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Calculate playfield scale locally
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@ -6,15 +6,11 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObjects
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public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObjects
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{
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{
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protected override Vector2 PlayfieldScale => new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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{
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foreach (var d in drawables)
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foreach (var d in drawables)
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -34,11 +35,6 @@ namespace osu.Game.Rulesets.Mods
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public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
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public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
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/// <summary>
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/// Used to allow all hitobjects to stay within the visible region.
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/// </summary>
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protected abstract Vector2 PlayfieldScale { get; }
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public void Update(Playfield playfield)
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public void Update(Playfield playfield)
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{
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{
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playfield.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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playfield.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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@ -46,7 +42,12 @@ namespace osu.Game.Rulesets.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
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{
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{
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drawableRuleset.Playfield.Scale = PlayfieldScale;
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// scale the playfield to allow all hitobjects to stay within the visible region.
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var playfieldSize = drawableRuleset.Playfield.DrawSize;
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var minSide = MathF.Min(playfieldSize.X, playfieldSize.Y);
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var maxSide = MathF.Max(playfieldSize.X, playfieldSize.Y);
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drawableRuleset.Playfield.Scale = new Vector2(minSide / maxSide);
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}
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}
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}
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}
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}
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}
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