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use OverlayColourProvider for nub colors when possible

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Gabe Livengood 2022-07-11 16:36:17 -04:00
parent 84002aefae
commit 7d26f178c6
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterfaceV2 namespace osu.Game.Graphics.UserInterfaceV2
@ -22,9 +23,12 @@ namespace osu.Game.Graphics.UserInterfaceV2
Origin = Anchor.CentreLeft; Origin = Anchor.CentreLeft;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader(true)]
private void load(OsuColour colours) private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
{ {
if (overlayColourProvider != null)
return;
Nub.AccentColour = colours.GreySeaFoamLighter; Nub.AccentColour = colours.GreySeaFoamLighter;
Nub.GlowingAccentColour = Color4.White; Nub.GlowingAccentColour = Color4.White;
Nub.GlowColour = Color4.White; Nub.GlowColour = Color4.White;