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Merge pull request #25104 from bdach/make-realm-key-binding-action-suck-less

Refactor key binding panel for easier usage
This commit is contained in:
Dean Herbert 2023-10-13 14:27:07 +09:00 committed by GitHub
commit 7c36848eb1
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10 changed files with 241 additions and 130 deletions

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Tests.Input
{
[HeadlessTest]
public partial class RealmKeyBindingTest : OsuTestScene
{
[Resolved]
private RulesetStore rulesets { get; set; } = null!;
[Test]
public void TestUnmapGlobalAction()
{
var keyBinding = new RealmKeyBinding(GlobalAction.ToggleReplaySettings, KeyCombination.FromKey(Key.Z));
AddAssert("action is integer", () => keyBinding.Action, () => Is.EqualTo((int)GlobalAction.ToggleReplaySettings));
AddAssert("action unmaps correctly", () => keyBinding.GetAction(rulesets), () => Is.EqualTo(GlobalAction.ToggleReplaySettings));
}
[TestCase(typeof(OsuRuleset), OsuAction.Smoke, null)]
[TestCase(typeof(TaikoRuleset), TaikoAction.LeftCentre, null)]
[TestCase(typeof(CatchRuleset), CatchAction.MoveRight, null)]
[TestCase(typeof(ManiaRuleset), ManiaAction.Key7, 7)]
public void TestUnmapRulesetActions(Type rulesetType, object action, int? variant)
{
string rulesetName = ((Ruleset)Activator.CreateInstance(rulesetType)!).ShortName;
var keyBinding = new RealmKeyBinding(action, KeyCombination.FromKey(Key.Z), rulesetName, variant);
AddAssert("action is integer", () => keyBinding.Action, () => Is.EqualTo((int)action));
AddAssert("action unmaps correctly", () => keyBinding.GetAction(rulesets), () => Is.EqualTo(action));
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Input; using osu.Framework.Input;
@ -13,6 +14,8 @@ namespace osu.Game.Input.Bindings
{ {
public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput, IKeyBindingHandler<GlobalAction> public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput, IKeyBindingHandler<GlobalAction>
{ {
protected override bool Prioritised => true;
private readonly IKeyBindingHandler<GlobalAction>? handler; private readonly IKeyBindingHandler<GlobalAction>? handler;
public GlobalActionContainer(OsuGameBase? game) public GlobalActionContainer(OsuGameBase? game)
@ -22,22 +25,62 @@ namespace osu.Game.Input.Bindings
handler = h; handler = h;
} }
protected override bool Prioritised => true; /// <summary>
/// All default key bindings across all categories, ordered with highest priority first.
// IMPORTANT: Take care when changing order of the items in the enumerable. /// </summary>
// It is used to decide the order of precedence, with the earlier items having higher precedence. /// <remarks>
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings /// IMPORTANT: Take care when changing order of the items in the enumerable.
.Concat(EditorKeyBindings) /// It is used to decide the order of precedence, with the earlier items having higher precedence.
.Concat(InGameKeyBindings) /// </remarks>
.Concat(ReplayKeyBindings) public override IEnumerable<IKeyBinding> DefaultKeyBindings => globalKeyBindings
.Concat(SongSelectKeyBindings) .Concat(editorKeyBindings)
.Concat(AudioControlKeyBindings) .Concat(inGameKeyBindings)
.Concat(replayKeyBindings)
.Concat(songSelectKeyBindings)
.Concat(audioControlKeyBindings)
// Overlay bindings may conflict with more local cases like the editor so they are checked last. // Overlay bindings may conflict with more local cases like the editor so they are checked last.
// It has generally been agreed on that local screens like the editor should have priority, // It has generally been agreed on that local screens like the editor should have priority,
// based on such usages potentially requiring a lot more key bindings that may be "shared" with global ones. // based on such usages potentially requiring a lot more key bindings that may be "shared" with global ones.
.Concat(OverlayKeyBindings); .Concat(overlayKeyBindings);
public IEnumerable<KeyBinding> GlobalKeyBindings => new[] public static IEnumerable<KeyBinding> GetDefaultBindingsFor(GlobalActionCategory category)
{
switch (category)
{
case GlobalActionCategory.General:
return globalKeyBindings;
case GlobalActionCategory.Editor:
return editorKeyBindings;
case GlobalActionCategory.InGame:
return inGameKeyBindings;
case GlobalActionCategory.Replay:
return replayKeyBindings;
case GlobalActionCategory.SongSelect:
return songSelectKeyBindings;
case GlobalActionCategory.AudioControl:
return audioControlKeyBindings;
case GlobalActionCategory.Overlays:
return overlayKeyBindings;
default:
throw new ArgumentOutOfRangeException(nameof(category), category, $"Unexpected {nameof(GlobalActionCategory)}");
}
}
public static IEnumerable<GlobalAction> GetGlobalActionsFor(GlobalActionCategory category)
=> GetDefaultBindingsFor(category).Select(binding => binding.Action).Cast<GlobalAction>().Distinct();
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
private static IEnumerable<KeyBinding> globalKeyBindings => new[]
{ {
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious), new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
new KeyBinding(InputKey.Down, GlobalAction.SelectNext), new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
@ -67,7 +110,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot), new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
}; };
public IEnumerable<KeyBinding> OverlayKeyBindings => new[] private static IEnumerable<KeyBinding> overlayKeyBindings => new[]
{ {
new KeyBinding(InputKey.F8, GlobalAction.ToggleChat), new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying), new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying),
@ -77,7 +120,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications), new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications),
}; };
public IEnumerable<KeyBinding> EditorKeyBindings => new[] private static IEnumerable<KeyBinding> editorKeyBindings => new[]
{ {
new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode), new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode),
new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode), new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
@ -101,7 +144,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl), new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
}; };
public IEnumerable<KeyBinding> InGameKeyBindings => new[] private static IEnumerable<KeyBinding> inGameKeyBindings => new[]
{ {
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene), new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene), new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene),
@ -118,7 +161,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.F2, GlobalAction.ExportReplay), new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
}; };
public IEnumerable<KeyBinding> ReplayKeyBindings => new[] private static IEnumerable<KeyBinding> replayKeyBindings => new[]
{ {
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay), new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay), new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
@ -127,7 +170,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings), new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings),
}; };
public IEnumerable<KeyBinding> SongSelectKeyBindings => new[] private static IEnumerable<KeyBinding> songSelectKeyBindings => new[]
{ {
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection), new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom), new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom),
@ -136,7 +179,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods), new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods),
}; };
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[] private static IEnumerable<KeyBinding> audioControlKeyBindings => new[]
{ {
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
@ -153,10 +196,6 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay), new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay) new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
}; };
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
} }
public enum GlobalAction public enum GlobalAction
@ -365,4 +404,15 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))] [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))]
EditorToggleRotateControl, EditorToggleRotateControl,
} }
public enum GlobalActionCategory
{
General,
Editor,
InGame,
Replay,
SongSelect,
AudioControl,
Overlays
}
} }

