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Fix editor clock scene not re-enabling beatmap
Could interfere with other tests due to causing crashes on attempts to change `Beatmap.Value`.
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@ -77,5 +77,11 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("start clock again", Clock.Start);
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AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
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}
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protected override void Dispose(bool isDisposing)
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{
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Beatmap.Disabled = false;
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base.Dispose(isDisposing);
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}
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}
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}
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