSpunOut _: case OsuModSpunOut:
value |= LegacyMods.SpunOut; value |= LegacyMods.SpunOut;
break; break;
case OsuModTarget _: case OsuModTarget:
value |= LegacyMods.Target; value |= LegacyMods.Target;
break; break;
case OsuModTouchDevice _: case OsuModTouchDevice:
value |= LegacyMods.TouchDevice; value |= LegacyMods.TouchDevice;
break; break;
} }

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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Osu
protected override string RulesetPrefix => OsuRuleset.SHORT_NAME; protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower(); protected override string ComponentName => Component.ToString().ToLowerInvariant();
} }
} }

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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Replays
hitWindows = slider.TailCircle.HitWindows; hitWindows = slider.TailCircle.HitWindows;
break; break;
case Spinner _: case Spinner:
hitWindows = defaultHitWindows; hitWindows = defaultHitWindows;
break; break;
} }

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
{ {
switch (hitObject) switch (hitObject)
{ {
case HitCircle _: case HitCircle:
return new OsuHitCircleJudgementResult(hitObject, judgement); return new OsuHitCircleJudgementResult(hitObject, judgement);
default: default:

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@ -34,13 +34,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
set => ball.Colour = value; set => ball.Colour = value;
} }
/// <summary>
/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
/// If <c>false</c>, tracking will be performed at the final scale at all times.
/// </summary>
public bool InputTracksVisualSize = true;
private readonly Drawable followCircle; private readonly Drawable followCircle;
private readonly Drawable fullSizeFollowCircle;
private readonly DrawableSlider drawableSlider; private readonly DrawableSlider drawableSlider;
private readonly Drawable ball; private readonly Drawable ball;
@ -62,6 +57,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Alpha = 0, Alpha = 0,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()), Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
}, },
fullSizeFollowCircle = new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true
},
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()) ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -104,14 +106,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
tracking = value; tracking = value;
if (InputTracksVisualSize) fullSizeFollowCircle.Scale = new Vector2(tracking ? 2.4f : 1f);
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
else
{
// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
followCircle.ScaleTo(tracking ? 2.4f : 1f);
}
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint); followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
} }
} }
@ -170,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
// in valid time range // in valid time range
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime && Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
// in valid position range // in valid position range
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) && lastScreenSpaceMousePosition.HasValue && fullSizeFollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
// valid action // valid action
(actions?.Any(isValidTrackingAction) ?? false); (actions?.Any(isValidTrackingAction) ?? false);

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@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
break; break;
case DrawableSpinnerBonusTick _: case DrawableSpinnerBonusTick:
if (state == ArmedState.Hit) if (state == ArmedState.Hit)
glow.FlashColour(Color4.White, 200); glow.FlashColour(Color4.White, 200);

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.UI
switch (obj) switch (obj)
{ {
case DrawableSpinner _: case DrawableSpinner:
continue; continue;
case DrawableSlider slider: case DrawableSlider slider:

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@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.UI
// note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded. // note: `Slider`'s `ProxiedLayer` is added when its nested `DrawableHitCircle` is loaded.
switch (drawable) switch (drawable)
{ {
case DrawableSpinner _: case DrawableSpinner:
spinnerProxies.Add(drawable.CreateProxy()); spinnerProxies.Add(drawable.CreateProxy());
break; break;

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@ -88,11 +88,11 @@ namespace osu.Game.Rulesets.Osu.Utils
switch (hitObject) switch (hitObject)
{ {
case HitCircle _: case HitCircle:
shift = clampHitCircleToPlayfield(current); shift = clampHitCircleToPlayfield(current);
break; break;
case Slider _: case Slider:
shift = clampSliderToPlayfield(current); shift = clampSliderToPlayfield(current);
break; break;
} }

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@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset(); createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear); assertStateAfterResult(new JudgementResult(new Swell(), new TaikoSwellJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Clear);
AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLower()}", () => allMascotsIn(expectedStateAfterClear)); AddUntilStep($"state reverts to {expectedStateAfterClear.ToString().ToLowerInvariant()}", () => allMascotsIn(expectedStateAfterClear));
} }
private void setBeatmap(bool kiai = false) private void setBeatmap(bool kiai = false)
@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{ {
TaikoMascotAnimationState[] mascotStates = null; TaikoMascotAnimationState[] mascotStates = null;
AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}", AddStep($"{judgementResult.Type.ToString().ToLowerInvariant()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}",
() => () =>
{ {
applyNewResult(judgementResult); applyNewResult(judgementResult);
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray()); Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray());
}); });
AddAssert($"state is {expectedState.ToString().ToLower()}", () => mascotStates.All(state => state == expectedState)); AddAssert($"state is {expectedState.ToString().ToLowerInvariant()}", () => mascotStates.All(state => state == expectedState));
} }
private void applyNewResult(JudgementResult judgementResult) private void applyNewResult(JudgementResult judgementResult)

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Setup judgements", () => AddStep("Setup judgements", () =>
{ {
judged = false; judged = false;
Player.ScoreProcessor.NewJudgement += b => judged = true; Player.ScoreProcessor.NewJudgement += _ => judged = true;
}); });
AddUntilStep("swell judged", () => judged); AddUntilStep("swell judged", () => judged);
AddAssert("failed", () => Player.GameplayState.HasFailed); AddAssert("failed", () => Player.GameplayState.HasFailed);

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@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Taiko.Difficulty namespace osu.Game.Rulesets.Taiko.Difficulty
@ -57,9 +56,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow); yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
} }
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values) public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{ {
base.FromDatabaseAttributes(values); base.FromDatabaseAttributes(values, onlineInfo);
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO]; MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
StarRating = values[ATTRIB_ID_DIFFICULTY]; StarRating = values[ATTRIB_ID_DIFFICULTY];

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@ -48,8 +48,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
switch (hitObject) switch (hitObject)
{ {
case DrawableDrumRollTick _: case DrawableDrumRollTick:
case DrawableHit _: case DrawableHit:
double preempt = drawableRuleset.TimeRange.Value / drawableRuleset.ControlPointAt(hitObject.HitObject.StartTime).Multiplier; double preempt = drawableRuleset.TimeRange.Value / drawableRuleset.ControlPointAt(hitObject.HitObject.StartTime).Multiplier;
double start = hitObject.HitObject.StartTime - preempt * fade_out_start_time; double start = hitObject.HitObject.StartTime - preempt * fade_out_start_time;
double duration = preempt * fade_out_duration; double duration = preempt * fade_out_duration;

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
DisplayColour.Value = Type == HitType.Centre ? COLOUR_CENTRE : COLOUR_RIM; DisplayColour.Value = Type == HitType.Centre ? COLOUR_CENTRE : COLOUR_RIM;
}); });
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples()); SamplesBindable.BindCollectionChanged((_, _) => updateTypeFromSamples());
} }
private void updateTypeFromSamples() private void updateTypeFromSamples()

