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https://github.com/ppy/osu.git
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Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
Gray out and stop player instances who quit during multi-spectator sessions
This commit is contained in:
commit
7be825f470
@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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@ -19,6 +20,7 @@ using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Users;
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using osu.Game.Users;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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@ -78,7 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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[Test]
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public void TestGeneral()
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public void TestGeneral()
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{
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{
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int[] userIds = Enumerable.Range(0, 4).Select(i => PLAYER_1_ID + i).ToArray();
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int[] userIds = getPlayerIds(4);
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start(userIds);
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start(userIds);
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loadSpectateScreen();
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loadSpectateScreen();
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@ -314,6 +316,36 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
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AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
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}
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}
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[Test]
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public void TestPlayersLeaveWhileSpectating()
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{
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start(getPlayerIds(4));
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sendFrames(getPlayerIds(4), 300);
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loadSpectateScreen();
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for (int count = 3; count >= 0; count--)
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{
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var id = PLAYER_1_ID + count;
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end(id);
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AddUntilStep($"{id} area grayed", () => getInstance(id).Colour != Color4.White);
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AddUntilStep($"{id} score quit set", () => getLeaderboardScore(id).HasQuit.Value);
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sendFrames(getPlayerIds(count), 300);
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}
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Player player = null;
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AddStep($"get {PLAYER_1_ID} player instance", () => player = getInstance(PLAYER_1_ID).ChildrenOfType<Player>().Single());
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start(new[] { PLAYER_1_ID });
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sendFrames(PLAYER_1_ID, 300);
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AddAssert($"{PLAYER_1_ID} player instance still same", () => getInstance(PLAYER_1_ID).ChildrenOfType<Player>().Single() == player);
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AddAssert($"{PLAYER_1_ID} area still grayed", () => getInstance(PLAYER_1_ID).Colour != Color4.White);
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AddAssert($"{PLAYER_1_ID} score quit still set", () => getLeaderboardScore(PLAYER_1_ID).HasQuit.Value);
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}
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private void loadSpectateScreen(bool waitForPlayerLoad = true)
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private void loadSpectateScreen(bool waitForPlayerLoad = true)
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{
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{
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AddStep("load screen", () =>
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AddStep("load screen", () =>
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@ -333,14 +365,32 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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foreach (int id in userIds)
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foreach (int id in userIds)
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{
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{
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OnlinePlayDependencies.Client.AddUser(new User { Id = id }, true);
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var user = new MultiplayerRoomUser(id)
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{
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User = new User { Id = id },
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};
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OnlinePlayDependencies.Client.AddUser(user.User, true);
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SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
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SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
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playingUsers.Add(new MultiplayerRoomUser(id));
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playingUsers.Add(user);
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}
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}
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});
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});
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}
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}
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private void end(int userId)
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{
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AddStep($"end play for {userId}", () =>
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{
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var user = playingUsers.Single(u => u.UserID == userId);
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OnlinePlayDependencies.Client.RemoveUser(user.User.AsNonNull());
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SpectatorClient.EndPlay(userId);
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playingUsers.Remove(user);
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});
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}
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private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
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private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
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private void sendFrames(int[] userIds, int count = 10)
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private void sendFrames(int[] userIds, int count = 10)
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@ -374,5 +424,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();
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private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();
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private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
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private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
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private GameplayLeaderboardScore getLeaderboardScore(int userId) => spectatorScreen.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId);
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private int[] getPlayerIds(int count) => Enumerable.Range(PLAYER_1_ID, count).ToArray();
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}
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}
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}
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}
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@ -61,7 +61,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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playerClocks.Add(clock);
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playerClocks.Add(clock);
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}
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}
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public void RemovePlayerClock(ISpectatorPlayerClock clock) => playerClocks.Remove(clock);
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public void RemovePlayerClock(ISpectatorPlayerClock clock)
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{
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playerClocks.Remove(clock);
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clock.Stop();
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}
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protected override void Update()
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protected override void Update()
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{
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{
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Online.Spectator;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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@ -32,6 +33,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// </summary>
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/// </summary>
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public bool AllPlayersLoaded => instances.All(p => p?.PlayerLoaded == true);
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public bool AllPlayersLoaded => instances.All(p => p?.PlayerLoaded == true);
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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[Resolved]
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private SpectatorClient spectatorClient { get; set; }
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private SpectatorClient spectatorClient { get; set; }
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@ -215,6 +219,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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protected override void EndGameplay(int userId)
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protected override void EndGameplay(int userId)
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{
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{
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RemoveUser(userId);
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RemoveUser(userId);
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var instance = instances.Single(i => i.UserId == userId);