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@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Rulesets;
using Realms; using Realms;
namespace osu.Game.Input.Bindings namespace osu.Game.Input.Bindings
@ -26,6 +28,13 @@ namespace osu.Game.Input.Bindings
set => KeyCombinationString = value.ToString(); set => KeyCombinationString = value.ToString();
} }
/// <summary>
/// The resultant action which is triggered by this binding.
/// </summary>
/// <remarks>
/// This implementation always returns an integer.
/// If wanting to get the actual enum-typed value, use <see cref="GetAction"/>.
/// </remarks>
[Ignored] [Ignored]
public object Action public object Action
{ {
@ -53,5 +62,20 @@ namespace osu.Game.Input.Bindings
private RealmKeyBinding() private RealmKeyBinding()
{ {
} }
public object GetAction(RulesetStore rulesets)
{
if (string.IsNullOrEmpty(RulesetName))
return (GlobalAction)ActionInt;
var ruleset = rulesets.GetRuleset(RulesetName);
var actionType = ruleset!.CreateInstance()
.GetDefaultKeyBindings(Variant ?? 0)
.First() // let's just assume nobody does something stupid like mix multiple types...
.Action
.GetType();
return Enum.ToObject(actionType, ActionInt);
}
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
@ -18,92 +19,19 @@ namespace osu.Game.Overlays.Settings.Sections.Input
public override LocalisableString Header => InputSettingsStrings.GlobalKeyBindingHeader; public override LocalisableString Header => InputSettingsStrings.GlobalKeyBindingHeader;
public GlobalKeyBindingsSection(GlobalActionContainer manager) [BackgroundDependencyLoader]
private void load()
{ {
Add(new DefaultBindingsSubsection(manager)); AddRange(new[]
Add(new OverlayBindingsSubsection(manager));
Add(new AudioControlKeyBindingsSubsection(manager));
Add(new SongSelectKeyBindingSubsection(manager));
Add(new InGameKeyBindingsSubsection(manager));
Add(new ReplayKeyBindingsSubsection(manager));
Add(new EditorKeyBindingsSubsection(manager));
}
private partial class DefaultBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => string.Empty;
public DefaultBindingsSubsection(GlobalActionContainer manager)
: base(null)
{ {
Defaults = manager.GlobalKeyBindings; new GlobalKeyBindingsSubsection(string.Empty, GlobalActionCategory.General),
} new GlobalKeyBindingsSubsection(InputSettingsStrings.OverlaysSection, GlobalActionCategory.Overlays),
} new GlobalKeyBindingsSubsection(InputSettingsStrings.AudioSection, GlobalActionCategory.AudioControl),
new GlobalKeyBindingsSubsection(InputSettingsStrings.SongSelectSection, GlobalActionCategory.SongSelect),
private partial class OverlayBindingsSubsection : KeyBindingsSubsection new GlobalKeyBindingsSubsection(InputSettingsStrings.InGameSection, GlobalActionCategory.InGame),
{ new GlobalKeyBindingsSubsection(InputSettingsStrings.ReplaySection, GlobalActionCategory.Replay),
protected override LocalisableString Header => InputSettingsStrings.OverlaysSection; new GlobalKeyBindingsSubsection(InputSettingsStrings.EditorSection, GlobalActionCategory.Editor),
});
public OverlayBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.OverlayKeyBindings;
}
}
private partial class SongSelectKeyBindingSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.SongSelectSection;
public SongSelectKeyBindingSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.SongSelectKeyBindings;
}
}
private partial class InGameKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.InGameSection;
public InGameKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.InGameKeyBindings;
}
}
private partial class ReplayKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.ReplaySection;
public ReplayKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.ReplayKeyBindings;
}
}
private partial class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.AudioSection;
public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.AudioControlKeyBindings;
}
}
private partial class EditorKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.EditorSection;
public EditorKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.EditorKeyBindings;
}
} }
} }
} }