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
protected TaikoStrongableHitObject() protected TaikoStrongableHitObject()
{ {
IsStrongBindable.BindValueChanged(_ => updateSamplesFromType()); IsStrongBindable.BindValueChanged(_ => updateSamplesFromType());
SamplesBindable.BindCollectionChanged((_, __) => updateTypeFromSamples()); SamplesBindable.BindCollectionChanged((_, _) => updateTypeFromSamples());
} }
private void updateTypeFromSamples() private void updateTypeFromSamples()

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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Taiko
protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME; protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower(); protected override string ComponentName => Component.ToString().ToLowerInvariant();
} }
} }

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@ -139,10 +139,10 @@ namespace osu.Game.Rulesets.Taiko.UI
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex) private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
{ {
var texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}"); var texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}{frameIndex}");
if (frameIndex == 0 && texture == null) if (frameIndex == 0 && texture == null)
texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}"); texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}");
return texture; return texture;
} }

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@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Taiko.UI
barLinePlayfield.Add(barLine); barLinePlayfield.Add(barLine);
break; break;
case DrawableTaikoHitObject _: case DrawableTaikoHitObject:
base.Add(h); base.Add(h);
break; break;
@ -261,7 +261,7 @@ namespace osu.Game.Rulesets.Taiko.UI
case DrawableBarLine barLine: case DrawableBarLine barLine:
return barLinePlayfield.Remove(barLine); return barLinePlayfield.Remove(barLine);
case DrawableTaikoHitObject _: case DrawableTaikoHitObject:
return base.Remove(h); return base.Remove(h);
default: default:
@ -280,12 +280,12 @@ namespace osu.Game.Rulesets.Taiko.UI
switch (result.Judgement) switch (result.Judgement)
{ {
case TaikoStrongJudgement _: case TaikoStrongJudgement:
if (result.IsHit) if (result.IsHit)
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result); hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result);
break; break;
case TaikoDrumRollTickJudgement _: case TaikoDrumRollTickJudgement:
if (!result.IsHit) if (!result.IsHit)
break; break;

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@ -157,7 +157,7 @@ namespace osu.Game.Tests.Beatmaps
[TestCase(8.3, DifficultyRating.ExpertPlus)] [TestCase(8.3, DifficultyRating.ExpertPlus)]
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket) public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
{ {
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating); var actualBracket = StarDifficulty.GetDifficultyRating(starRating);
Assert.AreEqual(expectedBracket, actualBracket); Assert.AreEqual(expectedBracket, actualBracket);
} }

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@ -99,7 +99,7 @@ namespace osu.Game.Tests.Collections.IO
public async Task TestImportMalformedDatabase() public async Task TestImportMalformedDatabase()
{ {
bool exceptionThrown = false; bool exceptionThrown = false;
UnhandledExceptionEventHandler setException = (_, __) => exceptionThrown = true; UnhandledExceptionEventHandler setException = (_, _) => exceptionThrown = true;
using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{ {

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@ -607,6 +607,12 @@ namespace osu.Game.Tests.Database
using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew)) using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
using (var zip = ZipArchive.Open(brokenOsz)) using (var zip = ZipArchive.Open(brokenOsz))
{ {
foreach (var entry in zip.Entries.ToArray())
{
if (entry.Key.EndsWith(".osu", StringComparison.InvariantCulture))
zip.RemoveEntry(entry);
}
zip.AddEntry("broken.osu", brokenOsu, false); zip.AddEntry("broken.osu", brokenOsu, false);
zip.SaveTo(outStream, CompressionType.Deflate); zip.SaveTo(outStream, CompressionType.Deflate);
} }
@ -627,7 +633,7 @@ namespace osu.Game.Tests.Database
checkSingleReferencedFileCount(realm.Realm, 18); checkSingleReferencedFileCount(realm.Realm, 18);
Assert.AreEqual(1, loggedExceptionCount); Assert.AreEqual(0, loggedExceptionCount);
File.Delete(brokenTempFilename); File.Delete(brokenTempFilename);
}); });

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@ -46,7 +46,7 @@ namespace osu.Game.Tests.Database
realm.RegisterCustomSubscription(r => realm.RegisterCustomSubscription(r =>
{ {
var subscription = r.All<BeatmapInfo>().QueryAsyncWithNotifications((sender, changes, error) => var subscription = r.All<BeatmapInfo>().QueryAsyncWithNotifications((_, _, _) =>
{ {
realm.Run(_ => realm.Run(_ =>
{ {
@ -79,11 +79,11 @@ namespace osu.Game.Tests.Database
{ {
hasThreadedUsage.Set(); hasThreadedUsage.Set();
stopThreadedUsage.Wait(); stopThreadedUsage.Wait(60000);
}); });
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler); }, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler);
hasThreadedUsage.Wait(); hasThreadedUsage.Wait(60000);
Assert.Throws<TimeoutException>(() => Assert.Throws<TimeoutException>(() =>
{ {

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@ -189,7 +189,7 @@ namespace osu.Game.Tests.Database
}); });
// Can't be used, even from within a valid context. // Can't be used, even from within a valid context.
realm.Run(threadContext => realm.Run(_ =>
{ {
Assert.Throws<InvalidOperationException>(() => Assert.Throws<InvalidOperationException>(() =>
{ {

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@ -192,7 +192,7 @@ namespace osu.Game.Tests.Gameplay
AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect })); AddStep("apply perfect hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = HitResult.Perfect }));
AddAssert("not failed", () => !processor.HasFailed); AddAssert("not failed", () => !processor.HasFailed);
AddStep($"apply {resultApplied.ToString().ToLower()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied })); AddStep($"apply {resultApplied.ToString().ToLowerInvariant()} hit result", () => processor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new Judgement()) { Type = resultApplied }));
AddAssert("failed", () => processor.HasFailed); AddAssert("failed", () => processor.HasFailed);
} }

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@ -254,7 +254,7 @@ namespace osu.Game.Tests.NonVisual
Assert.That(File.Exists(Path.Combine(customPath, OsuGameBase.CLIENT_DATABASE_FILENAME))); Assert.That(File.Exists(Path.Combine(customPath, OsuGameBase.CLIENT_DATABASE_FILENAME)));
Directory.CreateDirectory(customPath2); Directory.CreateDirectory(customPath2);
File.Copy(Path.Combine(customPath, OsuGameBase.CLIENT_DATABASE_FILENAME), Path.Combine(customPath2, OsuGameBase.CLIENT_DATABASE_FILENAME)); File.WriteAllText(Path.Combine(customPath2, OsuGameBase.CLIENT_DATABASE_FILENAME), "I am a text");
// Fails because file already exists. // Fails because file already exists.
Assert.Throws<ArgumentException>(() => osu.Migrate(customPath2)); Assert.Throws<ArgumentException>(() => osu.Migrate(customPath2));

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@ -83,14 +83,14 @@ namespace osu.Game.Tests.NonVisual
public override event Action<JudgementResult> NewResult public override event Action<JudgementResult> NewResult
{ {
add => throw new InvalidOperationException(); add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
remove => throw new InvalidOperationException(); remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
} }
public override event Action<JudgementResult> RevertResult public override event Action<JudgementResult> RevertResult
{ {
add => throw new InvalidOperationException(); add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
remove => throw new InvalidOperationException(); remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
} }
public override Playfield Playfield { get; } public override Playfield Playfield { get; }

