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Fix unread count potentially missing notifications in a transforming state

This commit is contained in:
Dean Herbert 2022-08-31 12:46:43 +09:00
parent 0558dae917
commit 7c72c6b43f
2 changed files with 10 additions and 9 deletions

View File

@ -222,16 +222,16 @@ namespace osu.Game.Overlays
} }
} }
private void updateCounts()
{
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount;
}
private void markAllRead() private void markAllRead()
{ {
sections.Children.ForEach(s => s.MarkAllRead()); sections.Children.ForEach(s => s.MarkAllRead());
toastTray.MarkAllRead(); toastTray.MarkAllRead();
updateCounts(); updateCounts();
} }
private void updateCounts()
{
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount;
}
} }
} }

View File

@ -6,6 +6,7 @@ using System.Diagnostics;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -32,7 +33,8 @@ namespace osu.Game.Overlays
public Action<Notification>? ForwardNotificationToPermanentStore { get; set; } public Action<Notification>? ForwardNotificationToPermanentStore { get; set; }
public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read); public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read)
+ InternalChildren.OfType<Notification>().Count(n => !n.WasClosed && !n.Read);
private int runningDepth; private int runningDepth;
@ -64,7 +66,7 @@ namespace osu.Game.Overlays
postEffectDrawable.AutoSizeAxes = Axes.None; postEffectDrawable.AutoSizeAxes = Axes.None;
postEffectDrawable.RelativeSizeAxes = Axes.X; postEffectDrawable.RelativeSizeAxes = Axes.X;
})), })),
toastFlow = new FillFlowContainer<Notification> toastFlow = new AlwaysUpdateFillFlowContainer<Notification>
{ {
LayoutDuration = 150, LayoutDuration = 150,
LayoutEasing = Easing.OutQuart, LayoutEasing = Easing.OutQuart,
@ -84,10 +86,8 @@ namespace osu.Game.Overlays
public void FlushAllToasts() public void FlushAllToasts()
{ {
foreach (var notification in toastFlow.ToArray()) foreach (var notification in toastFlow.ToArray())
{
forwardNotification(notification); forwardNotification(notification);
} }
}
public void Post(Notification notification) public void Post(Notification notification)
{ {
@ -125,6 +125,7 @@ namespace osu.Game.Overlays
{ {
Debug.Assert(notification.Parent == toastFlow); Debug.Assert(notification.Parent == toastFlow);
// Temporarily remove from flow so we can animate the position off to the right.
toastFlow.Remove(notification); toastFlow.Remove(notification);
AddInternal(notification); AddInternal(notification);