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Merge pull request #25561 from peppy/menu-skin-editor-button

Add second level menu for editors
This commit is contained in:
Dan Balasescu 2023-11-24 18:36:28 +09:00 committed by GitHub
commit 7bcb682555
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 97 additions and 62 deletions

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@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Editing
() => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks), () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks),
() => Is.EqualTo(1)); () => Is.EqualTo(1));
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke()); AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
addStepClickLink("00:00:000 (1)", waitForSeek: false); addStepClickLink("00:00:000 (1)", waitForSeek: false);

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@ -239,7 +239,7 @@ namespace osu.Game.Tests.Visual.Navigation
{ {
AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null); AddUntilStep("wait for dialog overlay", () => Game.ChildrenOfType<DialogOverlay>().SingleOrDefault() != null);
AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEdit.Invoke()); AddStep("open editor", () => Game.ChildrenOfType<ButtonSystem>().Single().OnEditBeatmap?.Invoke());
AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded); AddUntilStep("wait for editor", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
AddStep("click on file", () => AddStep("click on file", () =>
{ {

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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestFromSongSelectWithFilter([Values] ScorePresentType type) public void TestFromSongSelectWithFilter([Values] ScorePresentType type)
{ {
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke()); AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq"); AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq");
@ -110,7 +110,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type) public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type)
{ {
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke()); AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false)); AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestFromSongSelect([Values] ScorePresentType type) public void TestFromSongSelect([Values] ScorePresentType type)
{ {
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke()); AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
var firstImport = importScore(1); var firstImport = importScore(1);
@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type) public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
{ {
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke()); AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo?.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
var firstImport = importScore(1); var firstImport = importScore(1);

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@ -67,14 +67,15 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("Enter mode", performEnterMode); AddStep("Enter mode", performEnterMode);
} }
[TestCase(Key.P, true)] [TestCase(Key.P, Key.P)]
[TestCase(Key.M, true)] [TestCase(Key.M, Key.P)]
[TestCase(Key.L, true)] [TestCase(Key.L, Key.P)]
[TestCase(Key.E, false)] [TestCase(Key.B, Key.E)]
[TestCase(Key.D, false)] [TestCase(Key.S, Key.E)]
[TestCase(Key.Q, false)] [TestCase(Key.D, null)]
[TestCase(Key.O, false)] [TestCase(Key.Q, null)]
public void TestShortcutKeys(Key key, bool entersPlay) [TestCase(Key.O, null)]
public void TestShortcutKeys(Key key, Key? subMenuEnterKey)
{ {
int activationCount = -1; int activationCount = -1;
AddStep("set up action", () => AddStep("set up action", () =>
@ -96,8 +97,12 @@ namespace osu.Game.Tests.Visual.UserInterface
buttons.OnPlaylists = action; buttons.OnPlaylists = action;
break; break;
case Key.E: case Key.B:
buttons.OnEdit = action; buttons.OnEditBeatmap = action;
break;
case Key.S:
buttons.OnEditSkin = action;
break; break;
case Key.D: case Key.D:
@ -117,10 +122,10 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep($"press {key}", () => InputManager.Key(key)); AddStep($"press {key}", () => InputManager.Key(key));
AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel); AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
if (entersPlay) if (subMenuEnterKey != null)
{ {
AddStep("press P", () => InputManager.Key(Key.P)); AddStep($"press {subMenuEnterKey}", () => InputManager.Key(subMenuEnterKey.Value));
AddAssert("state is play", () => buttons.State == ButtonSystemState.Play); AddAssert("state is not top menu", () => buttons.State != ButtonSystemState.TopLevel);
} }
AddStep($"press {key}", () => InputManager.Key(key)); AddStep($"press {key}", () => InputManager.Key(key));

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@ -9,6 +9,11 @@ namespace osu.Game.Localisation
{ {
private const string prefix = @"osu.Game.Resources.Localisation.Editor"; private const string prefix = @"osu.Game.Resources.Localisation.Editor";
/// <summary>
/// "Beatmap editor"
/// </summary>
public static LocalisableString BeatmapEditor => new TranslatableString(getKey(@"beatmap_editor"), @"Beatmap editor");
/// <summary> /// <summary>
/// "Waveform opacity" /// "Waveform opacity"
/// </summary> /// </summary>