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@ -364,12 +364,12 @@ namespace osu.Game.Tests.NonVisual
private void confirmCurrentFrame(int? frame) private void confirmCurrentFrame(int? frame)
{ {
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.CurrentFrame?.Time, "Unexpected current frame"); Assert.AreEqual(frame is int x ? replay.Frames[x].Time : null, handler.CurrentFrame?.Time, "Unexpected current frame");
} }
private void confirmNextFrame(int? frame) private void confirmNextFrame(int? frame)
{ {
Assert.AreEqual(frame is int x ? replay.Frames[x].Time : (double?)null, handler.NextFrame?.Time, "Unexpected next frame"); Assert.AreEqual(frame is int x ? replay.Frames[x].Time : null, handler.NextFrame?.Time, "Unexpected next frame");
} }
private class TestReplayFrame : ReplayFrame private class TestReplayFrame : ReplayFrame

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@ -157,7 +157,7 @@ namespace osu.Game.Tests.NonVisual.Skinning
{ {
// use an incrementing width to allow assertion matching on correct textures as they turn from uploads into actual textures. // use an incrementing width to allow assertion matching on correct textures as they turn from uploads into actual textures.
int width = 1; int width = 1;
Textures = fileNames.ToDictionary(fileName => fileName, fileName => new TextureUpload(new Image<Rgba32>(width, width++))); Textures = fileNames.ToDictionary(fileName => fileName, _ => new TextureUpload(new Image<Rgba32>(width, width++)));
} }
public TextureUpload Get(string name) => Textures.GetValueOrDefault(name); public TextureUpload Get(string name) => Textures.GetValueOrDefault(name);

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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Skins
{ {
AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups)); AddStep($"Set beatmap skin enabled to {allowBeatmapLookups}", () => config.SetValue(OsuSetting.BeatmapSkins, allowBeatmapLookups));
ISkin expected() => allowBeatmapLookups ? (ISkin)beatmapSource : userSource; ISkin expected() => allowBeatmapLookups ? beatmapSource : userSource;
AddAssert("Check lookup is from correct source", () => requester.FindProvider(s => s.GetDrawableComponent(new TestSkinComponent()) != null) == expected()); AddAssert("Check lookup is from correct source", () => requester.FindProvider(s => s.GetDrawableComponent(new TestSkinComponent()) != null) == expected());
} }

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@ -36,8 +36,6 @@ namespace osu.Game.Tests.Visual.Editing
{ {
protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
protected override bool IsolateSavingFromDatabase => false; protected override bool IsolateSavingFromDatabase => false;
[Resolved] [Resolved]
@ -95,18 +93,23 @@ namespace osu.Game.Tests.Visual.Editing
string extractedFolder = $"{temp}_extracted"; string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder); Directory.CreateDirectory(extractedFolder);
using (var zip = ZipArchive.Open(temp)) try
zip.WriteToDirectory(extractedFolder); {
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3"))); bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
File.Delete(temp); // ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
Directory.Delete(extractedFolder, true); Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename. return success;
Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3"); }
finally
return success; {
File.Delete(temp);
Directory.Delete(extractedFolder, true);
}
}); });
AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000); AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000);

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@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
@ -35,10 +36,12 @@ namespace osu.Game.Tests.Visual.Editing
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet) () => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
&& songSelect.IsLoaded); && songSelect.IsLoaded);
AddUntilStep("wait for completion notification", () => Game.Notifications.ChildrenOfType<ProgressCompletionNotification>().Count() == 1);
AddStep("dismiss notifications", () => Game.Notifications.Hide());
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo); AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0))); AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded); AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
AddStep("test gameplay", () => AddStep("test gameplay", () =>
{ {
var testGameplayButton = this.ChildrenOfType<TestGameplayButton>().Single(); var testGameplayButton = this.ChildrenOfType<TestGameplayButton>().Single();

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@ -117,8 +117,8 @@ namespace osu.Game.Tests.Visual.Editing
// After placement these must be non-default as defaults are read-only. // After placement these must be non-default as defaults are read-only.
AddAssert("Placed object has non-default control points", () => AddAssert("Placed object has non-default control points", () =>
EditorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT && !ReferenceEquals(EditorBeatmap.HitObjects[0].SampleControlPoint, SampleControlPoint.DEFAULT) &&
EditorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT); !ReferenceEquals(EditorBeatmap.HitObjects[0].DifficultyControlPoint, DifficultyControlPoint.DEFAULT));
ReloadEditorToSameBeatmap(); ReloadEditorToSameBeatmap();
@ -126,8 +126,8 @@ namespace osu.Game.Tests.Visual.Editing
// After placement these must be non-default as defaults are read-only. // After placement these must be non-default as defaults are read-only.
AddAssert("Placed object still has non-default control points", () => AddAssert("Placed object still has non-default control points", () =>
EditorBeatmap.HitObjects[0].SampleControlPoint != SampleControlPoint.DEFAULT && !ReferenceEquals(EditorBeatmap.HitObjects[0].SampleControlPoint, SampleControlPoint.DEFAULT) &&
EditorBeatmap.HitObjects[0].DifficultyControlPoint != DifficultyControlPoint.DEFAULT); !ReferenceEquals(EditorBeatmap.HitObjects[0].DifficultyControlPoint, DifficultyControlPoint.DEFAULT));
} }
[Test] [Test]

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@ -322,8 +322,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
switch (h) switch (h)
{ {
case TestPooledHitObject _: case TestPooledHitObject:
case TestPooledParentHitObject _: case TestPooledParentHitObject:
return null; return null;
case TestParentHitObject p: case TestParentHitObject p:

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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
HealthProcessor.FailConditions += (_, __) => true; HealthProcessor.FailConditions += (_, _) => true;
} }
private double lastFrequency = double.MaxValue; private double lastFrequency = double.MaxValue;

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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
HealthProcessor.FailConditions += (_, __) => true; HealthProcessor.FailConditions += (_, _) => true;
} }
} }
} }

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@ -273,14 +273,14 @@ namespace osu.Game.Tests.Visual.Gameplay
public override event Action<JudgementResult> NewResult public override event Action<JudgementResult> NewResult
{ {
add => throw new InvalidOperationException(); add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
remove => throw new InvalidOperationException(); remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
} }
public override event Action<JudgementResult> RevertResult public override event Action<JudgementResult> RevertResult
{ {
add => throw new InvalidOperationException(); add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
remove => throw new InvalidOperationException(); remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
} }
public override Playfield Playfield { get; } public override Playfield Playfield { get; }

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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestToggleEditor() public void TestToggleEditor()
{ {
AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility()); AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
} }
[Test] [Test]

