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Merge pull request #25104 from bdach/make-realm-key-binding-action-suck-less
Refactor key binding panel for easier usage
This commit is contained in:
commit
7c36848eb1
48
osu.Game.Tests/Input/RealmKeyBindingTest.cs
Normal file
48
osu.Game.Tests/Input/RealmKeyBindingTest.cs
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@ -0,0 +1,48 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Testing;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Tests.Input
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{
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[HeadlessTest]
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public partial class RealmKeyBindingTest : OsuTestScene
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{
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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[Test]
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public void TestUnmapGlobalAction()
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{
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var keyBinding = new RealmKeyBinding(GlobalAction.ToggleReplaySettings, KeyCombination.FromKey(Key.Z));
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AddAssert("action is integer", () => keyBinding.Action, () => Is.EqualTo((int)GlobalAction.ToggleReplaySettings));
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AddAssert("action unmaps correctly", () => keyBinding.GetAction(rulesets), () => Is.EqualTo(GlobalAction.ToggleReplaySettings));
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}
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[TestCase(typeof(OsuRuleset), OsuAction.Smoke, null)]
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[TestCase(typeof(TaikoRuleset), TaikoAction.LeftCentre, null)]
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[TestCase(typeof(CatchRuleset), CatchAction.MoveRight, null)]
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[TestCase(typeof(ManiaRuleset), ManiaAction.Key7, 7)]
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public void TestUnmapRulesetActions(Type rulesetType, object action, int? variant)
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{
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string rulesetName = ((Ruleset)Activator.CreateInstance(rulesetType)!).ShortName;
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var keyBinding = new RealmKeyBinding(action, KeyCombination.FromKey(Key.Z), rulesetName, variant);
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AddAssert("action is integer", () => keyBinding.Action, () => Is.EqualTo((int)action));
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AddAssert("action unmaps correctly", () => keyBinding.GetAction(rulesets), () => Is.EqualTo(action));
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input;
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@ -13,6 +14,8 @@ namespace osu.Game.Input.Bindings
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{
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public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput, IKeyBindingHandler<GlobalAction>
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{
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protected override bool Prioritised => true;
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private readonly IKeyBindingHandler<GlobalAction>? handler;
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public GlobalActionContainer(OsuGameBase? game)
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@ -22,22 +25,62 @@ namespace osu.Game.Input.Bindings
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handler = h;
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}
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protected override bool Prioritised => true;
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// IMPORTANT: Take care when changing order of the items in the enumerable.
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// It is used to decide the order of precedence, with the earlier items having higher precedence.
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
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.Concat(EditorKeyBindings)
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.Concat(InGameKeyBindings)
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.Concat(ReplayKeyBindings)
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.Concat(SongSelectKeyBindings)
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.Concat(AudioControlKeyBindings)
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/// <summary>
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/// All default key bindings across all categories, ordered with highest priority first.
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/// </summary>
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/// <remarks>
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/// IMPORTANT: Take care when changing order of the items in the enumerable.
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/// It is used to decide the order of precedence, with the earlier items having higher precedence.
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/// </remarks>
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => globalKeyBindings
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.Concat(editorKeyBindings)
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.Concat(inGameKeyBindings)
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.Concat(replayKeyBindings)
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.Concat(songSelectKeyBindings)
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.Concat(audioControlKeyBindings)
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// Overlay bindings may conflict with more local cases like the editor so they are checked last.
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// It has generally been agreed on that local screens like the editor should have priority,
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// based on such usages potentially requiring a lot more key bindings that may be "shared" with global ones.
