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Tidy up layer container logic
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commit
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -27,12 +26,11 @@ namespace osu.Game.Rulesets.Edit
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protected ICompositionTool CurrentTool { get; private set; }
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private RulesetContainer rulesetContainer;
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private readonly Container[] layerContainers = new Container[2];
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private readonly List<Container> layerContainers = new List<Container>();
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protected HitObjectComposer(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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RelativeSizeAxes = Axes.Both;
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}
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@ -42,6 +40,9 @@ namespace osu.Game.Rulesets.Edit
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try
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{
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rulesetContainer = CreateRulesetContainer(ruleset, osuGame.Beatmap.Value);
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// TODO: should probably be done at a RulesetContainer level to share logic with Player.
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rulesetContainer.Clock = new InterpolatingFramedClock((IAdjustableClock)osuGame.Beatmap.Value.Track ?? new StopwatchClock());
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}
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catch (Exception e)
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{
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@ -49,19 +50,13 @@ namespace osu.Game.Rulesets.Edit
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return;
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}
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layerContainers[0] = CreateLayerContainer();
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layerContainers[0].Child = new Container
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ScalableContainer createLayerContainerWithContent(Drawable content)
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true }
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};
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layerContainers[1] = CreateLayerContainer();
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layerContainers[1].Child = new SelectionLayer(rulesetContainer.Playfield);
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var container = CreateLayerContainer();
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container.Child = content;
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layerContainers.Add(container);
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return container;
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}
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RadioButtonCollection toolboxCollection;
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InternalChild = new GridContainer
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@ -87,9 +82,17 @@ namespace osu.Game.Rulesets.Edit
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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layerContainers[0],
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createLayerContainerWithContent(new Container
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = 2,
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Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true }
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}),
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rulesetContainer,
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layerContainers[1]
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createLayerContainerWithContent(new SelectionLayer(rulesetContainer.Playfield))
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}
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}
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},
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@ -100,8 +103,6 @@ namespace osu.Game.Rulesets.Edit
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}
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};
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rulesetContainer.Clock = new InterpolatingFramedClock((IAdjustableClock)osuGame.Beatmap.Value.Track ?? new StopwatchClock());
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toolboxCollection.Items =
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new[] { new RadioButton("Select", () => setCompositionTool(null)) }
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.Concat(
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@ -134,6 +135,6 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
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/// </summary>
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protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer();
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protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both };
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}
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}
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