mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 02:32:55 +08:00
Merge pull request #25561 from peppy/menu-skin-editor-button
Add second level menu for editors
This commit is contained in:
commit
7bcb682555
@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Editing
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() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks),
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() => Is.EqualTo(1));
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
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AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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addStepClickLink("00:00:000 (1)", waitForSeek: false);
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@ -239,7 +239,7 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
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AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEdit.Invoke());
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AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEditBeatmap?.Invoke());
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AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
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AddStep("click on file", () =>
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{
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestFromSongSelectWithFilter([Values] ScorePresentType type)
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{
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
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AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
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AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq");
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@ -110,7 +110,7 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type)
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{
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
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AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
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AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
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@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestFromSongSelect([Values] ScorePresentType type)
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{
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
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AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
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var firstImport = importScore(1);
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@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
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{
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
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AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
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var firstImport = importScore(1);
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@ -67,14 +67,15 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("Enter mode", performEnterMode);
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}
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[TestCase(Key.P, true)]
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[TestCase(Key.M, true)]
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[TestCase(Key.L, true)]
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[TestCase(Key.E, false)]
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[TestCase(Key.D, false)]
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[TestCase(Key.Q, false)]
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[TestCase(Key.O, false)]
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public void TestShortcutKeys(Key key, bool entersPlay)
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[TestCase(Key.P, Key.P)]
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[TestCase(Key.M, Key.P)]
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[TestCase(Key.L, Key.P)]
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[TestCase(Key.B, Key.E)]
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[TestCase(Key.S, Key.E)]
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[TestCase(Key.D, null)]
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[TestCase(Key.Q, null)]
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[TestCase(Key.O, null)]
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public void TestShortcutKeys(Key key, Key? subMenuEnterKey)
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{
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int activationCount = -1;
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AddStep("set up action", () =>
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@ -96,8 +97,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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buttons.OnPlaylists = action;
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break;
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case Key.E:
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buttons.OnEdit = action;
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case Key.B:
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buttons.OnEditBeatmap = action;
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break;
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case Key.S:
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buttons.OnEditSkin = action;
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break;
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case Key.D:
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@ -117,10 +122,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep($"press {key}", () => InputManager.Key(key));
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AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
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if (entersPlay)
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if (subMenuEnterKey != null)
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{
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AddStep("press P", () => InputManager.Key(Key.P));
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AddAssert("state is play", () => buttons.State == ButtonSystemState.Play);
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AddStep($"press {subMenuEnterKey}", () => InputManager.Key(subMenuEnterKey.Value));
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AddAssert("state is not top menu", () => buttons.State != ButtonSystemState.TopLevel);
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}
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AddStep($"press {key}", () => InputManager.Key(key));
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@ -9,6 +9,11 @@ namespace osu.Game.Localisation
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{
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private const string prefix = @"osu.Game.Resources.Localisation.Editor";
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/// <summary>
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/// "Beatmap editor"
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/// </summary>
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public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap editor");
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/// <summary>
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/// "Waveform opacity"
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/// </summary>
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@ -1,18 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -36,29 +34,29 @@ namespace osu.Game.Screens.Menu
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{
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public partial class ButtonSystem : Container, IStateful<ButtonSystemState>, IKeyBindingHandler<GlobalAction>
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{
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public event Action<ButtonSystemState> StateChanged;
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private readonly IBindable<bool> isIdle = new BindableBool();
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public Action OnEdit;
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public Action OnExit;
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public Action OnBeatmapListing;
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public Action OnSolo;
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public Action OnSettings;
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public Action OnMultiplayer;
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public Action OnPlaylists;
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public const float BUTTON_WIDTH = 140f;
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public const float WEDGE_WIDTH = 20;
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[CanBeNull]
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private OsuLogo logo;
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public event Action<ButtonSystemState>? StateChanged;
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public Action? OnEditBeatmap;
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public Action? OnEditSkin;
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public Action? OnExit;
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public Action? OnBeatmapListing;
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public Action? OnSolo;
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public Action? OnSettings;
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public Action? OnMultiplayer;
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public Action? OnPlaylists;
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private readonly IBindable<bool> isIdle = new BindableBool();
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private OsuLogo? logo;
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/// <summary>
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/// Assign the <see cref="OsuLogo"/> that this ButtonSystem should manage the position of.
