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use difficulty instead of topstrain
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@ -37,6 +37,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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protected virtual double DifficultyMultiplier => DEFAULT_DIFFICULTY_MULTIPLIER;
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protected virtual double DifficultyMultiplier => DEFAULT_DIFFICULTY_MULTIPLIER;
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protected List<double> objectStrains = new List<double>();
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protected List<double> objectStrains = new List<double>();
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protected double difficulty;
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protected OsuStrainSkill(Mod[] mods)
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protected OsuStrainSkill(Mod[] mods)
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: base(mods)
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: base(mods)
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@ -45,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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public override double DifficultyValue()
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public override double DifficultyValue()
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{
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{
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double difficulty = 0;
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difficulty = 0;
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double weight = 1;
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double weight = 1;
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// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
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// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
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@ -78,9 +79,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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/// </summary>
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/// </summary>
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public double CountDifficultStrains()
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public double CountDifficultStrains()
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{
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{
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double topStrain = objectStrains.Max();
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double consistentTopStrain = difficulty / 10; // What would the top strain be if all strain values were identical
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return objectStrains.Sum(s => Math.Pow(s / topStrain, 4));
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return objectStrains.Sum(s => Math.Pow(1, s / consistentTopStrain, 5));
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}
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}
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}
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}
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}
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}
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