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@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Database;
using osu.Game.Input.Bindings;
using Realms;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public partial class GlobalKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header { get; }
private readonly GlobalActionCategory category;
public GlobalKeyBindingsSubsection(LocalisableString header, GlobalActionCategory category)
{
Header = header;
this.category = category;
Defaults = GlobalActionContainer.GetDefaultBindingsFor(category);
}
protected override IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm)
{
var bindings = realm.All<RealmKeyBinding>()
.Where(b => b.RulesetName == null && b.Variant == null)
.Detach();
var actionsInSection = GlobalActionContainer.GetGlobalActionsFor(category).Cast<int>().ToHashSet();
return bindings.Where(kb => actionsInSection.Contains(kb.ActionInt));
}
}
}

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@ -3,7 +3,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Localisation; using osu.Game.Localisation;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -14,9 +13,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
protected override Drawable CreateHeader() => new SettingsHeader(InputSettingsStrings.KeyBindingPanelHeader, InputSettingsStrings.KeyBindingPanelDescription); protected override Drawable CreateHeader() => new SettingsHeader(InputSettingsStrings.KeyBindingPanelHeader, InputSettingsStrings.KeyBindingPanelDescription);
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(RulesetStore rulesets, GlobalActionContainer global) private void load(RulesetStore rulesets)
{ {
AddSection(new GlobalKeyBindingsSection(global)); AddSection(new GlobalKeyBindingsSection());
foreach (var ruleset in rulesets.AvailableRulesets) foreach (var ruleset in rulesets.AvailableRulesets)
AddSection(new RulesetBindingsSection(ruleset)); AddSection(new RulesetBindingsSection(ruleset));

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@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
/// <summary> /// <summary>
/// Invoked when the binding of this row is updated with a change being written. /// Invoked when the binding of this row is updated with a change being written.
/// </summary> /// </summary>
public Action<KeyBindingRow>? BindingUpdated { get; init; } public Action<KeyBindingRow>? BindingUpdated { get; set; }
/// <summary> /// <summary>
/// Whether left and right mouse button clicks should be included in the edited bindings. /// Whether left and right mouse button clicks should be included in the edited bindings.