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@ -103,7 +103,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Child = new SkinProvidingContainer(secondarySource) Child = new SkinProvidingContainer(secondarySource)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation")) Child = consumer = new SkinConsumer("test", _ => new NamedBox("Default Implementation"))
} }
}; };
}); });
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}; };
}); });
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation")))); AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", _ => new NamedBox("Default Implementation"))));
AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox); AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
AddAssert("skinchanged only called once", () => consumer.SkinChangedCount == 1); AddAssert("skinchanged only called once", () => consumer.SkinChangedCount == 1);
} }
@ -155,7 +155,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}; };
}); });
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation")))); AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", _ => new NamedBox("Default Implementation"))));
AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox); AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
AddStep("disable", () => target.Disable()); AddStep("disable", () => target.Disable());
AddAssert("consumer using base source", () => consumer.Drawable is BaseSourceBox); AddAssert("consumer using base source", () => consumer.Drawable is BaseSourceBox);

View File

@ -167,11 +167,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("start failing sends", () => AddStep("start failing sends", () =>
{ {
spectatorClient.ShouldFailSendingFrames = true; spectatorClient.ShouldFailSendingFrames = true;
framesReceivedSoFar = replay.Frames.Count;
frameSendAttemptsSoFar = spectatorClient.FrameSendAttempts; frameSendAttemptsSoFar = spectatorClient.FrameSendAttempts;
}); });
AddUntilStep("wait for send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 5); AddUntilStep("wait for next send attempt", () =>
{
framesReceivedSoFar = replay.Frames.Count;
return spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 1;
});
AddUntilStep("wait for more send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 10);
AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count); AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count);
AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false); AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false);

View File

@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void createPlayerTest() private void createPlayerTest()
{ {
CreateTest(null); CreateTest();
AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null); AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
waitUntilStoryboardSamplesPlay(); waitUntilStoryboardSamplesPlay();

View File

@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
base.SetUpSteps(); base.SetUpSteps();
AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true)); AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true));
AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0)); AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0));
AddStep("reset fail conditions", () => currentFailConditions = (_, __) => false); AddStep("reset fail conditions", () => currentFailConditions = (_, _) => false);
AddStep("set storyboard duration to 2s", () => currentStoryboardDuration = 2000); AddStep("set storyboard duration to 2s", () => currentStoryboardDuration = 2000);
AddStep("set ShowResults = true", () => showResults = true); AddStep("set ShowResults = true", () => showResults = true);
} }
@ -52,17 +52,18 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestStoryboardSkipOutro() public void TestStoryboardSkipOutro()
{ {
CreateTest(null); AddStep("set storyboard duration to long", () => currentStoryboardDuration = 200000);
CreateTest();
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space)); AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
AddAssert("player is no longer current screen", () => !Player.IsCurrentScreen()); AddUntilStep("player is no longer current screen", () => !Player.IsCurrentScreen());
AddUntilStep("wait for score shown", () => Player.IsScoreShown); AddUntilStep("wait for score shown", () => Player.IsScoreShown);
} }
[Test] [Test]
public void TestStoryboardNoSkipOutro() public void TestStoryboardNoSkipOutro()
{ {
CreateTest(null); CreateTest();
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration); AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
AddUntilStep("wait for score shown", () => Player.IsScoreShown); AddUntilStep("wait for score shown", () => Player.IsScoreShown);
} }
@ -70,7 +71,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestStoryboardExitDuringOutroStillExits() public void TestStoryboardExitDuringOutroStillExits()
{ {
CreateTest(null); CreateTest();
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddStep("exit via pause", () => Player.ExitViaPause()); AddStep("exit via pause", () => Player.ExitViaPause());
AddAssert("player exited", () => !Player.IsCurrentScreen() && Player.GetChildScreen() == null); AddAssert("player exited", () => !Player.IsCurrentScreen() && Player.GetChildScreen() == null);
@ -80,7 +81,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestCase(true)] [TestCase(true)]
public void TestStoryboardToggle(bool enabledAtBeginning) public void TestStoryboardToggle(bool enabledAtBeginning)
{ {
CreateTest(null); CreateTest();
AddStep($"{(enabledAtBeginning ? "enable" : "disable")} storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, enabledAtBeginning)); AddStep($"{(enabledAtBeginning ? "enable" : "disable")} storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, enabledAtBeginning));
AddStep("toggle storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, !enabledAtBeginning)); AddStep("toggle storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, !enabledAtBeginning));
AddUntilStep("wait for score shown", () => Player.IsScoreShown); AddUntilStep("wait for score shown", () => Player.IsScoreShown);
@ -91,7 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
CreateTest(() => CreateTest(() =>
{ {
AddStep("fail on first judgement", () => currentFailConditions = (_, __) => true); AddStep("fail on first judgement", () => currentFailConditions = (_, _) => true);
// Fail occurs at 164ms with the provided beatmap. // Fail occurs at 164ms with the provided beatmap.
// Fail animation runs for 2.5s realtime but the gameplay time change is *variable* due to the frequency transform being applied, so we need a bit of lenience. // Fail animation runs for 2.5s realtime but the gameplay time change is *variable* due to the frequency transform being applied, so we need a bit of lenience.
@ -129,7 +130,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
SkipOverlay.FadeContainer fadeContainer() => Player.ChildrenOfType<SkipOverlay.FadeContainer>().First(); SkipOverlay.FadeContainer fadeContainer() => Player.ChildrenOfType<SkipOverlay.FadeContainer>().First();
CreateTest(null); CreateTest();
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible); AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
@ -143,7 +144,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestPerformExitNoOutro() public void TestPerformExitNoOutro()
{ {
CreateTest(null); CreateTest();
AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false)); AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false));
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value); AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddStep("exit via pause", () => Player.ExitViaPause()); AddStep("exit via pause", () => Player.ExitViaPause());

View File

@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
// To emulate `MultiplayerClient.CurrentMatchPlayingUserIds` we need a bindable list of *only IDs*. // To emulate `MultiplayerClient.CurrentMatchPlayingUserIds` we need a bindable list of *only IDs*.
// This tracks the list of users 1:1. // This tracks the list of users 1:1.
MultiplayerUsers.BindCollectionChanged((c, e) => MultiplayerUsers.BindCollectionChanged((_, e) =>
{ {
switch (e.Action) switch (e.Action)
{ {

View File

@ -42,11 +42,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
var mockLounge = new Mock<LoungeSubScreen>(); var mockLounge = new Mock<LoungeSubScreen>();
mockLounge mockLounge
.Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string>>())) .Setup(l => l.Join(It.IsAny<Room>(), It.IsAny<string>(), It.IsAny<Action<Room>>(), It.IsAny<Action<string>>()))
.Callback<Room, string, Action<Room>, Action<string>>((a, b, c, d) => .Callback<Room, string, Action<Room>, Action<string>>((_, _, _, d) =>
{ {
Task.Run(() => Task.Run(() =>
{ {
allowResponseCallback.Wait(); allowResponseCallback.Wait(10000);
allowResponseCallback.Reset(); allowResponseCallback.Reset();
Schedule(() => d?.Invoke("Incorrect password")); Schedule(() => d?.Invoke("Incorrect password"));
}); });

View File

@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
setRoomCountdown(countdownStart.Duration); setRoomCountdown(countdownStart.Duration);
break; break;
case StopCountdownRequest _: case StopCountdownRequest:
multiplayerRoom.Countdown = null; multiplayerRoom.Countdown = null;
raiseRoomUpdated(); raiseRoomUpdated();
break; break;

