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Fix missing stack position
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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{
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if (slider.LazyEndPosition != null)
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return;
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slider.LazyEndPosition = slider.Position;
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slider.LazyEndPosition = slider.StackedPosition;
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float approxFollowCircleRadius = (float)(slider.Radius * 3);
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var computeVertex = new Action<double>(t =>
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