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/// </summary>
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/// <param name="logo">The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem.</param>
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public void SetOsuLogo(OsuLogo logo)
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public void SetOsuLogo(OsuLogo? logo)
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{
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this.logo = logo;
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@ -84,9 +82,10 @@ namespace osu.Game.Screens.Menu
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private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>();
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private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>();
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private readonly List<MainMenuButton> buttonsEdit = new List<MainMenuButton>();
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private Sample sampleBackToLogo;
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private Sample sampleLogoSwoosh;
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private Sample? sampleBackToLogo;
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private Sample? sampleLogoSwoosh;
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private readonly LogoTrackingContainer logoTrackingContainer;
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@ -108,7 +107,8 @@ namespace osu.Game.Screens.Menu
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backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
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-WEDGE_WIDTH)
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{
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VisibleState = ButtonSystemState.Play,
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VisibleStateMin = ButtonSystemState.Play,
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VisibleStateMax = ButtonSystemState.Edit,
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},
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logoTrackingContainer.LogoFacade.With(d => d.Scale = new Vector2(0.74f))
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});
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@ -116,31 +116,36 @@ namespace osu.Game.Screens.Menu
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buttonArea.Flow.CentreTarget = logoTrackingContainer.LogoFacade;
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}
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[Resolved(CanBeNull = true)]
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private OsuGame game { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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private IAPIProvider api { get; set; }
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private OsuGame? game { get; set; }
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[Resolved(CanBeNull = true)]
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private LoginOverlay loginOverlay { get; set; }
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[Resolved]
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private LoginOverlay? loginOverlay { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host)
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{
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
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buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", HexaconsIcons.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
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buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", HexaconsIcons.Editor, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
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buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E));
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
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if (host.CanExit)
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buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
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buttonArea.AddRange(buttonsPlay);
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buttonArea.AddRange(buttonsEdit);
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buttonArea.AddRange(buttonsTopLevel);
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buttonArea.ForEach(b =>
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@ -270,6 +275,7 @@ namespace osu.Game.Screens.Menu
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return true;
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case ButtonSystemState.Edit:
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case ButtonSystemState.Play:
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StopSamplePlayback();
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backButton.TriggerClick();
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@ -328,6 +334,8 @@ namespace osu.Game.Screens.Menu
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Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
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buttonArea.FinishTransforms(true);
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using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0))
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{
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buttonArea.ButtonSystemState = state;
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@ -340,7 +348,7 @@ namespace osu.Game.Screens.Menu
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}
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}
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private ScheduledDelegate logoDelayedAction;
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private ScheduledDelegate? logoDelayedAction;
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private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial)
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{
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@ -414,6 +422,7 @@ namespace osu.Game.Screens.Menu
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Initial,
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TopLevel,
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Play,
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Edit,
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EnteringMode,
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}
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}
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@ -25,6 +25,7 @@ using osu.Game.Input.Bindings;
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using osu.Game.IO;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.SkinEditor;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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@ -93,6 +94,9 @@ namespace osu.Game.Screens.Menu
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private Sample reappearSampleSwoosh;
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[Resolved(canBeNull: true)]
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private SkinEditorOverlay skinEditor { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics, AudioManager audio)
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{
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@ -120,11 +124,15 @@ namespace osu.Game.Screens.Menu
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{
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Buttons = new ButtonSystem
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{
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OnEdit = delegate
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OnEditBeatmap = () =>
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{
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Beatmap.SetDefault();
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this.Push(new EditorLoader());
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},
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OnEditSkin = () =>
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{
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skinEditor?.Show();
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},
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OnSolo = loadSoloSongSelect,
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OnMultiplayer = () => this.Push(new Multiplayer()),
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OnPlaylists = () => this.Push(new Playlists()),
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using osu.Framework;
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@ -33,7 +31,7 @@ namespace osu.Game.Screens.Menu
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/// </summary>
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public partial class MainMenuButton : BeatSyncedContainer, IStateful<ButtonState>
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{
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public event Action<ButtonState> StateChanged;
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public event Action<ButtonState>? StateChanged;
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public readonly Key[] TriggerKeys;
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@ -44,18 +42,28 @@ namespace osu.Game.Screens.Menu
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private readonly string sampleName;
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/// <summary>
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/// The menu state for which we are visible for.
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/// The menu state for which we are visible for (assuming only one).
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/// </summary>
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public ButtonSystemState VisibleState = ButtonSystemState.TopLevel;
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public ButtonSystemState VisibleState
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{
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set
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{
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VisibleStateMin = value;
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VisibleStateMax = value;
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}
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}
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private readonly Action clickAction;
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private Sample sampleClick;
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private Sample sampleHover;
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private SampleChannel sampleChannel;
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public ButtonSystemState VisibleStateMin = ButtonSystemState.TopLevel;
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public ButtonSystemState VisibleStateMax = ButtonSystemState.TopLevel;
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private readonly Action? clickAction;
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private Sample? sampleClick;
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private Sample? sampleHover;
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private SampleChannel? sampleChannel;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
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public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, params Key[] triggerKeys)
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public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, float extraWidth = 0, params Key[] triggerKeys)
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{
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this.sampleName = sampleName;
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this.clickAction = clickAction;
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@ -315,9 +323,9 @@ namespace osu.Game.Screens.Menu
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break;
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default:
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if (value == VisibleState)
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if (value <= VisibleStateMax && value >= VisibleStateMin)
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State = ButtonState.Expanded;
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else if (value < VisibleState)
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else if (value < VisibleStateMin)
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State = ButtonState.Contracted;
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else
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State = ButtonState.Exploded;
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