View File

@ -40,7 +40,6 @@ namespace osu.Game.Tests.Visual.Online
private ChannelManager channelManager; private ChannelManager channelManager;
private APIUser testUser; private APIUser testUser;
private Channel testPMChannel;
private Channel[] testChannels; private Channel[] testChannels;
private Channel testChannel1 => testChannels[0]; private Channel testChannel1 => testChannels[0];
@ -53,7 +52,6 @@ namespace osu.Game.Tests.Visual.Online
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
{ {
testUser = new APIUser { Username = "test user", Id = 5071479 }; testUser = new APIUser { Username = "test user", Id = 5071479 };
testPMChannel = new Channel(testUser);
testChannels = Enumerable.Range(1, 10).Select(createPublicChannel).ToArray(); testChannels = Enumerable.Range(1, 10).Select(createPublicChannel).ToArray();
Child = new DependencyProvidingContainer Child = new DependencyProvidingContainer
@ -80,6 +78,14 @@ namespace osu.Game.Tests.Visual.Online
{ {
switch (req) switch (req)
{ {
case CreateChannelRequest createRequest:
createRequest.TriggerSuccess(new APIChatChannel
{
ChannelID = ((int)createRequest.Channel.Id),
RecentMessages = new List<Message>()
});
return true;
case GetUpdatesRequest getUpdates: case GetUpdatesRequest getUpdates:
getUpdates.TriggerFailure(new WebException()); getUpdates.TriggerFailure(new WebException());
return true; return true;
@ -181,7 +187,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
AddStep("Show overlay", () => chatOverlay.Show()); AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("Listing is visible", () => listingIsVisible); AddAssert("Listing is visible", () => listingIsVisible);
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1)); joinTestChannel(0);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1))); AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
waitForChannel1Visible(); waitForChannel1Visible();
} }
@ -203,12 +209,11 @@ namespace osu.Game.Tests.Visual.Online
[Test] [Test]
public void TestChannelCloseButton() public void TestChannelCloseButton()
{ {
var testPMChannel = new Channel(testUser);
AddStep("Show overlay", () => chatOverlay.Show()); AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join PM and public channels", () => joinTestChannel(0);
{ joinChannel(testPMChannel);
channelManager.JoinChannel(testChannel1);
channelManager.JoinChannel(testPMChannel);
});
AddStep("Select PM channel", () => clickDrawable(getChannelListItem(testPMChannel))); AddStep("Select PM channel", () => clickDrawable(getChannelListItem(testPMChannel)));
AddStep("Click close button", () => AddStep("Click close button", () =>
{ {
@ -229,7 +234,7 @@ namespace osu.Game.Tests.Visual.Online
public void TestChatCommand() public void TestChatCommand()
{ {
AddStep("Show overlay", () => chatOverlay.Show()); AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1)); joinTestChannel(0);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1))); AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}")); AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
AddAssert("PM channel is selected", () => AddAssert("PM channel is selected", () =>
@ -248,14 +253,16 @@ namespace osu.Game.Tests.Visual.Online
[Test] [Test]
public void TestMultiplayerChannelIsNotShown() public void TestMultiplayerChannelIsNotShown()
{ {
Channel multiplayerChannel = null; Channel multiplayerChannel;
AddStep("Show overlay", () => chatOverlay.Show()); AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
joinChannel(multiplayerChannel = new Channel(new APIUser())
{ {
Name = "#mp_1", Name = "#mp_1",
Type = ChannelType.Multiplayer, Type = ChannelType.Multiplayer,
})); });
AddAssert("Channel is joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel)); AddAssert("Channel is joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
AddUntilStep("Channel not present in listing", () => !chatOverlay.ChildrenOfType<ChannelListingItem>() AddUntilStep("Channel not present in listing", () => !chatOverlay.ChildrenOfType<ChannelListingItem>()
.Where(item => item.IsPresent) .Where(item => item.IsPresent)
@ -269,7 +276,7 @@ namespace osu.Game.Tests.Visual.Online
Message message = null; Message message = null;
AddStep("Show overlay", () => chatOverlay.Show()); AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1)); joinTestChannel(0);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1))); AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Send message in channel 1", () => AddStep("Send message in channel 1", () =>
{ {
@ -291,8 +298,8 @@ namespace osu.Game.Tests.Visual.Online
Message message = null; Message message = null;
AddStep("Show overlay", () => chatOverlay.Show()); AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1)); joinTestChannel(0);
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2)); joinTestChannel(1);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1))); AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Send message in channel 2", () => AddStep("Send message in channel 2", () =>
{ {
@ -314,8 +321,8 @@ namespace osu.Game.Tests.Visual.Online
Message message = null; Message message = null;
AddStep("Show overlay", () => chatOverlay.Show()); AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1)); joinTestChannel(0);
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2)); joinTestChannel(1);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1))); AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Send message in channel 2", () => AddStep("Send message in channel 2", () =>
{ {
@ -337,7 +344,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
Message message = null; Message message = null;
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1)); joinTestChannel(0);
AddStep("Send message in channel 1", () => AddStep("Send message in channel 1", () =>
{ {
testChannel1.AddNewMessages(message = new Message testChannel1.AddNewMessages(message = new Message
@ -357,7 +364,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
Message message = null; Message message = null;
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1)); joinTestChannel(0);
AddStep("Send message in channel 1", () => AddStep("Send message in channel 1", () =>
{ {
testChannel1.AddNewMessages(message = new Message testChannel1.AddNewMessages(message = new Message
@ -378,7 +385,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
AddStep("Show overlay", () => chatOverlay.Show()); AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox); AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1)); joinTestChannel(0);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1))); AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
waitForChannel1Visible(); waitForChannel1Visible();
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox); AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
@ -404,11 +411,11 @@ namespace osu.Game.Tests.Visual.Online
chatOverlay.Show(); chatOverlay.Show();
chatOverlay.SlowLoading = true; chatOverlay.SlowLoading = true;
}); });
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1)); joinTestChannel(0);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1))); AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddUntilStep("Channel 1 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Loading); AddUntilStep("Channel 1 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Loading);
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2)); joinTestChannel(1);
AddStep("Select channel 2", () => clickDrawable(getChannelListItem(testChannel2))); AddStep("Select channel 2", () => clickDrawable(getChannelListItem(testChannel2)));
AddUntilStep("Channel 2 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel2).LoadState == LoadState.Loading); AddUntilStep("Channel 2 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel2).LoadState == LoadState.Loading);
@ -461,19 +468,17 @@ namespace osu.Game.Tests.Visual.Online
Channel pmChannel1 = createPrivateChannel(); Channel pmChannel1 = createPrivateChannel();
Channel pmChannel2 = createPrivateChannel(); Channel pmChannel2 = createPrivateChannel();
AddStep("Show overlay with channels", () => joinTestChannel(0);
{ joinTestChannel(1);
channelManager.JoinChannel(testChannel1); joinChannel(pmChannel1);
channelManager.JoinChannel(testChannel2); joinChannel(pmChannel2);
channelManager.JoinChannel(pmChannel1); joinChannel(announceChannel);
channelManager.JoinChannel(pmChannel2);
channelManager.JoinChannel(announceChannel); AddStep("Show overlay", () => chatOverlay.Show());
chatOverlay.Show();
});
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1))); AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
waitForChannel1Visible(); waitForChannel1Visible();
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext)); AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
waitForChannel2Visible(); waitForChannel2Visible();
@ -490,6 +495,18 @@ namespace osu.Game.Tests.Visual.Online
waitForChannel1Visible(); waitForChannel1Visible();
} }
private void joinTestChannel(int i)
{
AddStep($"Join test channel {i}", () => channelManager.JoinChannel(testChannels[i]));
AddUntilStep("wait for join completed", () => testChannels[i].Joined.Value);
}
private void joinChannel(Channel channel)
{
AddStep($"Join channel {channel}", () => channelManager.JoinChannel(channel));
AddUntilStep("wait for join completed", () => channel.Joined.Value);
}
private void waitForChannel1Visible() => private void waitForChannel1Visible() =>
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel1); AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel1);
@ -549,7 +566,7 @@ namespace osu.Game.Tests.Visual.Online
private Channel createPrivateChannel() private Channel createPrivateChannel()
{ {
int id = RNG.Next(0, 10000); int id = RNG.Next(0, DummyAPIAccess.DUMMY_USER_ID - 1);
return new Channel(new APIUser return new Channel(new APIUser
{ {
Id = id, Id = id,
@ -559,7 +576,7 @@ namespace osu.Game.Tests.Visual.Online
private Channel createAnnounceChannel() private Channel createAnnounceChannel()
{ {
int id = RNG.Next(0, 10000); int id = RNG.Next(0, DummyAPIAccess.DUMMY_USER_ID - 1);
return new Channel return new Channel
{ {
Name = $"Announce {id}", Name = $"Announce {id}",

