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Remove weird shaking
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commit
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@ -15,7 +15,6 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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@ -190,47 +189,44 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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private OsuPasswordTextBox passwordTextbox;
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private TriangleButton joinButton;
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private ShakeContainer shakeContainer;
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private OsuSpriteText errorText;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Child = shakeContainer = new ShakeContainer
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Padding = new MarginPadding(10);
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Child = new FillFlowContainer
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{
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Margin = new MarginPadding(10),
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Spacing = new Vector2(5),
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AutoSizeAxes = Axes.Both,
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Child = new FillFlowContainer
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Spacing = new Vector2(5),
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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new FillFlowContainer
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{
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new FillFlowContainer
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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passwordTextbox = new OsuPasswordTextBox
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{
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passwordTextbox = new OsuPasswordTextBox
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{
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Width = 200,
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PlaceholderText = "password",
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},
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joinButton = new TriangleButton
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{
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Width = 80,
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Text = "Join Room",
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}
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Width = 200,
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PlaceholderText = "password",
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},
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joinButton = new TriangleButton
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{
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Width = 80,
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Text = "Join Room",
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}
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},
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errorText = new OsuSpriteText
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{
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Colour = colours.Red,
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},
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}
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}
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},
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errorText = new OsuSpriteText
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{
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Colour = colours.Red,
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},
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}
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};
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@ -243,8 +239,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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errorText.Text = error;
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errorText.FadeOutFromOne(1000, Easing.In);
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shakeContainer.Shake();
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}
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protected override void LoadComplete()
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