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@ -11,9 +11,9 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Localisation; using osu.Game.Localisation;
using osuTK; using osuTK;
using Realms;
namespace osu.Game.Overlays.Settings.Sections.Input namespace osu.Game.Overlays.Settings.Sections.Input
{ {
@ -27,37 +27,26 @@ namespace osu.Game.Overlays.Settings.Sections.Input
protected IEnumerable<KeyBinding> Defaults { get; init; } = Array.Empty<KeyBinding>(); protected IEnumerable<KeyBinding> Defaults { get; init; } = Array.Empty<KeyBinding>();
public RulesetInfo? Ruleset { get; protected set; } protected KeyBindingsSubsection()
private readonly int? variant;
protected KeyBindingsSubsection(int? variant)
{ {
this.variant = variant;
FlowContent.Spacing = new Vector2(0, 3); FlowContent.Spacing = new Vector2(0, 3);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(RealmAccess realm) private void load(RealmAccess realm)
{ {
string? rulesetName = Ruleset?.ShortName; var bindings = realm.Run(r => GetKeyBindings(r).Detach());
var bindings = realm.Run(r => r.All<RealmKeyBinding>()
.Where(b => b.RulesetName == rulesetName && b.Variant == variant)
.Detach());
foreach (var defaultGroup in Defaults.GroupBy(d => d.Action)) foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
{ {
int intKey = (int)defaultGroup.Key; int intKey = (int)defaultGroup.Key;
// one row per valid action. // one row per valid action.
Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.ActionInt.Equals(intKey)).ToList()) Add(CreateKeyBindingRow(
{ defaultGroup.Key,
AllowMainMouseButtons = Ruleset != null, bindings.Where(b => b.ActionInt.Equals(intKey)).ToList(),
Defaults = defaultGroup.Select(d => d.KeyCombination), defaultGroup)
BindingUpdated = onBindingUpdated .With(row => row.BindingUpdated = onBindingUpdated));
});
} }
Add(new ResetButton Add(new ResetButton
@ -66,6 +55,15 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}); });
} }
protected abstract IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm);
protected virtual KeyBindingRow CreateKeyBindingRow(object action, IEnumerable<RealmKeyBinding> keyBindings, IEnumerable<KeyBinding> defaults)
=> new KeyBindingRow(action, keyBindings.ToList())
{
AllowMainMouseButtons = false,
Defaults = defaults.Select(d => d.KeyCombination),
};
private void onBindingUpdated(KeyBindingRow sender) private void onBindingUpdated(KeyBindingRow sender)
{ {
if (AutoAdvanceTarget) if (AutoAdvanceTarget)

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -18,7 +19,11 @@ namespace osu.Game.Overlays.Settings.Sections.Input
public RulesetBindingsSection(RulesetInfo ruleset) public RulesetBindingsSection(RulesetInfo ruleset)
{ {
this.ruleset = ruleset; this.ruleset = ruleset;
}
[BackgroundDependencyLoader]
private void load()
{
var r = ruleset.CreateInstance(); var r = ruleset.CreateInstance();
foreach (int variant in r.AvailableVariants) foreach (int variant in r.AvailableVariants)

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@ -1,8 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using Realms;
namespace osu.Game.Overlays.Settings.Sections.Input namespace osu.Game.Overlays.Settings.Sections.Input
{ {
@ -12,15 +17,33 @@ namespace osu.Game.Overlays.Settings.Sections.Input
protected override LocalisableString Header { get; } protected override LocalisableString Header { get; }
public RulesetInfo Ruleset { get; }
private readonly int variant;
public VariantBindingsSubsection(RulesetInfo ruleset, int variant) public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
: base(variant)
{ {
Ruleset = ruleset; Ruleset = ruleset;
this.variant = variant;
var rulesetInstance = ruleset.CreateInstance(); var rulesetInstance = ruleset.CreateInstance();
Header = rulesetInstance.GetVariantName(variant); Header = rulesetInstance.GetVariantName(variant);
Defaults = rulesetInstance.GetDefaultKeyBindings(variant); Defaults = rulesetInstance.GetDefaultKeyBindings(variant);
} }
protected override IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm)
{
string rulesetName = Ruleset.ShortName;
return realm.All<RealmKeyBinding>()
.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
}
protected override KeyBindingRow CreateKeyBindingRow(object action, IEnumerable<RealmKeyBinding> keyBindings, IEnumerable<KeyBinding> defaults)
=> new KeyBindingRow(action, keyBindings.ToList())
{
AllowMainMouseButtons = true,
Defaults = defaults.Select(d => d.KeyCombination),
};
} }
} }