View File

@ -219,7 +219,7 @@ namespace osu.Game.Tests.Visual.Online
{ {
base.LoadComplete(); base.LoadComplete();
Metadata.BindValueChanged(metadata => Metadata.BindValueChanged(_ =>
{ {
foreach (var b in this.ChildrenOfType<YearButton>()) foreach (var b in this.ChildrenOfType<YearButton>())
b.Action = () => YearChanged?.Invoke(b.Year); b.Action = () => YearChanged?.Invoke(b.Year);

View File

@ -187,8 +187,8 @@ namespace osu.Game.Tests.Visual.Playlists
// pre-check for requests we should be handling (as they are scheduled below). // pre-check for requests we should be handling (as they are scheduled below).
switch (request) switch (request)
{ {
case ShowPlaylistUserScoreRequest _: case ShowPlaylistUserScoreRequest:
case IndexPlaylistScoresRequest _: case IndexPlaylistScoresRequest:
break; break;
default: default:

View File

@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Settings
public void ToggleVisibility() public void ToggleVisibility()
{ {
AddWaitStep("wait some", 5); AddWaitStep("wait some", 5);
AddToggleStep("toggle visibility", visible => settings.ToggleVisibility()); AddToggleStep("toggle visibility", _ => settings.ToggleVisibility());
} }
[Test] [Test]

View File

@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{ {
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
{ {
Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException(), Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException("osu!mania ruleset not found"),
Difficulty = new BeatmapDifficulty Difficulty = new BeatmapDifficulty
{ {
CircleSize = 5, CircleSize = 5,

View File

@ -91,19 +91,19 @@ namespace osu.Game.Tests.Visual.SongSelect
switch (instance) switch (instance)
{ {
case OsuRuleset _: case OsuRuleset:
testInfoLabels(5); testInfoLabels(5);
break; break;
case TaikoRuleset _: case TaikoRuleset:
testInfoLabels(5); testInfoLabels(5);
break; break;
case CatchRuleset _: case CatchRuleset:
testInfoLabels(5); testInfoLabels(5);
break; break;
case ManiaRuleset _: case ManiaRuleset:
testInfoLabels(4); testInfoLabels(4);
break; break;

View File

@ -872,10 +872,10 @@ namespace osu.Game.Tests.Visual.SongSelect
return set != null; return set != null;
}); });
FilterableGroupedDifficultyIcon groupIcon = null; GroupedDifficultyIcon groupIcon = null;
AddUntilStep("Find group icon for different ruleset", () => AddUntilStep("Find group icon for different ruleset", () =>
{ {
return (groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>() return (groupIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null; .FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null;
}); });

View File

@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("Set time before zero", () => AddStep("Set time before zero", () =>
{ {
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) => beatContainer.NewBeat = (i, timingControlPoint, _, _) =>
{ {
lastActuationTime = gameplayClockContainer.CurrentTime; lastActuationTime = gameplayClockContainer.CurrentTime;
lastTimingPoint = timingControlPoint; lastTimingPoint = timingControlPoint;
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("Set time before zero", () => AddStep("Set time before zero", () =>
{ {
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) => beatContainer.NewBeat = (i, timingControlPoint, _, _) =>
{ {
lastBeatIndex = i; lastBeatIndex = i;
lastBpm = timingControlPoint.BPM; lastBpm = timingControlPoint.BPM;
@ -126,7 +126,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("bind event", () => AddStep("bind event", () =>
{ {
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) => lastBpm = timingControlPoint.BPM; beatContainer.NewBeat = (_, timingControlPoint, _, _) => lastBpm = timingControlPoint.BPM;
}); });
AddUntilStep("wait for trigger", () => lastBpm != null); AddUntilStep("wait for trigger", () => lastBpm != null);
@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.UserInterface
actualEffectPoint = null; actualEffectPoint = null;
beatContainer.AllowMistimedEventFiring = false; beatContainer.AllowMistimedEventFiring = false;
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) => beatContainer.NewBeat = (_, _, effectControlPoint, _) =>
{ {
if (Precision.AlmostEquals(gameplayClockContainer.CurrentTime + earlyActivationMilliseconds, expectedEffectPoint.Time, BeatSyncedContainer.MISTIMED_ALLOWANCE)) if (Precision.AlmostEquals(gameplayClockContainer.CurrentTime + earlyActivationMilliseconds, expectedEffectPoint.Time, BeatSyncedContainer.MISTIMED_ALLOWANCE))
actualEffectPoint = effectControlPoint; actualEffectPoint = effectControlPoint;
@ -269,7 +269,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private TimingControlPoint getNextTimingPoint(TimingControlPoint current) private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{ {
if (timingPoints[^1] == current) if (ReferenceEquals(timingPoints[^1], current))
return current; return current;
int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat" int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
@ -281,7 +281,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
if (timingPoints.Count == 0) return 0; if (timingPoints.Count == 0) return 0;
if (timingPoints[^1] == current) if (ReferenceEquals(timingPoints[^1], current))
{ {
Debug.Assert(BeatSyncSource.Clock != null); Debug.Assert(BeatSyncSource.Clock != null);

