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Merge pull request #2885 from peppy/non-null-ruleset
Make BindableRuleset non-null
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commit
7d256f6595
@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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var ruleset = rulesetInfo.CreateInstance();
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var instance = rulesetInfo.CreateInstance();
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var testBeatmap = createTestBeatmap(rulesetInfo);
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beatmaps.Add(testBeatmap);
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AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
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selectBeatmap(testBeatmap);
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testBeatmapLabels(ruleset);
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testBeatmapLabels(instance);
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// TODO: adjust cases once more info is shown for other gamemodes
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switch (ruleset)
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switch (instance)
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{
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case OsuRuleset _:
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testInfoLabels(5);
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@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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Ruleset ruleset = rulesetInfo.CreateInstance();
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AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo);
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AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo);
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switch (ruleset)
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{
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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Mods
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public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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public readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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private void rulesetChanged(RulesetInfo newRuleset)
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{
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@ -51,8 +51,8 @@ namespace osu.Game.Overlays.Mods
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refreshSelectedMods();
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours, Bindable<RulesetInfo> ruleset, RulesetStore rulesets, AudioManager audio)
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio)
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{
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SelectedMods.ValueChanged += selectedModsChanged;
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@ -60,13 +60,8 @@ namespace osu.Game.Overlays.Mods
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HighMultiplierColour = colours.Green;
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UnrankedLabel.Colour = colours.Blue;
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if (ruleset != null)
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Ruleset.BindTo(ruleset);
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else
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Ruleset.Value = rulesets.AvailableRulesets.First();
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Ruleset.ValueChanged += rulesetChanged;
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Ruleset.TriggerChange();
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Ruleset.BindTo(ruleset);
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Ruleset.BindValueChanged(rulesetChanged, true);
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sampleOn = audio.Sample.Get(@"UI/check-on");
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sampleOff = audio.Sample.Get(@"UI/check-off");
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@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Toolbar
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};
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}
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
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{
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this.rulesets = rulesets;
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@ -82,11 +82,7 @@ namespace osu.Game.Overlays.Toolbar
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ruleset.ValueChanged += rulesetChanged;
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ruleset.DisabledChanged += disabledChanged;
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if (parentRuleset != null)
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ruleset.BindTo(parentRuleset);
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else
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ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
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ruleset.BindTo(parentRuleset);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -82,11 +82,8 @@ namespace osu.Game.Screens
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[BackgroundDependencyLoader(true)]
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private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
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{
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if (beatmap != null)
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Beatmap.BindTo(beatmap);
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if (ruleset != null)
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Ruleset.BindTo(ruleset);
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Beatmap.BindTo(beatmap);
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Ruleset.BindTo(ruleset);
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if (osu != null)
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{
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@ -55,8 +55,7 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
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{
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if (parentRuleset != null)
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ruleset.BindTo(parentRuleset);
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ruleset.BindTo(parentRuleset);
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ruleset.ValueChanged += _ => updateDisplay();
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}
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@ -29,6 +29,7 @@ namespace osu.Game.Screens.Select
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private readonly TabControl<GroupMode> groupTabs;
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private SortMode sort = SortMode.Title;
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public SortMode Sort
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{
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get { return sort; }
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@ -43,6 +44,7 @@ namespace osu.Game.Screens.Select
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}
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private GroupMode group = GroupMode.All;
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public GroupMode Group
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{
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get { return group; }
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@ -69,7 +71,8 @@ namespace osu.Game.Screens.Select
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private readonly SearchTextBox searchTextBox;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) =>
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base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
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public FilterControl()
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{
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@ -177,8 +180,7 @@ namespace osu.Game.Screens.Select
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showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
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showConverted.ValueChanged += val => updateCriteria();
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if (parentRuleset != null)
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ruleset.BindTo(parentRuleset);
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ruleset.BindTo(parentRuleset);
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ruleset.BindValueChanged(val => updateCriteria(), true);
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}
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@ -41,6 +41,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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private ScheduledDelegate showScoresDelegate;
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private IEnumerable<Score> scores;
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public IEnumerable<Score> Scores
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{
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get { return scores; }
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@ -196,9 +197,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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this.api = api;
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if (parentRuleset != null)
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ruleset.BindTo(parentRuleset);
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ruleset.BindTo(parentRuleset);
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ruleset.ValueChanged += _ => updateScores();
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if (api != null)
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@ -1,10 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Configuration;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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namespace osu.Game.Tests.Visual
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{
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@ -13,6 +16,8 @@ namespace osu.Game.Tests.Visual
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private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
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protected BindableBeatmap Beatmap => beatmap;
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protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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protected DependencyContainer Dependencies { get; private set; }
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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@ -22,13 +27,18 @@ namespace osu.Game.Tests.Visual
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Dependencies.CacheAs<BindableBeatmap>(beatmap);
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Dependencies.CacheAs<IBindableBeatmap>(beatmap);
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Dependencies.CacheAs(Ruleset);
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Dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
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return Dependencies;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audioManager)
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private void load(AudioManager audioManager, RulesetStore rulesets)
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{
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beatmap.SetAudioManager(audioManager);
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Ruleset.Value = rulesets.AvailableRulesets.First();
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}
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protected override void Dispose(bool isDisposing)
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@ -86,7 +86,11 @@ namespace osu.Game.Tests.Visual
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private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
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private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
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private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());
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private Player loadPlayerFor(RulesetInfo ri)
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{
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Ruleset.Value = ri;
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return loadPlayerFor(ri.CreateInstance());
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}
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private Player loadPlayerFor(Ruleset r)
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{
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