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instance.FadeColour(colours.Gray4, 400, Easing.OutQuint);
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syncManager.RemovePlayerClock(instance.GameplayClock);
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leaderboard.RemoveClock(userId);
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leaderboard.RemoveClock(userId);
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}
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}
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@ -211,7 +211,7 @@ namespace osu.Game.Screens.Play
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Beatmap.Value = gameplayState.Beatmap;
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Beatmap.Value = gameplayState.Beatmap;
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Ruleset.Value = gameplayState.Ruleset.RulesetInfo;
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Ruleset.Value = gameplayState.Ruleset.RulesetInfo;
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this.Push(new SpectatorPlayerLoader(gameplayState.Score));
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this.Push(new SpectatorPlayerLoader(gameplayState.Score, () => new SoloSpectatorPlayer(gameplayState.Score)));
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}
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}
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}
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}
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52
osu.Game/Screens/Play/SoloSpectatorPlayer.cs
Normal file
52
osu.Game/Screens/Play/SoloSpectatorPlayer.cs
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@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Online.Spectator;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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{
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public class SoloSpectatorPlayer : SpectatorPlayer
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{
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private readonly Score score;
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public SoloSpectatorPlayer(Score score, PlayerConfiguration configuration = null)
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: base(score, configuration)
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{
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this.score = score;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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SpectatorClient.OnUserBeganPlaying += userBeganPlaying;
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}
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public override bool OnExiting(IScreen next)
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{
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SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
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return base.OnExiting(next);
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}
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private void userBeganPlaying(int userId, SpectatorState state)
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{
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if (userId != score.ScoreInfo.UserID) return;
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Schedule(() =>
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{
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if (this.IsCurrentScreen()) this.Exit();
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (SpectatorClient != null)
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SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
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}
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}
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}
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@ -14,16 +14,16 @@ using osu.Game.Screens.Ranking;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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public class SpectatorPlayer : Player
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public abstract class SpectatorPlayer : Player
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{
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{
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[Resolved]
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[Resolved]
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private SpectatorClient spectatorClient { get; set; }
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protected SpectatorClient SpectatorClient { get; private set; }
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private readonly Score score;
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private readonly Score score;
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protected override bool CheckModsAllowFailure() => false; // todo: better support starting mid-way through beatmap
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protected override bool CheckModsAllowFailure() => false; // todo: better support starting mid-way through beatmap
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public SpectatorPlayer(Score score, PlayerConfiguration configuration = null)
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protected SpectatorPlayer(Score score, PlayerConfiguration configuration = null)
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: base(configuration)
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: base(configuration)
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{
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{
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this.score = score;
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this.score = score;
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@ -32,8 +32,6 @@ namespace osu.Game.Screens.Play
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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spectatorClient.OnUserBeganPlaying += userBeganPlaying;
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AddInternal(new OsuSpriteText
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AddInternal(new OsuSpriteText
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{
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{
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Text = $"Watching {score.ScoreInfo.User.Username} playing live!",
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Text = $"Watching {score.ScoreInfo.User.Username} playing live!",
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@ -50,7 +48,7 @@ namespace osu.Game.Screens.Play
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// Start gameplay along with the very first arrival frame (the latest one).
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// Start gameplay along with the very first arrival frame (the latest one).
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score.Replay.Frames.Clear();
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score.Replay.Frames.Clear();
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spectatorClient.OnNewFrames += userSentFrames;
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SpectatorClient.OnNewFrames += userSentFrames;
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}
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}
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private void userSentFrames(int userId, FrameDataBundle bundle)
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private void userSentFrames(int userId, FrameDataBundle bundle)
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@ -93,31 +91,17 @@ namespace osu.Game.Screens.Play
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(IScreen next)
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{
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{
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spectatorClient.OnUserBeganPlaying -= userBeganPlaying;
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SpectatorClient.OnNewFrames -= userSentFrames;
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spectatorClient.OnNewFrames -= userSentFrames;
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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private void userBeganPlaying(int userId, SpectatorState state)
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{
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if (userId != score.ScoreInfo.UserID) return;
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Schedule(() =>
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{
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if (this.IsCurrentScreen()) this.Exit();
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});
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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if (spectatorClient != null)
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if (SpectatorClient != null)
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{
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SpectatorClient.OnNewFrames -= userSentFrames;
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spectatorClient.OnUserBeganPlaying -= userBeganPlaying;
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spectatorClient.OnNewFrames -= userSentFrames;
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}
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}
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}
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}
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}
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}
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}
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@ -11,12 +11,7 @@ namespace osu.Game.Screens.Play
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{
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{
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public readonly ScoreInfo Score;
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public readonly ScoreInfo Score;
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public SpectatorPlayerLoader(Score score)
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public SpectatorPlayerLoader(Score score, Func<SpectatorPlayer> createPlayer)
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: this(score, () => new SpectatorPlayer(score))
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{
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}
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public SpectatorPlayerLoader(Score score, Func<Player> createPlayer)
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: base(createPlayer)
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: base(createPlayer)
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{
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{
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if (score.Replay == null)
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if (score.Replay == null)
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