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.Concat(OverlayKeyBindings);
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.Concat(overlayKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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public static IEnumerable<KeyBinding> GetDefaultBindingsFor(GlobalActionCategory category)
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{
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switch (category)
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{
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case GlobalActionCategory.General:
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return globalKeyBindings;
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case GlobalActionCategory.Editor:
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return editorKeyBindings;
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case GlobalActionCategory.InGame:
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return inGameKeyBindings;
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case GlobalActionCategory.Replay:
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return replayKeyBindings;
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case GlobalActionCategory.SongSelect:
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return songSelectKeyBindings;
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case GlobalActionCategory.AudioControl:
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return audioControlKeyBindings;
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case GlobalActionCategory.Overlays:
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return overlayKeyBindings;
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default:
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throw new ArgumentOutOfRangeException(nameof(category), category, $"Unexpected {nameof(GlobalActionCategory)}");
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}
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}
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public static IEnumerable<GlobalAction> GetGlobalActionsFor(GlobalActionCategory category)
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=> GetDefaultBindingsFor(category).Select(binding => binding.Action).Cast<GlobalAction>().Distinct();
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
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private static IEnumerable<KeyBinding> globalKeyBindings => new[]
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{
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new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
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new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
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@ -67,7 +110,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
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};
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public IEnumerable<KeyBinding> OverlayKeyBindings => new[]
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private static IEnumerable<KeyBinding> overlayKeyBindings => new[]
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{
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new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
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new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying),
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@ -77,7 +120,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications),
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};
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public IEnumerable<KeyBinding> EditorKeyBindings => new[]
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private static IEnumerable<KeyBinding> editorKeyBindings => new[]
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{
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new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode),
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new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
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@ -101,7 +144,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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private static IEnumerable<KeyBinding> inGameKeyBindings => new[]
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{
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new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
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new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene),
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@ -118,7 +161,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
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};
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public IEnumerable<KeyBinding> ReplayKeyBindings => new[]
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private static IEnumerable<KeyBinding> replayKeyBindings => new[]
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{
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new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
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new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
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@ -127,7 +170,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings),
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};
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public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
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private static IEnumerable<KeyBinding> songSelectKeyBindings => new[]
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{
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new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
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new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom),
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@ -136,7 +179,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods),
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};
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public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
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private static IEnumerable<KeyBinding> audioControlKeyBindings => new[]
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{
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new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
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new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
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@ -153,10 +196,6 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
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new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
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};
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
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}
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public enum GlobalAction
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@ -365,4 +404,15 @@ namespace osu.Game.Input.Bindings
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))]
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EditorToggleRotateControl,
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}
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public enum GlobalActionCategory
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{
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General,
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Editor,
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InGame,
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Replay,
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SongSelect,
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AudioControl,
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Overlays
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}
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}
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@ -2,9 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Input.Bindings;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using Realms;
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namespace osu.Game.Input.Bindings
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@ -26,6 +28,13 @@ namespace osu.Game.Input.Bindings
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set => KeyCombinationString = value.ToString();
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}
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/// <summary>
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/// The resultant action which is triggered by this binding.
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/// </summary>
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/// <remarks>
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/// This implementation always returns an integer.
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/// If wanting to get the actual enum-typed value, use <see cref="GetAction"/>.
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/// </remarks>
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[Ignored]
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public object Action
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{
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@ -53,5 +62,20 @@ namespace osu.Game.Input.Bindings
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private RealmKeyBinding()
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{
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}
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public object GetAction(RulesetStore rulesets)
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{
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if (string.IsNullOrEmpty(RulesetName))
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return (GlobalAction)ActionInt;
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var ruleset = rulesets.GetRuleset(RulesetName);
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var actionType = ruleset!.CreateInstance()
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.GetDefaultKeyBindings(Variant ?? 0)
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.First() // let's just assume nobody does something stupid like mix multiple types...
