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Disallow game to check for updates while gameplay is active
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@ -9,6 +9,7 @@ using osu.Framework.Logging;
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using osu.Game;
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using osu.Game;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens.Play;
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using Squirrel;
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using Squirrel;
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using Squirrel.SimpleSplat;
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using Squirrel.SimpleSplat;
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using LogLevel = Squirrel.SimpleSplat.LogLevel;
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using LogLevel = Squirrel.SimpleSplat.LogLevel;
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@ -36,6 +37,9 @@ namespace osu.Desktop.Updater
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[Resolved]
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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private OsuGameBase game { get; set; } = null!;
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[Resolved]
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private ILocalUserPlayInfo? localUserInfo { get; set; }
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(INotificationOverlay notifications)
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private void load(INotificationOverlay notifications)
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{
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{
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@ -55,6 +59,10 @@ namespace osu.Desktop.Updater
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try
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try
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{
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{
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// Avoid any kind of update checking while gameplay is running.
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if (localUserInfo?.IsPlaying.Value == true)
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return false;
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updateManager ??= new GithubUpdateManager(@"https://github.com/ppy/osu", false, github_token, @"osulazer");
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updateManager ??= new GithubUpdateManager(@"https://github.com/ppy/osu", false, github_token, @"osulazer");
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var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
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var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
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