mirror of
https://github.com/ppy/osu.git
synced 2025-02-19 16:03:14 +08:00
Merge branch 'master' into beatmap-bar
This commit is contained in:
commit
7d02cbafed
@ -65,7 +65,7 @@ namespace osu.Game.Tests.Database
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private class TestLegacyBeatmapImporter : LegacyBeatmapImporter
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private class TestLegacyBeatmapImporter : LegacyBeatmapImporter
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{
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{
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public TestLegacyBeatmapImporter()
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public TestLegacyBeatmapImporter()
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: base(null)
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: base(null!)
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{
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{
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}
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}
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|
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|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Select;
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|
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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@ -26,6 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
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private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
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|
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly Bindable<PlayBeatmapDetailArea.TabType> beatmapTabType = new Bindable<PlayBeatmapDetailArea.TabType>();
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|
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private SoloGameplayLeaderboard leaderboard = null!;
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private SoloGameplayLeaderboard leaderboard = null!;
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|
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@ -33,6 +35,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
|
{
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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config.BindWith(OsuSetting.BeatmapDetailTab, beatmapTabType);
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}
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}
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|
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[SetUpSteps]
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[SetUpSteps]
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@ -70,6 +73,25 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("toggle expanded", () => leaderboard.Expanded.Value = !leaderboard.Expanded.Value);
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AddStep("toggle expanded", () => leaderboard.Expanded.Value = !leaderboard.Expanded.Value);
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}
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}
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|
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[TestCase(PlayBeatmapDetailArea.TabType.Local, 51)]
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[TestCase(PlayBeatmapDetailArea.TabType.Global, null)]
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[TestCase(PlayBeatmapDetailArea.TabType.Country, null)]
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[TestCase(PlayBeatmapDetailArea.TabType.Friends, null)]
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public void TestTrackedScorePosition(PlayBeatmapDetailArea.TabType tabType, int? expectedOverflowIndex)
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|
{
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AddStep($"change TabType to {tabType}", () => beatmapTabType.Value = tabType);
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AddUntilStep("tracked player is #50", () => leaderboard.TrackedScore?.ScorePosition, () => Is.EqualTo(50));
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AddStep("add one more score", () => scores.Add(new ScoreInfo { User = new APIUser { Username = "New player 1" }, TotalScore = RNG.Next(600000, 1000000) }));
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|
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AddUntilStep("wait for sort", () => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().First().ScorePosition != null);
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|
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if (expectedOverflowIndex == null)
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AddUntilStep("tracked player has null position", () => leaderboard.TrackedScore?.ScorePosition, () => Is.Null);
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else
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AddUntilStep($"tracked player is #{expectedOverflowIndex}", () => leaderboard.TrackedScore?.ScorePosition, () => Is.EqualTo(expectedOverflowIndex));
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|
}
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|
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[Test]
|
[Test]
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public void TestVisibility()
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public void TestVisibility()
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{
|
{
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@ -95,7 +117,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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new ScoreInfo { User = new APIUser { Username = @"spaceman_atlas" }, TotalScore = RNG.Next(500000, 1000000) },
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new ScoreInfo { User = new APIUser { Username = @"spaceman_atlas" }, TotalScore = RNG.Next(500000, 1000000) },
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new ScoreInfo { User = new APIUser { Username = @"frenzibyte" }, TotalScore = RNG.Next(500000, 1000000) },
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new ScoreInfo { User = new APIUser { Username = @"frenzibyte" }, TotalScore = RNG.Next(500000, 1000000) },
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new ScoreInfo { User = new APIUser { Username = @"Susko3" }, TotalScore = RNG.Next(500000, 1000000) },
|
new ScoreInfo { User = new APIUser { Username = @"Susko3" }, TotalScore = RNG.Next(500000, 1000000) },
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}.Concat(Enumerable.Range(0, 50).Select(i => new ScoreInfo { User = new APIUser { Username = $"User {i + 1}" }, TotalScore = 1000000 - i * 10000 })).ToList();
|
}.Concat(Enumerable.Range(0, 44).Select(i => new ScoreInfo { User = new APIUser { Username = $"User {i + 1}" }, TotalScore = 1000000 - i * 10000 })).ToList();
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}
|
}
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}
|
}
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}
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}