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.Action
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.GetType();
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return Enum.ToObject(actionType, ActionInt);
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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@ -18,92 +19,19 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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public override LocalisableString Header => InputSettingsStrings.GlobalKeyBindingHeader;
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public GlobalKeyBindingsSection(GlobalActionContainer manager)
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new DefaultBindingsSubsection(manager));
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Add(new OverlayBindingsSubsection(manager));
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Add(new AudioControlKeyBindingsSubsection(manager));
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Add(new SongSelectKeyBindingSubsection(manager));
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Add(new InGameKeyBindingsSubsection(manager));
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Add(new ReplayKeyBindingsSubsection(manager));
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Add(new EditorKeyBindingsSubsection(manager));
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}
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private partial class DefaultBindingsSubsection : KeyBindingsSubsection
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{
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protected override LocalisableString Header => string.Empty;
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public DefaultBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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AddRange(new[]
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{
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Defaults = manager.GlobalKeyBindings;
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}
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}
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private partial class OverlayBindingsSubsection : KeyBindingsSubsection
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{
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protected override LocalisableString Header => InputSettingsStrings.OverlaysSection;
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public OverlayBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.OverlayKeyBindings;
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}
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}
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private partial class SongSelectKeyBindingSubsection : KeyBindingsSubsection
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{
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protected override LocalisableString Header => InputSettingsStrings.SongSelectSection;
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public SongSelectKeyBindingSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.SongSelectKeyBindings;
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}
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}
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private partial class InGameKeyBindingsSubsection : KeyBindingsSubsection
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{
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protected override LocalisableString Header => InputSettingsStrings.InGameSection;
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public InGameKeyBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.InGameKeyBindings;
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}
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}
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private partial class ReplayKeyBindingsSubsection : KeyBindingsSubsection
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{
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protected override LocalisableString Header => InputSettingsStrings.ReplaySection;
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public ReplayKeyBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.ReplayKeyBindings;
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}
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}
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private partial class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
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{
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protected override LocalisableString Header => InputSettingsStrings.AudioSection;
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public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.AudioControlKeyBindings;
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}
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}
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private partial class EditorKeyBindingsSubsection : KeyBindingsSubsection
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{
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protected override LocalisableString Header => InputSettingsStrings.EditorSection;
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public EditorKeyBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.EditorKeyBindings;
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}
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new GlobalKeyBindingsSubsection(string.Empty, GlobalActionCategory.General),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.OverlaysSection, GlobalActionCategory.Overlays),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.AudioSection, GlobalActionCategory.AudioControl),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.SongSelectSection, GlobalActionCategory.SongSelect),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.InGameSection, GlobalActionCategory.InGame),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.ReplaySection, GlobalActionCategory.Replay),
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new GlobalKeyBindingsSubsection(InputSettingsStrings.EditorSection, GlobalActionCategory.Editor),
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});
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}
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}
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}
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|
@ -0,0 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Localisation;
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using osu.Game.Database;
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using osu.Game.Input.Bindings;
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using Realms;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public partial class GlobalKeyBindingsSubsection : KeyBindingsSubsection
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{
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protected override LocalisableString Header { get; }
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private readonly GlobalActionCategory category;
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public GlobalKeyBindingsSubsection(LocalisableString header, GlobalActionCategory category)
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{
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Header = header;
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this.category = category;
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Defaults = GlobalActionContainer.GetDefaultBindingsFor(category);
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}
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protected override IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm)
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{
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var bindings = realm.All<RealmKeyBinding>()
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.Where(b => b.RulesetName == null && b.Variant == null)
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.Detach();
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var actionsInSection = GlobalActionContainer.GetGlobalActionsFor(category).Cast<int>().ToHashSet();
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return bindings.Where(kb => actionsInSection.Contains(kb.ActionInt));
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}
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}
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}
|
@ -3,7 +3,6 @@
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|
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Rulesets;
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@ -14,9 +13,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
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protected override Drawable CreateHeader() => new SettingsHeader(InputSettingsStrings.KeyBindingPanelHeader, InputSettingsStrings.KeyBindingPanelDescription);
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(RulesetStore rulesets, GlobalActionContainer global)
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
AddSection(new GlobalKeyBindingsSection(global));
|
||||
AddSection(new GlobalKeyBindingsSection());
|
||||
|
||||
foreach (var ruleset in rulesets.AvailableRulesets)
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AddSection(new RulesetBindingsSection(ruleset));
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|
@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
/// <summary>
|
||||
/// Invoked when the binding of this row is updated with a change being written.
|
||||
/// </summary>
|
||||
public Action<KeyBindingRow>? BindingUpdated { get; init; }
|
||||
public Action<KeyBindingRow>? BindingUpdated { get; set; }
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||||
|
||||
/// <summary>
|
||||
/// Whether left and right mouse button clicks should be included in the edited bindings.