View File

@ -77,13 +77,13 @@ namespace osu.Game.Tests.Visual.UserInterface
}; };
control.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true); control.Query.BindValueChanged(q => query.Text = $"Query: {q.NewValue}", true);
control.General.BindCollectionChanged((u, v) => general.Text = $"General: {(control.General.Any() ? string.Join('.', control.General.Select(i => i.ToString().Underscore())) : "")}", true); control.General.BindCollectionChanged((_, _) => general.Text = $"General: {(control.General.Any() ? string.Join('.', control.General.Select(i => i.ToString().Underscore())) : "")}", true);
control.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true); control.Ruleset.BindValueChanged(r => ruleset.Text = $"Ruleset: {r.NewValue}", true);
control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true); control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true);
control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true); control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true);
control.Language.BindValueChanged(l => language.Text = $"Language: {l.NewValue}", true); control.Language.BindValueChanged(l => language.Text = $"Language: {l.NewValue}", true);
control.Extra.BindCollectionChanged((u, v) => extra.Text = $"Extra: {(control.Extra.Any() ? string.Join('.', control.Extra.Select(i => i.ToString().ToLowerInvariant())) : "")}", true); control.Extra.BindCollectionChanged((_, _) => extra.Text = $"Extra: {(control.Extra.Any() ? string.Join('.', control.Extra.Select(i => i.ToString().ToLowerInvariant())) : "")}", true);
control.Ranks.BindCollectionChanged((u, v) => ranks.Text = $"Ranks: {(control.Ranks.Any() ? string.Join('.', control.Ranks.Select(i => i.ToString())) : "")}", true); control.Ranks.BindCollectionChanged((_, _) => ranks.Text = $"Ranks: {(control.Ranks.Any() ? string.Join('.', control.Ranks.Select(i => i.ToString())) : "")}", true);
control.Played.BindValueChanged(p => played.Text = $"Played: {p.NewValue}", true); control.Played.BindValueChanged(p => played.Text = $"Played: {p.NewValue}", true);
control.ExplicitContent.BindValueChanged(e => explicitMap.Text = $"Explicit Maps: {e.NewValue}", true); control.ExplicitContent.BindValueChanged(e => explicitMap.Text = $"Explicit Maps: {e.NewValue}", true);
}); });

View File

@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual.UserInterface
notificationOverlay.Reset(); notificationOverlay.Reset();
performer.Setup(g => g.PerformFromScreen(It.IsAny<Action<IScreen>>(), It.IsAny<IEnumerable<Type>>())) performer.Setup(g => g.PerformFromScreen(It.IsAny<Action<IScreen>>(), It.IsAny<IEnumerable<Type>>()))
.Callback((Action<IScreen> action, IEnumerable<Type> types) => action(null)); .Callback((Action<IScreen> action, IEnumerable<Type> _) => action(null));
notificationOverlay.Setup(n => n.Post(It.IsAny<Notification>())) notificationOverlay.Setup(n => n.Post(It.IsAny<Notification>()))
.Callback((Notification n) => lastNotification = n); .Callback((Notification n) => lastNotification = n);

View File

@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Origin = Anchor.Centre, Origin = Anchor.Centre,
Width = 500, Width = 500,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Child = component = padded ? (LabelledDrawable<Drawable>)new PaddedLabelledDrawable() : new NonPaddedLabelledDrawable(), Child = component = padded ? new PaddedLabelledDrawable() : new NonPaddedLabelledDrawable(),
}; };
component.Label = "a sample component"; component.Label = "a sample component";

View File

@ -9,9 +9,11 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Input;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Utils; using osu.Game.Utils;
@ -25,6 +27,9 @@ namespace osu.Game.Tests.Visual.UserInterface
[Cached] [Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Resolved]
private OsuConfigManager configManager { get; set; } = null!;
[TestCase(ModType.DifficultyReduction)] [TestCase(ModType.DifficultyReduction)]
[TestCase(ModType.DifficultyIncrease)] [TestCase(ModType.DifficultyIncrease)]
[TestCase(ModType.Conversion)] [TestCase(ModType.Conversion)]
@ -132,14 +137,16 @@ namespace osu.Game.Tests.Visual.UserInterface
} }
[Test] [Test]
public void TestKeyboardSelection() public void TestSequentialKeyboardSelection()
{ {
AddStep("set sequential hotkey mode", () => configManager.SetValue(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Sequential));
ModColumn column = null!; ModColumn column = null!;
AddStep("create content", () => Child = new Container AddStep("create content", () => Child = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30), Padding = new MarginPadding(30),
Child = column = new ModColumn(ModType.DifficultyReduction, true, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }) Child = column = new ModColumn(ModType.DifficultyReduction, true)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -158,9 +165,12 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("set filter to NF", () => setFilter(mod => mod.Acronym == "NF")); AddStep("set filter to NF", () => setFilter(mod => mod.Acronym == "NF"));
AddStep("press W", () => InputManager.Key(Key.W)); AddStep("press W", () => InputManager.Key(Key.W));
AddAssert("NF panel not selected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("press Q", () => InputManager.Key(Key.Q));
AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value); AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("press W again", () => InputManager.Key(Key.W)); AddStep("press Q again", () => InputManager.Key(Key.Q));
AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value); AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("filter out everything", () => setFilter(_ => false)); AddStep("filter out everything", () => setFilter(_ => false));
@ -171,6 +181,113 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("clear filter", () => setFilter(null)); AddStep("clear filter", () => setFilter(null));
} }
[Test]
public void TestClassicKeyboardExclusiveSelection()
{
AddStep("set classic hotkey mode", () => configManager.SetValue(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Classic));
ModColumn column = null!;
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = column = new ModColumn(ModType.DifficultyIncrease, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AvailableMods = getExampleModsFor(ModType.DifficultyIncrease)
}
});
AddUntilStep("wait for panel load", () => column.IsLoaded && column.ItemsLoaded);
AddStep("press A", () => InputManager.Key(Key.A));
AddAssert("HR panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "HR").Active.Value);
AddStep("press A again", () => InputManager.Key(Key.A));
AddAssert("HR panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "HR").Active.Value);
AddStep("press D", () => InputManager.Key(Key.D));
AddAssert("DT panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "DT").Active.Value);
AddStep("press D again", () => InputManager.Key(Key.D));
AddAssert("DT panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "DT").Active.Value);
AddAssert("NC panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NC").Active.Value);
AddStep("press D again", () => InputManager.Key(Key.D));
AddAssert("DT panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "DT").Active.Value);
AddAssert("NC panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NC").Active.Value);
AddStep("press Shift-D", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Key(Key.D);
InputManager.ReleaseKey(Key.ShiftLeft);
});
AddAssert("DT panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "DT").Active.Value);
AddAssert("NC panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NC").Active.Value);
AddStep("press J", () => InputManager.Key(Key.J));
AddAssert("no change", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Active.Value).Mod.Acronym == "NC");
AddStep("filter everything but NC", () => setFilter(mod => mod.Acronym == "NC"));
AddStep("press A", () => InputManager.Key(Key.A));
AddAssert("no change", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Active.Value).Mod.Acronym == "NC");
}
[Test]
public void TestClassicKeyboardIncompatibleSelection()
{
AddStep("set classic hotkey mode", () => configManager.SetValue(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Classic));
ModColumn column = null!;
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = column = new ModColumn(ModType.DifficultyIncrease, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AvailableMods = getExampleModsFor(ModType.DifficultyIncrease)
}
});
AddUntilStep("wait for panel load", () => column.IsLoaded && column.ItemsLoaded);
AddStep("press A", () => InputManager.Key(Key.A));
AddAssert("HR panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "HR").Active.Value);
AddStep("press A again", () => InputManager.Key(Key.A));
AddAssert("HR panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "HR").Active.Value);
AddStep("press D", () => InputManager.Key(Key.D));
AddAssert("DT panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "DT").Active.Value);
AddAssert("NC panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NC").Active.Value);
AddStep("press D again", () => InputManager.Key(Key.D));
AddAssert("DT panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "DT").Active.Value);
AddAssert("NC panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NC").Active.Value);
AddStep("press Shift-D", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Key(Key.D);
InputManager.ReleaseKey(Key.ShiftLeft);
});
AddAssert("DT panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "DT").Active.Value);
AddAssert("NC panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NC").Active.Value);
AddStep("press J", () => InputManager.Key(Key.J));
AddAssert("no change", () => this.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
AddStep("filter everything but NC", () => setFilter(mod => mod.Acronym == "NC"));
AddStep("press A", () => InputManager.Key(Key.A));
AddAssert("no change", () => this.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
}
private void setFilter(Func<Mod, bool>? filter) private void setFilter(Func<Mod, bool>? filter)
{ {
foreach (var modState in this.ChildrenOfType<ModColumn>().Single().AvailableMods) foreach (var modState in this.ChildrenOfType<ModColumn>().Single().AvailableMods)
@ -181,8 +298,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
public new bool SelectionAnimationRunning => base.SelectionAnimationRunning; public new bool SelectionAnimationRunning => base.SelectionAnimationRunning;
public TestModColumn(ModType modType, bool allowBulkSelection) public TestModColumn(ModType modType, bool allowIncompatibleSelection)
: base(modType, allowBulkSelection) : base(modType, allowIncompatibleSelection)
{ {
} }
} }

