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Add detach mapping for BeatmapUserSettings
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@ -38,6 +38,7 @@ namespace osu.Game.Database
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c.CreateMap<BeatmapInfo, BeatmapInfo>()
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c.CreateMap<BeatmapInfo, BeatmapInfo>()
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.ForMember(s => s.Ruleset, cc => cc.Ignore())
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.ForMember(s => s.Ruleset, cc => cc.Ignore())
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.ForMember(s => s.Metadata, cc => cc.Ignore())
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.ForMember(s => s.Metadata, cc => cc.Ignore())
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.ForMember(s => s.UserSettings, cc => cc.Ignore())
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.ForMember(s => s.Difficulty, cc => cc.Ignore())
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.ForMember(s => s.Difficulty, cc => cc.Ignore())
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.ForMember(s => s.BeatmapSet, cc => cc.Ignore())
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.ForMember(s => s.BeatmapSet, cc => cc.Ignore())
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.AfterMap((s, d) =>
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.AfterMap((s, d) =>
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@ -154,6 +155,7 @@ namespace osu.Game.Database
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c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
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c.CreateMap<RealmKeyBinding, RealmKeyBinding>();
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c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
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c.CreateMap<BeatmapMetadata, BeatmapMetadata>();
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c.CreateMap<BeatmapUserSettings, BeatmapUserSettings>();
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c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
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c.CreateMap<BeatmapDifficulty, BeatmapDifficulty>();
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c.CreateMap<RulesetInfo, RulesetInfo>();
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c.CreateMap<RulesetInfo, RulesetInfo>();
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c.CreateMap<ScoreInfo, ScoreInfo>();
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c.CreateMap<ScoreInfo, ScoreInfo>();
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