mirror of
https://github.com/ppy/osu.git
synced 2025-01-06 07:42:55 +08:00
Fix drumrolls giving GOOD judgements too one tick too late
This commit is contained in:
parent
30ea3299a9
commit
7ce3e60722
@ -82,8 +82,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
int countHit = NestedHitObjects.Count(o => o.IsHit);
|
int countHit = NestedHitObjects.Count(o => o.IsHit);
|
||||||
|
if (countHit >= HitObject.RequiredGoodHits)
|
||||||
if (countHit > HitObject.RequiredGoodHits)
|
|
||||||
{
|
{
|
||||||
AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good });
|
AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good });
|
||||||
if (HitObject.IsStrong)
|
if (HitObject.IsStrong)
|
||||||
|
Loading…
Reference in New Issue
Block a user