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|
@ -4,6 +4,7 @@
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#nullable disable
|
#nullable disable
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|
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using System.Linq;
|
using System.Linq;
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|
using System.Threading;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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@ -85,6 +86,19 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("did perform", () => actionPerformed);
|
AddAssert("did perform", () => actionPerformed);
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}
|
}
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|
|
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|
[Test]
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|
public void TestPerformEnsuresScreenIsLoaded()
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|
{
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|
TestLoadBlockingScreen screen = null;
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|
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|
AddStep("push blocking screen", () => Game.ScreenStack.Push(screen = new TestLoadBlockingScreen()));
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AddStep("perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestLoadBlockingScreen) }));
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|
AddAssert("action not performed", () => !actionPerformed);
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|
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AddStep("allow load", () => screen.LoadEvent.Set());
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AddUntilStep("action performed", () => actionPerformed);
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|
}
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|
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[Test]
|
[Test]
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public void TestOverlaysAlwaysClosed()
|
public void TestOverlaysAlwaysClosed()
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{
|
{
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@ -270,5 +284,16 @@ namespace osu.Game.Tests.Visual.Navigation
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return base.OnExiting(e);
|
return base.OnExiting(e);
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}
|
}
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}
|
}
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|
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|
public class TestLoadBlockingScreen : OsuScreen
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|
{
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|
public readonly ManualResetEventSlim LoadEvent = new ManualResetEventSlim();
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|
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|
[BackgroundDependencyLoader]
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|
private void load()
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|
{
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|
LoadEvent.Wait(10000);
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|
}
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|
}
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}
|
}
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}
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}
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|
@ -7,12 +7,14 @@ using System;
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using System.Linq;
|
using System.Linq;
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using NUnit.Framework;
|
using NUnit.Framework;
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using osu.Framework.Screens;
|
using osu.Framework.Screens;
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|
using osu.Framework.Testing;
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using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
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using osu.Game.Extensions;
|
using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania;
|
using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Menu;
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|
using osu.Game.Screens.Select;
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|
|
||||||
namespace osu.Game.Tests.Visual.Navigation
|
namespace osu.Game.Tests.Visual.Navigation
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{
|
{
|
||||||
@ -55,6 +57,7 @@ namespace osu.Game.Tests.Visual.Navigation
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presentAndConfirm(firstImport);
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presentAndConfirm(firstImport);
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|
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var secondImport = importBeatmap(3);
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var secondImport = importBeatmap(3);
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|
confirmBeatmapInSongSelect(secondImport);
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presentAndConfirm(secondImport);
|
presentAndConfirm(secondImport);
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|
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// Test presenting same beatmap more than once
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// Test presenting same beatmap more than once
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@ -74,6 +77,7 @@ namespace osu.Game.Tests.Visual.Navigation
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presentAndConfirm(firstImport);
|
presentAndConfirm(firstImport);
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|
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var secondImport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
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var secondImport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
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|
confirmBeatmapInSongSelect(secondImport);
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presentAndConfirm(secondImport);
|
presentAndConfirm(secondImport);
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|
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presentSecondDifficultyAndConfirm(firstImport, 1);
|
presentSecondDifficultyAndConfirm(firstImport, 1);
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@ -134,13 +138,22 @@ namespace osu.Game.Tests.Visual.Navigation
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return () => imported;
|
return () => imported;
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}
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}
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|
|
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|
private void confirmBeatmapInSongSelect(Func<BeatmapSetInfo> getImport)
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|
{
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|
AddUntilStep("beatmap in song select", () =>
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|
{
