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Fix various display issues by abstracting further
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9caed9e98a
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@ -11,6 +11,7 @@ using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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@ -57,8 +58,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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slider.AccentColour.BindValueChanged(_ =>
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{
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//will trigger on skin change.
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slider.Body.AccentColour = slider.AccentColour.Value.Opacity(0);
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slider.Body.BorderColour = slider.AccentColour.Value;
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((PlaySliderBody)slider.Body.Drawable).AccentColour = slider.AccentColour.Value.Opacity(0);
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((PlaySliderBody)slider.Body.Drawable).BorderColour = slider.AccentColour.Value;
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}, true);
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break;
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osu.Game.Skinning;
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@ -98,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public void UpdateSnakingPosition(Vector2 start, Vector2 end)
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{
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bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
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List<Vector2> curve = drawableSlider.Body.CurrentCurve;
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List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
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Position = isRepeatAtEnd ? end : start;
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@ -11,7 +11,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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@ -25,10 +24,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public DrawableSliderTail TailCircle => tailContainer.Child;
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public readonly SliderBall Ball;
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public readonly SkinnableDrawable Body;
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public SnakingSliderBody Body => (SnakingSliderBody)skinnedBody.Drawable;
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private PlaySliderBody sliderBody => (PlaySliderBody)Body.Drawable;
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private readonly SkinnableDrawable skinnedBody;
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private readonly Container<DrawableSliderHead> headContainer;
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private readonly Container<DrawableSliderTail> tailContainer;
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private readonly Container<DrawableSliderTick> tickContainer;
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@ -39,10 +38,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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[Resolved(CanBeNull = true)]
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private OsuRulesetConfigManager config { get; set; }
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public DrawableSlider(Slider s)
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: base(s)
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@ -53,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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InternalChildren = new Drawable[]
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{
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skinnedBody = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new SnakingSliderBody(), confineMode: ConfineMode.NoScaling),
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Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
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tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
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Ball = new SliderBall(s, this)
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@ -72,28 +67,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load()
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{
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config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale =>
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{
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updatePathRadius();
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Ball.Scale = new Vector2(scale.NewValue);
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});
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scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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pathVersion.BindTo(slider.Path.Version);
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pathVersion.BindValueChanged(_ => Body.Refresh());
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AccentColour.BindValueChanged(colour =>
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{
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Body.AccentColour = colour.NewValue;
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foreach (var drawableHitObject in NestedHitObjects)
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drawableHitObject.AccentColour.Value = colour.NewValue;
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}, true);
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@ -171,16 +154,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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Ball.UpdateProgress(completionProgress);
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Body.UpdateProgress(completionProgress);
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sliderBody.UpdateProgress(completionProgress);
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foreach (DrawableHitObject hitObject in NestedHitObjects)
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{
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if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
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if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody.SnakedEnd ?? 0));
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if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
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}
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Size = Body.Size;
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OriginPosition = Body.PathOffset;
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Size = sliderBody.Size;
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OriginPosition = sliderBody.PathOffset;
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if (DrawSize != Vector2.Zero)
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{
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@ -194,28 +177,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public override void OnKilled()
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{
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base.OnKilled();
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Body.RecyclePath();
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sliderBody.RecyclePath();
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}
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private float sliderPathRadius;
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protected override void ApplySkin(ISkinSource skin, bool allowFallback)
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{
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base.ApplySkin(skin, allowFallback);
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Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
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sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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updatePathRadius();
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Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
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Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
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Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
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}
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private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (userTriggered || Time.Current < slider.EndTime)
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@ -266,6 +238,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => sliderBody.ReceivePositionalInputAt(screenSpacePos);
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private class DefaultSliderBody : PlaySliderBody
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{
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}
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}
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}
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@ -0,0 +1,57 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public abstract class PlaySliderBody : SnakingSliderBody
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{
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private IBindable<float> scaleBindable;
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private IBindable<int> pathVersion;
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private IBindable<Color4> accentColour;
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[Resolved]
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private DrawableHitObject drawableObject { get; set; }
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[Resolved(CanBeNull = true)]
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private OsuRulesetConfigManager config { get; set; }
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private Slider slider;
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private float defaultPathRadius;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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slider = (Slider)drawableObject.HitObject;
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defaultPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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scaleBindable = slider.ScaleBindable.GetBoundCopy();
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scaleBindable.BindValueChanged(_ => updatePathRadius(), true);
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pathVersion = slider.Path.Version.GetBoundCopy();
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pathVersion.BindValueChanged(_ => Refresh());
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accentColour = drawableObject.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(accent => updateAccentColour(skin, accent.NewValue), true);
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config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, SnakingOut);
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BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
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BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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}
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private void updatePathRadius()
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=> PathRadius = defaultPathRadius * scaleBindable.Value;
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private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour)
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=> AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? defaultAccentColour;
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}
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}
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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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protected virtual DrawableSliderPath CreateSliderPath() => new DefaultDrawableSliderPath();
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protected class DefaultDrawableSliderPath : DrawableSliderPath
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private class DefaultDrawableSliderPath : DrawableSliderPath
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{
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private const float opacity_at_centre = 0.3f;
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private const float opacity_at_edge = 0.8f;
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@ -9,7 +9,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class LegacySliderBody : SnakingSliderBody
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public class LegacySliderBody : PlaySliderBody
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{
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protected override DrawableSliderPath CreateSliderPath() => new LegacyDrawableSliderPath();
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