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ProvidesUserCursor -> ProvidingUserCursor, and update xmldoc
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parent
43f8a8e8c5
commit
7c41925144
@ -23,7 +23,7 @@ namespace osu.Game.Graphics.Cursor
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public bool CanShowCursor;
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public CursorContainer Cursor { get; }
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public bool ProvidesUserCursor => true;
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public bool ProvidingUserCursor => true;
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public CursorOverrideContainer()
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{
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@ -53,7 +53,7 @@ namespace osu.Game.Graphics.Cursor
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return;
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}
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var newTarget = inputManager.HoveredDrawables.OfType<IProvideCursor>().FirstOrDefault(t => t.ProvidesUserCursor) ?? this;
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var newTarget = inputManager.HoveredDrawables.OfType<IProvideCursor>().FirstOrDefault(t => t.ProvidingUserCursor) ?? this;
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if (currentTarget == newTarget)
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return;
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@ -12,14 +12,15 @@ namespace osu.Game.Graphics.Cursor
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public interface IProvideCursor : IDrawable
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{
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/// <summary>
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/// The cursor provided by this <see cref="Drawable"/>.
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/// The cursor provided by this <see cref="IDrawable"/>.
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/// May be null if no cursor should be visible.
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/// </summary>
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CursorContainer Cursor { get; }
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/// <summary>
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/// Whether the cursor provided by this <see cref="Drawable"/> should be displayed as the user's cursor.
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/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
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/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
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/// </summary>
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bool ProvidesUserCursor { get; }
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bool ProvidingUserCursor { get; }
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}
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Screens.Play
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public int RestartCount;
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public CursorContainer Cursor => RulesetContainer.Cursor;
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public bool ProvidesUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded;
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public bool ProvidingUserCursor => RulesetContainer?.Cursor != null && !RulesetContainer.HasReplayLoaded;
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private IAdjustableClock adjustableSourceClock;
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private FramedOffsetClock offsetClock;
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