diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs
index 8215201d43..ba9fda25e4 100644
--- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs
+++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs
@@ -84,12 +84,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
calculateCursorScale();
}
- ///
- /// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
- ///
- public static float GetScaleForCircleSize(float circleSize) =>
- 1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
-
private void calculateCursorScale()
{
float scale = userCursorScale.Value;
@@ -117,6 +111,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad);
+ ///
+ /// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
+ ///
+ public static float GetScaleForCircleSize(float circleSize) =>
+ 1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
+
private partial class DefaultCursor : OsuCursorSprite
{
public DefaultCursor()