View File

@ -13,7 +13,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Overlays.Settings; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osuTK; using osuTK;
@ -246,7 +246,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
AddStep($"Set {name} slider to {value}", () => AddStep($"Set {name} slider to {value}", () =>
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name) this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = value); .ChildrenOfType<OsuSliderBar<float>>().First().Current.Value = value);
} }
private void checkBindableAtValue(string name, float? expectedValue) private void checkBindableAtValue(string name, float? expectedValue)
@ -260,7 +260,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
AddAssert($"Slider {name} at {expectedValue}", () => AddAssert($"Slider {name} at {expectedValue}", () =>
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name) this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
.ChildrenOfType<SettingsSlider<float>>().First().Current.Value == expectedValue); .ChildrenOfType<OsuSliderBar<float>>().First().Current.Value == expectedValue);
} }
private void setBeatmapWithDifficultyParameters(float value) private void setBeatmapWithDifficultyParameters(float value)

View File

@ -230,7 +230,7 @@ namespace osu.Game.Tests.Visual.UserInterface
createScreen(); createScreen();
AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() }); AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
AddStep("set setting", () => modSelectOverlay.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = 8); AddStep("set setting", () => modSelectOverlay.ChildrenOfType<OsuSliderBar<float>>().First().Current.Value = 8);
AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8); AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
@ -387,7 +387,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("double time not visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).All(panel => panel.Filtered.Value)); AddUntilStep("double time not visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).All(panel => panel.Filtered.Value));
AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModNightcore).Any(panel => !panel.Filtered.Value)); AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModNightcore).Any(panel => !panel.Filtered.Value));
AddStep("make double time valid again", () => modSelectOverlay.IsValidMod = m => true); AddStep("make double time valid again", () => modSelectOverlay.IsValidMod = _ => true);
AddUntilStep("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => !panel.Filtered.Value)); AddUntilStep("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => !panel.Filtered.Value));
AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(b => b.Mod is OsuModNightcore).Any(panel => !panel.Filtered.Value)); AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(b => b.Mod is OsuModNightcore).Any(panel => !panel.Filtered.Value));
} }

View File

@ -3,7 +3,6 @@
#nullable disable #nullable disable
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -89,7 +88,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddToggleStep("toggle enabled", toggle => AddToggleStep("toggle enabled", toggle =>
{ {
for (int i = 0; i < 6; i++) for (int i = 0; i < 6; i++)
button.Action = toggle ? () => { } : (Action)null; button.Action = toggle ? () => { } : null;
}); });
} }

View File

@ -3,7 +3,6 @@
#nullable disable #nullable disable
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -29,7 +28,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddToggleStep("toggle enabled", toggle => AddToggleStep("toggle enabled", toggle =>
{ {
for (int i = 0; i < 6; i++) for (int i = 0; i < 6; i++)
button.Action = toggle ? () => { } : (Action)null; button.Action = toggle ? () => { } : null;
}); });
} }

View File

@ -27,6 +27,8 @@ namespace osu.Game.Tests.Visual.UserInterface
private Live<BeatmapSetInfo> first; private Live<BeatmapSetInfo> first;
private const int item_count = 100;
[SetUp] [SetUp]
public void Setup() => Schedule(() => public void Setup() => Schedule(() =>
{ {
@ -46,7 +48,7 @@ namespace osu.Game.Tests.Visual.UserInterface
beatmapSets.Clear(); beatmapSets.Clear();
for (int i = 0; i < 100; i++) for (int i = 0; i < item_count; i++)
{ {
beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo().ToLiveUnmanaged()); beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo().ToLiveUnmanaged());
} }
@ -59,6 +61,13 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test] [Test]
public void TestRearrangeItems() public void TestRearrangeItems()
{ {
AddUntilStep("wait for load complete", () =>
{
return this
.ChildrenOfType<PlaylistItem>()
.Count(i => i.ChildrenOfType<DelayedLoadWrapper>().First().DelayedLoadCompleted) > 6;
});
AddUntilStep("wait for animations to complete", () => !playlistOverlay.Transforms.Any()); AddUntilStep("wait for animations to complete", () => !playlistOverlay.Transforms.Any());
AddStep("hold 1st item handle", () => AddStep("hold 1st item handle", () =>

View File

@ -30,7 +30,7 @@ namespace osu.Game.Tournament.Components
{ {
base.Current = new Bindable<string>(string.Empty); base.Current = new Bindable<string>(string.Empty);
((OsuTextBox)Control).OnCommit += (sender, newText) => ((OsuTextBox)Control).OnCommit += (sender, _) =>
{ {
try try
{ {

View File

@ -45,7 +45,7 @@ namespace osu.Game.Tournament.Components
FillMode = FillMode.Fill FillMode = FillMode.Fill
}; };
(flag = team.FlagName.GetBoundCopy()).BindValueChanged(acronym => flagSprite.Texture = textures.Get($@"Flags/{team.FlagName}"), true); (flag = team.FlagName.GetBoundCopy()).BindValueChanged(_ => flagSprite.Texture = textures.Get($@"Flags/{team.FlagName}"), true);
} }
} }
} }

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