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Make prev and next work again.
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@ -34,7 +34,6 @@ namespace osu.Desktop.Tests
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{
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base.Reset();
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ourClock.ProcessFrame();
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mc?.CurrentTrack?.Stop();
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mc = new MusicController
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{
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Origin = Anchor.Centre,
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@ -186,6 +186,10 @@ namespace osu.Game.Overlays
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playButton.Icon = FontAwesome.pause;
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updateCurrent(beatmapSource, null);
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}
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else if (playList.Count > 0)
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{
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play(playList[0].Beatmaps[0], null);
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}
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}
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protected override void Update()
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@ -196,22 +200,36 @@ namespace osu.Game.Overlays
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if (CurrentTrack.HasCompleted) next();
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}
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private int findInPlaylist(Beatmap beatmap)
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{
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if (beatmap == null) return -1;
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for (int i = 0; i < playList.Count; i++)
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if (beatmap.BeatmapInfo.BeatmapSetID == playList[i].BeatmapSetID)
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return i;
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return -1;
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}
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private void prev()
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{
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int i = playList.IndexOf(currentPlay);
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int i = findInPlaylist(beatmapSource.Value?.Beatmap);
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if (i == -1) return;
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i = (i - 1 + playList.Count) % playList.Count;
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currentPlay = playList[i];
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play(currentPlay, false);
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play(playList[i].Beatmaps[0], false);
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}
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private void next()
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{
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int i = playList.IndexOf(currentPlay);
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int i = findInPlaylist(beatmapSource.Value?.Beatmap);
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if (i == -1) return;
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i = (i + 1) % playList.Count;
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currentPlay = playList[i];
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play(currentPlay, true);
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play(playList[i].Beatmaps[0], true);
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}
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private void play(BeatmapInfo info, bool? isNext)
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{
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WorkingBeatmap working = database.GetWorkingBeatmap(info, beatmapSource.Value);
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beatmapSource.Value = working;
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updateCurrent(working, isNext);
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}
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private void updateCurrent(WorkingBeatmap beatmap, bool? isNext)
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