diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 4905c007b9..ccfcc1ef25 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing { if (slider.LazyEndPosition != null) return; - slider.LazyEndPosition = slider.Position; + slider.LazyEndPosition = slider.StackedPosition; float approxFollowCircleRadius = (float)(slider.Radius * 3); var computeVertex = new Action(t =>