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|
var songSelect = (Screens.Select.SongSelect)Game.ScreenStack.CurrentScreen;
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|
return songSelect.ChildrenOfType<BeatmapCarousel>().Single().BeatmapSets.Any(b => b.MatchesOnlineID(getImport()));
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|
});
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|
}
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|
|
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private void presentAndConfirm(Func<BeatmapSetInfo> getImport)
|
private void presentAndConfirm(Func<BeatmapSetInfo> getImport)
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{
|
{
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AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
|
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
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|
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
|
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect songSelect && songSelect.IsLoaded);
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AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.MatchesOnlineID(getImport()));
|
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.OnlineID, () => Is.EqualTo(getImport().OnlineID));
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AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Beatmaps.First().Ruleset));
|
AddAssert("correct ruleset selected", () => Game.Ruleset.Value, () => Is.EqualTo(getImport().Beatmaps.First().Ruleset));
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}
|
}
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|
|
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private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
|
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
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@ -148,9 +161,9 @@ namespace osu.Game.Tests.Visual.Navigation
|
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Predicate<BeatmapInfo> pred = b => b.OnlineID == importedID * 2048;
|
Predicate<BeatmapInfo> pred = b => b.OnlineID == importedID * 2048;
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AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
|
AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
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|
|
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
|
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect songSelect && songSelect.IsLoaded);
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AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID == importedID * 2048);
|
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(importedID * 2048));
|
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AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Beatmaps.First().Ruleset));
|
AddAssert("correct ruleset selected", () => Game.Ruleset.Value, () => Is.EqualTo(getImport().Beatmaps.First().Ruleset));
|
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}
|
}
|
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}
|
}
|
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}
|
}
|
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|
@ -1,11 +1,11 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
using System;
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.IO.Stores;
|
using osu.Framework.IO.Stores;
|
||||||
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.IO;
|
using osu.Game.IO;
|
||||||
@ -22,22 +22,42 @@ namespace osu.Game.Database
|
|||||||
{
|
{
|
||||||
// make sure the directory exists
|
// make sure the directory exists
|
||||||
if (!storage.ExistsDirectory(string.Empty))
|
if (!storage.ExistsDirectory(string.Empty))
|
||||||
yield break;
|
return Array.Empty<string>();
|
||||||
|
|
||||||
foreach (string directory in storage.GetDirectories(string.Empty))
|
List<string> paths = new List<string>();
|
||||||
|
|
||||||
|
try
|
||||||
{
|
{
|
||||||
var directoryStorage = storage.GetStorageForDirectory(directory);
|
foreach (string directory in storage.GetDirectories(string.Empty))
|
||||||
|
|
||||||
if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
|
|
||||||
{
|
{
|
||||||
// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
|
var directoryStorage = storage.GetStorageForDirectory(directory);
|
||||||
// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
|
|
||||||
foreach (string subDirectory in GetStableImportPaths(directoryStorage))
|
try
|
||||||
yield return subDirectory;
|
{
|
||||||
|
if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
|
||||||
|
{
|
||||||
|
// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
|
||||||
|
// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
|
||||||
|
foreach (string subDirectory in GetStableImportPaths(directoryStorage))
|
||||||
|
paths.Add(subDirectory);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
paths.Add(storage.GetFullPath(directory));
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
// Catch any errors when enumerating files
|
||||||
|
Logger.Log($"Error when enumerating files in {directoryStorage.GetFullPath(string.Empty)}: {e}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
yield return storage.GetFullPath(directory);
|
|
||||||
}
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
// Catch any errors when enumerating directories
|
||||||
|
Logger.Log($"Error when enumerating directories in {storage.GetFullPath(string.Empty)}: {e}");
|
||||||
|
}
|
||||||
|
|
||||||
|
return paths;
|
||||||
}
|
}
|
||||||
|
|
||||||
public LegacyBeatmapImporter(IModelImporter<BeatmapSetInfo> importer)
|
public LegacyBeatmapImporter(IModelImporter<BeatmapSetInfo> importer)
|
||||||
|
@ -16,6 +16,8 @@ namespace osu.Game.Online.API.Requests
|
|||||||
{
|
{
|
||||||
public class GetScoresRequest : APIRequest<APIScoresCollection>
|
public class GetScoresRequest : APIRequest<APIScoresCollection>
|
||||||
{
|
{
|
||||||
|
public const int MAX_SCORES_PER_REQUEST = 50;
|
||||||
|
|
||||||
private readonly IBeatmapInfo beatmapInfo;
|
private readonly IBeatmapInfo beatmapInfo;
|
||||||
private readonly BeatmapLeaderboardScope scope;
|
private readonly BeatmapLeaderboardScope scope;
|
||||||
private readonly IRulesetInfo ruleset;
|
private readonly IRulesetInfo ruleset;
|
||||||
|
@ -89,6 +89,10 @@ namespace osu.Game
|
|||||||
// check if we are already at a valid target screen.
|
// check if we are already at a valid target screen.
|
||||||
if (validScreens.Any(t => t.IsAssignableFrom(type)))
|
if (validScreens.Any(t => t.IsAssignableFrom(type)))
|
||||||
{
|
{
|
||||||
|
if (!((Drawable)current).IsLoaded)
|
||||||
|
// wait until screen is loaded before invoking action.
|
||||||
|
return true;
|
||||||
|
|
||||||
finalAction(current);
|
finalAction(current);
|
||||||
Cancel();
|
Cancel();
|
||||||
return true;
|
return true;
|
||||||
|
@ -270,7 +270,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
{
|
{
|
||||||
IsSeeking &= Transforms.Any();
|
IsSeeking &= Transforms.Any();
|
||||||
|
|
||||||
if (track.Value?.IsRunning != true)
|
if (!IsRunning)
|
||||||
{
|
{
|
||||||
// seeking in the editor can happen while the track isn't running.
