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Merge pull request #16473 from mk56-spn/Liswiera-FL-changes
Add method of adjusting flashlight radius in flashlight mod
This commit is contained in:
commit
7d63999eef
@ -3,6 +3,7 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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@ -15,9 +16,26 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public override double ScoreMultiplier => 1.12;
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private const float default_flashlight_size = 350;
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
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{
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MinValue = 0.5f,
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MaxValue = 1.5f,
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Default = 1f,
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Value = 1f,
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Precision = 0.1f
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};
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public override Flashlight CreateFlashlight() => new CatchFlashlight(playfield);
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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public override float DefaultFlashlightSize => 350;
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protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
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private CatchPlayfield playfield;
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@ -31,10 +49,11 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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private readonly CatchPlayfield playfield;
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public CatchFlashlight(CatchPlayfield playfield)
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public CatchFlashlight(CatchModFlashlight modFlashlight, CatchPlayfield playfield)
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: base(modFlashlight)
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{
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this.playfield = playfield;
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FlashlightSize = new Vector2(0, getSizeFor(0));
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FlashlightSize = new Vector2(0, GetSizeFor(0));
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}
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protected override void Update()
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@ -44,19 +63,9 @@ namespace osu.Game.Rulesets.Catch.Mods
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FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
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}
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private float getSizeFor(int combo)
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{
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if (combo > 200)
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return default_flashlight_size * 0.8f;
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else if (combo > 100)
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return default_flashlight_size * 0.9f;
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else
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return default_flashlight_size;
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}
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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@ -5,6 +5,7 @@ using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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@ -16,17 +17,35 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
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private const float default_flashlight_size = 180;
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
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{
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MinValue = 0.5f,
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MaxValue = 3f,
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Default = 1f,
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Value = 1f,
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Precision = 0.1f
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};
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public override Flashlight CreateFlashlight() => new ManiaFlashlight();
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool
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{
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Default = false,
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Value = false
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};
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public override float DefaultFlashlightSize => 50;
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protected override Flashlight CreateFlashlight() => new ManiaFlashlight(this);
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private class ManiaFlashlight : Flashlight
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{
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private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
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public ManiaFlashlight()
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public ManiaFlashlight(ManiaModFlashlight modFlashlight)
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: base(modFlashlight)
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{
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FlashlightSize = new Vector2(0, default_flashlight_size);
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FlashlightSize = new Vector2(DrawWidth, GetSizeFor(0));
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AddLayout(flashlightProperties);
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}
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@ -46,6 +65,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(DrawWidth, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "RectangularFlashlight";
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@ -12,7 +12,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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@ -21,27 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override double ScoreMultiplier => 1.12;
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private const float default_flashlight_size = 180;
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private const double default_follow_delay = 120;
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private OsuFlashlight flashlight;
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public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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if (drawable is DrawableSlider s)
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s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
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}
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public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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base.ApplyToDrawableRuleset(drawableRuleset);
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flashlight.FollowDelay = FollowDelay.Value;
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}
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[SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")]
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public BindableNumber<double> FollowDelay { get; } = new BindableDouble(default_follow_delay)
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{
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@ -50,13 +30,45 @@ namespace osu.Game.Rulesets.Osu.Mods
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Precision = default_follow_delay,
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};
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
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{
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MinValue = 0.5f,
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MaxValue = 2f,
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Default = 1f,
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Value = 1f,
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Precision = 0.1f
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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public override float DefaultFlashlightSize => 180;
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private OsuFlashlight flashlight;
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protected override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(this);
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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if (drawable is DrawableSlider s)
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s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
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}
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private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
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{
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public double FollowDelay { private get; set; }
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private readonly double followDelay;
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public OsuFlashlight()
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public OsuFlashlight(OsuModFlashlight modFlashlight)
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: base(modFlashlight)
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{