|
||||
|
@ -11,9 +11,9 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Localisation;
|
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using osu.Game.Database;
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||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Localisation;
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||||
using osuTK;
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||||
using Realms;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
@ -27,37 +27,26 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
protected IEnumerable<KeyBinding> Defaults { get; init; } = Array.Empty<KeyBinding>();
|
||||
|
||||
public RulesetInfo? Ruleset { get; protected set; }
|
||||
|
||||
private readonly int? variant;
|
||||
|
||||
protected KeyBindingsSubsection(int? variant)
|
||||
protected KeyBindingsSubsection()
|
||||
{
|
||||
this.variant = variant;
|
||||
|
||||
FlowContent.Spacing = new Vector2(0, 3);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RealmAccess realm)
|
||||
{
|
||||
string? rulesetName = Ruleset?.ShortName;
|
||||
|
||||
var bindings = realm.Run(r => r.All<RealmKeyBinding>()
|
||||
.Where(b => b.RulesetName == rulesetName && b.Variant == variant)
|
||||
.Detach());
|
||||
var bindings = realm.Run(r => GetKeyBindings(r).Detach());
|
||||
|
||||
foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
|
||||
{
|
||||
int intKey = (int)defaultGroup.Key;
|
||||
|
||||
// one row per valid action.
|
||||
Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.ActionInt.Equals(intKey)).ToList())
|
||||
{
|
||||
AllowMainMouseButtons = Ruleset != null,
|
||||
Defaults = defaultGroup.Select(d => d.KeyCombination),
|
||||
BindingUpdated = onBindingUpdated
|
||||
});
|
||||
Add(CreateKeyBindingRow(
|
||||
defaultGroup.Key,
|
||||
bindings.Where(b => b.ActionInt.Equals(intKey)).ToList(),
|
||||
defaultGroup)
|
||||
.With(row => row.BindingUpdated = onBindingUpdated));
|
||||
}
|
||||
|
||||
Add(new ResetButton
|
||||
@ -66,6 +55,15 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
});
|
||||
}
|
||||
|
||||
protected abstract IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm);
|
||||
|
||||
protected virtual KeyBindingRow CreateKeyBindingRow(object action, IEnumerable<RealmKeyBinding> keyBindings, IEnumerable<KeyBinding> defaults)
|
||||
=> new KeyBindingRow(action, keyBindings.ToList())
|
||||
{
|
||||
AllowMainMouseButtons = false,
|
||||
Defaults = defaults.Select(d => d.KeyCombination),
|
||||
};
|
||||
|
||||
private void onBindingUpdated(KeyBindingRow sender)
|
||||
{
|
||||
if (AutoAdvanceTarget)
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets;
|
||||
@ -18,7 +19,11 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
public RulesetBindingsSection(RulesetInfo ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var r = ruleset.CreateInstance();
|
||||
|
||||
foreach (int variant in r.AvailableVariants)
|
||||
|
@ -1,8 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
@ -12,15 +17,33 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
protected override LocalisableString Header { get; }
|
||||
|
||||
public RulesetInfo Ruleset { get; }
|
||||
private readonly int variant;
|
||||
|
||||
public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
|
||||
: base(variant)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
this.variant = variant;
|
||||
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
|
||||
Header = rulesetInstance.GetVariantName(variant);
|
||||
Defaults = rulesetInstance.GetDefaultKeyBindings(variant);
|
||||
}
|
||||
|
||||
protected override IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm)
|
||||
{
|
||||
string rulesetName = Ruleset.ShortName;
|
||||
|
||||
return realm.All<RealmKeyBinding>()
|
||||
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
|
||||
}
|
||||
|
||||
protected override KeyBindingRow CreateKeyBindingRow(object action, IEnumerable<RealmKeyBinding> keyBindings, IEnumerable<KeyBinding> defaults)
|
||||
=> new KeyBindingRow(action, keyBindings.ToList())
|
||||
{
|
||||
AllowMainMouseButtons = true,
|
||||
Defaults = defaults.Select(d => d.KeyCombination),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user