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Merge branch 'master' into custom-ruleset-score-import
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commit
7c77be80f7
@ -196,6 +196,27 @@ namespace osu.Game.Rulesets.Osu.Utils
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var slider = (Slider)workingObject.HitObject;
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var slider = (Slider)workingObject.HitObject;
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var possibleMovementBounds = calculatePossibleMovementBounds(slider);
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var possibleMovementBounds = calculatePossibleMovementBounds(slider);
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// The slider rotation applied in computeModifiedPosition might make it impossible to fit the slider into the playfield
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// For example, a long horizontal slider will be off-screen when rotated by 90 degrees
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// In this case, limit the rotation to either 0 or 180 degrees
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if (possibleMovementBounds.Width < 0 || possibleMovementBounds.Height < 0)
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{
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float currentRotation = getSliderRotation(slider);
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float diff1 = getAngleDifference(workingObject.RotationOriginal, currentRotation);
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float diff2 = getAngleDifference(workingObject.RotationOriginal + MathF.PI, currentRotation);
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if (diff1 < diff2)
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{
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RotateSlider(slider, workingObject.RotationOriginal - getSliderRotation(slider));
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}
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else
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{
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RotateSlider(slider, workingObject.RotationOriginal + MathF.PI - getSliderRotation(slider));
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}
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possibleMovementBounds = calculatePossibleMovementBounds(slider);
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}
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var previousPosition = workingObject.PositionModified;
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var previousPosition = workingObject.PositionModified;
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// Clamp slider position to the placement area
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// Clamp slider position to the placement area
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@ -353,6 +374,18 @@ namespace osu.Game.Rulesets.Osu.Utils
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return MathF.Atan2(endPositionVector.Y, endPositionVector.X);
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return MathF.Atan2(endPositionVector.Y, endPositionVector.X);
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}
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}
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/// <summary>
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/// Get the absolute difference between 2 angles measured in Radians.
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/// </summary>
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/// <param name="angle1">The first angle</param>
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/// <param name="angle2">The second angle</param>
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/// <returns>The absolute difference with interval <c>[0, MathF.PI)</c></returns>
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private static float getAngleDifference(float angle1, float angle2)
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{
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float diff = MathF.Abs(angle1 - angle2) % (MathF.PI * 2);
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return MathF.Min(diff, MathF.PI * 2 - diff);
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}
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public class ObjectPositionInfo
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public class ObjectPositionInfo
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{
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{
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/// <summary>
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/// <summary>
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@ -395,6 +428,7 @@ namespace osu.Game.Rulesets.Osu.Utils
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private class WorkingObject
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private class WorkingObject
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{
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{
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public float RotationOriginal { get; }
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public Vector2 PositionOriginal { get; }
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public Vector2 PositionOriginal { get; }
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public Vector2 PositionModified { get; set; }
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public Vector2 PositionModified { get; set; }
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public Vector2 EndPositionModified { get; set; }
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public Vector2 EndPositionModified { get; set; }
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@ -405,6 +439,7 @@ namespace osu.Game.Rulesets.Osu.Utils
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public WorkingObject(ObjectPositionInfo positionInfo)
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public WorkingObject(ObjectPositionInfo positionInfo)
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{
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{
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PositionInfo = positionInfo;
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PositionInfo = positionInfo;
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RotationOriginal = HitObject is Slider slider ? getSliderRotation(slider) : 0;
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PositionModified = PositionOriginal = HitObject.Position;
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PositionModified = PositionOriginal = HitObject.Position;
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EndPositionModified = HitObject.EndPosition;
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EndPositionModified = HitObject.EndPosition;
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}
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}
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