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FlashlightSize = new Vector2(0, getSizeFor(0));
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followDelay = modFlashlight.FollowDelay.Value;
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FlashlightSize = new Vector2(0, GetSizeFor(0));
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}
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public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
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@ -71,24 +83,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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var destination = e.MousePosition;
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FlashlightPosition = Interpolation.ValueAt(
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Math.Min(Math.Abs(Clock.ElapsedFrameTime), FollowDelay), position, destination, 0, FollowDelay, Easing.Out);
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Math.Min(Math.Abs(Clock.ElapsedFrameTime), followDelay), position, destination, 0, followDelay, Easing.Out);
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return base.OnMouseMove(e);
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}
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private float getSizeFor(int combo)
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{
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if (combo > 200)
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return default_flashlight_size * 0.8f;
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else if (combo > 100)
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return default_flashlight_size * 0.9f;
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else
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return default_flashlight_size;
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}
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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@ -4,6 +4,7 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.UI;
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@ -16,9 +17,26 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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public override double ScoreMultiplier => 1.12;
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private const float default_flashlight_size = 250;
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
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{
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MinValue = 0.5f,
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MaxValue = 1.5f,
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Default = 1f,
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Value = 1f,
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Precision = 0.1f
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};
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public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield);
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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public override float DefaultFlashlightSize => 250;
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protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield);
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private TaikoPlayfield playfield;
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@ -33,7 +51,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
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private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
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private readonly TaikoPlayfield taikoPlayfield;
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public TaikoFlashlight(TaikoPlayfield taikoPlayfield)
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public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield)
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: base(modFlashlight)
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{
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this.taikoPlayfield = taikoPlayfield;
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FlashlightSize = getSizeFor(0);
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@ -43,15 +62,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
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private Vector2 getSizeFor(int combo)
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{
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float size = default_flashlight_size;
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if (combo > 200)
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size *= 0.8f;
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else if (combo > 100)
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size *= 0.9f;
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// Preserve flashlight size through the playfield's aspect adjustment.
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return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
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return new Vector2(0, GetSizeFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
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}
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protected override void OnComboChange(ValueChangedEvent<int> e)
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.OpenGL.Vertices;
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using osu.Game.Rulesets.Objects;
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@ -32,9 +33,17 @@ namespace osu.Game.Rulesets.Mods
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Restricted view area.";
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internal ModFlashlight()
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{
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}
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public abstract BindableNumber<float> SizeMultiplier { get; }
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public abstract BindableBool ComboBasedSize { get; }
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/// <summary>
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/// The default size of the flashlight in ruleset-appropriate dimensions.
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/// <see cref="SizeMultiplier"/> and <see cref="ComboBasedSize"/> will apply their adjustments on top of this size.
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/// </summary>
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public abstract float DefaultFlashlightSize { get; }
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}
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public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToDrawableRuleset<T>, IApplicableToScoreProcessor
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@ -79,7 +88,7 @@ namespace osu.Game.Rulesets.Mods
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flashlight.Breaks = drawableRuleset.Beatmap.Breaks;
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}
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public abstract Flashlight CreateFlashlight();
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protected abstract Flashlight CreateFlashlight();
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public abstract class Flashlight : Drawable
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{
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@ -93,6 +102,17 @@ namespace osu.Game.Rulesets.Mods
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public List<BreakPeriod> Breaks;
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private readonly float defaultFlashlightSize;
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private readonly float sizeMultiplier;
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private readonly bool comboBasedSize;
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protected Flashlight(ModFlashlight modFlashlight)
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{
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defaultFlashlightSize = modFlashlight.DefaultFlashlightSize;
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sizeMultiplier = modFlashlight.SizeMultiplier.Value;
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comboBasedSize = modFlashlight.ComboBasedSize.Value;
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaderManager)
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{
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@ -124,6 +144,21 @@ namespace osu.Game.Rulesets.Mods
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protected abstract string FragmentShader { get; }
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protected float GetSizeFor(int combo)
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{
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float size = defaultFlashlightSize * sizeMultiplier;
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if (comboBasedSize)
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{
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if (combo > 200)
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size *= 0.8f;
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else if (combo > 100)
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size *= 0.9f;
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}
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return size;
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}
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private Vector2 flashlightPosition;
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protected Vector2 FlashlightPosition
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