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fixed the lazeracc being added twice
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@ -213,10 +213,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
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double betterAccuracyPercentage;
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int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
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if (!usingClassicSliderAccuracy)
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amountHitObjectsWithAccuracy += attributes.SliderCount;
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if (score.Mods.OfType<OsuModClassic>().All(m => !m.NoSliderHeadAccuracy.Value))
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if (!usingClassicSliderAccuracy)
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amountHitObjectsWithAccuracy += attributes.SliderCount;
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if (amountHitObjectsWithAccuracy > 0)
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