mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Lock WorkingBeatmap cache to avoid threading issues (#5243)
Lock WorkingBeatmap cache to avoid threading issues
This commit is contained in:
commit
7ce2e1c5ee
@ -176,20 +176,23 @@ namespace osu.Game.Beatmaps
|
||||
if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
return DefaultBeatmap;
|
||||
|
||||
var cached = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
||||
lock (workingCache)
|
||||
{
|
||||
var cached = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
||||
|
||||
if (cached != null)
|
||||
return cached;
|
||||
if (cached != null)
|
||||
return cached;
|
||||
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager);
|
||||
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager);
|
||||
|
||||
previous?.TransferTo(working);
|
||||
workingCache.Add(working);
|
||||
previous?.TransferTo(working);
|
||||
workingCache.Add(working);
|
||||
|
||||
return working;
|
||||
return working;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user