|
// seeking in the editor can happen while the track isn't running.
|
||||||
// in this case we always want to expose ourselves as seeking (to avoid sample playback).
|
// in this case we always want to expose ourselves as seeking (to avoid sample playback).
|
||||||
|
@ -171,12 +171,14 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
for (int i = 0; i < Flow.Count; i++)
|
for (int i = 0; i < Flow.Count; i++)
|
||||||
{
|
{
|
||||||
Flow.SetLayoutPosition(orderedByScore[i], i);
|
Flow.SetLayoutPosition(orderedByScore[i], i);
|
||||||
orderedByScore[i].ScorePosition = i + 1;
|
orderedByScore[i].ScorePosition = CheckValidScorePosition(i + 1) ? i + 1 : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
sorting.Validate();
|
sorting.Validate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual bool CheckValidScorePosition(int i) => true;
|
||||||
|
|
||||||
private class InputDisabledScrollContainer : OsuScrollContainer
|
private class InputDisabledScrollContainer : OsuScrollContainer
|
||||||
{
|
{
|
||||||
public InputDisabledScrollContainer()
|
public InputDisabledScrollContainer()
|
||||||
|
@ -62,20 +62,22 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
|
|
||||||
private int? scorePosition;
|
private int? scorePosition;
|
||||||
|
|
||||||
|
private bool scorePositionIsSet;
|
||||||
|
|
||||||
public int? ScorePosition
|
public int? ScorePosition
|
||||||
{
|
{
|
||||||
get => scorePosition;
|
get => scorePosition;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value == scorePosition)
|
// We always want to run once, as the incoming value may be null and require a visual update to "-".
|
||||||
|
if (value == scorePosition && scorePositionIsSet)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
scorePosition = value;
|
scorePosition = value;
|
||||||
|
|
||||||
if (scorePosition.HasValue)
|
positionText.Text = scorePosition.HasValue ? $"#{scorePosition.Value.FormatRank()}" : "-";
|
||||||
positionText.Text = $"#{scorePosition.Value.FormatRank()}";
|
scorePositionIsSet = true;
|
||||||
|
|
||||||
positionText.FadeTo(scorePosition.HasValue ? 1 : 0);
|
|
||||||
updateState();
|
updateState();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,8 +7,10 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Online.API.Requests;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Screens.Select;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.HUD
|
namespace osu.Game.Screens.Play.HUD
|
||||||
@ -18,6 +20,9 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
private const int duration = 100;
|
private const int duration = 100;
|
||||||
|
|
||||||
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
|
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
|
||||||
|
|
||||||
|
private readonly Bindable<PlayBeatmapDetailArea.TabType> scoreSource = new Bindable<PlayBeatmapDetailArea.TabType>();
|
||||||
|
|
||||||
private readonly IUser trackingUser;
|
private readonly IUser trackingUser;
|
||||||
|
|
||||||
public readonly IBindableList<ScoreInfo> Scores = new BindableList<ScoreInfo>();
|
public readonly IBindableList<ScoreInfo> Scores = new BindableList<ScoreInfo>();
|
||||||
@ -46,11 +51,13 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
private void load(OsuConfigManager config)
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
|
config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
|
||||||
|
config.BindWith(OsuSetting.BeatmapDetailTab, scoreSource);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
Scores.BindCollectionChanged((_, _) => Scheduler.AddOnce(showScores), true);
|
Scores.BindCollectionChanged((_, _) => Scheduler.AddOnce(showScores), true);
|
||||||
|
|
||||||
// Alpha will be updated via `updateVisibility` below.
|
// Alpha will be updated via `updateVisibility` below.
|
||||||
@ -93,6 +100,18 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
local.DisplayOrder.Value = long.MaxValue;
|
local.DisplayOrder.Value = long.MaxValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool CheckValidScorePosition(int i)
|
||||||
|
{
|
||||||
|
// change displayed position to '-' when there are 50 already submitted scores and tracked score is last
|
||||||
|
if (scoreSource.Value != PlayBeatmapDetailArea.TabType.Local)
|
||||||
|
{
|
||||||
|
if (i == Flow.Count && Flow.Count > GetScoresRequest.MAX_SCORES_PER_REQUEST)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CheckValidScorePosition(i);
|
||||||
|
}
|
||||||
|
|
||||||
private void updateVisibility() =>
|
private void updateVisibility() =>
|
||||||
this.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration);
|
this.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user