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rename DifficultStrains for clarity
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@ -48,8 +48,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
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double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
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double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountDifficultStrains();
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double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountTopWeightedStrains();
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double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountDifficultStrains();
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double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountTopWeightedStrains();
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if (mods.Any(m => m is OsuModTouchDevice))
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if (mods.Any(m => m is OsuModTouchDevice))
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{
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{
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
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/// Calculates the number of strains weighted against the top strain.
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/// Calculates the number of strains weighted against the top strain.
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/// The result is scaled by clock rate as it affects the total number of strains.
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/// The result is scaled by clock rate as it affects the total number of strains.
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/// </summary>
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/// </summary>
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public virtual double CountDifficultStrains()
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public virtual double CountTopWeightedStrains()
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{
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{
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if (ObjectStrains.Count == 0)
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if (ObjectStrains.Count == 0)
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return 0.0;
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return 0.0;
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