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@ -1,18 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -36,29 +34,29 @@ namespace osu.Game.Screens.Menu
{ {
public partial class ButtonSystem : Container, IStateful<ButtonSystemState>, IKeyBindingHandler<GlobalAction> public partial class ButtonSystem : Container, IStateful<ButtonSystemState>, IKeyBindingHandler<GlobalAction>
{ {
public event Action<ButtonSystemState> StateChanged;
private readonly IBindable<bool> isIdle = new BindableBool();
public Action OnEdit;
public Action OnExit;
public Action OnBeatmapListing;
public Action OnSolo;
public Action OnSettings;
public Action OnMultiplayer;
public Action OnPlaylists;
public const float BUTTON_WIDTH = 140f; public const float BUTTON_WIDTH = 140f;
public const float WEDGE_WIDTH = 20; public const float WEDGE_WIDTH = 20;
[CanBeNull] public event Action<ButtonSystemState>? StateChanged;
private OsuLogo logo;
public Action? OnEditBeatmap;
public Action? OnEditSkin;
public Action? OnExit;
public Action? OnBeatmapListing;
public Action? OnSolo;
public Action? OnSettings;
public Action? OnMultiplayer;
public Action? OnPlaylists;
private readonly IBindable<bool> isIdle = new BindableBool();
private OsuLogo? logo;
/// <summary> /// <summary>
/// Assign the <see cref="OsuLogo"/> that this ButtonSystem should manage the position of. /// Assign the <see cref="OsuLogo"/> that this ButtonSystem should manage the position of.
/// </summary> /// </summary>
/// <param name="logo">The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem.</param> /// <param name="logo">The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem.</param>
public void SetOsuLogo(OsuLogo logo) public void SetOsuLogo(OsuLogo? logo)
{ {
this.logo = logo; this.logo = logo;
@ -84,9 +82,10 @@ namespace osu.Game.Screens.Menu
private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>(); private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>();
private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>(); private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>();
private readonly List<MainMenuButton> buttonsEdit = new List<MainMenuButton>();
private Sample sampleBackToLogo; private Sample? sampleBackToLogo;
private Sample sampleLogoSwoosh; private Sample? sampleLogoSwoosh;
private readonly LogoTrackingContainer logoTrackingContainer; private readonly LogoTrackingContainer logoTrackingContainer;
@ -108,7 +107,8 @@ namespace osu.Game.Screens.Menu
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
-WEDGE_WIDTH) -WEDGE_WIDTH)
{ {
VisibleState = ButtonSystemState.Play, VisibleStateMin = ButtonSystemState.Play,
VisibleStateMax = ButtonSystemState.Edit,
}, },
logoTrackingContainer.LogoFacade.With(d => d.Scale = new Vector2(0.74f)) logoTrackingContainer.LogoFacade.With(d => d.Scale = new Vector2(0.74f))
}); });
@ -116,31 +116,36 @@ namespace osu.Game.Screens.Menu
buttonArea.Flow.CentreTarget = logoTrackingContainer.LogoFacade; buttonArea.Flow.CentreTarget = logoTrackingContainer.LogoFacade;
} }
[Resolved(CanBeNull = true)] [Resolved]
private OsuGame game { get; set; } private IAPIProvider api { get; set; } = null!;
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private OsuGame? game { get; set; }
[Resolved(CanBeNull = true)] [Resolved]
private LoginOverlay loginOverlay { get; set; } private LoginOverlay? loginOverlay { get; set; }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader]
private void load(AudioManager audio, IdleTracker idleTracker, GameHost host) private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host)
{ {
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M)); buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", HexaconsIcons.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B));
buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", HexaconsIcons.Editor, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-default-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
if (host.CanExit) if (host.CanExit)
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
buttonArea.AddRange(buttonsPlay); buttonArea.AddRange(buttonsPlay);
buttonArea.AddRange(buttonsEdit);
buttonArea.AddRange(buttonsTopLevel); buttonArea.AddRange(buttonsTopLevel);
buttonArea.ForEach(b => buttonArea.ForEach(b =>
@ -270,6 +275,7 @@ namespace osu.Game.Screens.Menu
return true; return true;
case ButtonSystemState.Edit:
case ButtonSystemState.Play: case ButtonSystemState.Play:
StopSamplePlayback(); StopSamplePlayback();
backButton.TriggerClick(); backButton.TriggerClick();
@ -328,6 +334,8 @@ namespace osu.Game.Screens.Menu
Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}"); Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
buttonArea.FinishTransforms(true);
using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0)) using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0))
{ {
buttonArea.ButtonSystemState = state; buttonArea.ButtonSystemState = state;
@ -340,7 +348,7 @@ namespace osu.Game.Screens.Menu
} }
} }
private ScheduledDelegate logoDelayedAction; private ScheduledDelegate? logoDelayedAction;
private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial) private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial)
{ {
@ -414,6 +422,7 @@ namespace osu.Game.Screens.Menu
Initial, Initial,
TopLevel, TopLevel,
Play, Play,
Edit,
EnteringMode, EnteringMode,
} }
} }

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@ -25,6 +25,7 @@ using osu.Game.Input.Bindings;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
@ -93,6 +94,9 @@ namespace osu.Game.Screens.Menu
private Sample reappearSampleSwoosh; private Sample reappearSampleSwoosh;
[Resolved(canBeNull: true)]
private SkinEditorOverlay skinEditor { get; set; }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics, AudioManager audio) private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics, AudioManager audio)
{ {
@ -120,11 +124,15 @@ namespace osu.Game.Screens.Menu
{ {
Buttons = new ButtonSystem Buttons = new ButtonSystem
{ {
OnEdit = delegate OnEditBeatmap = () =>
{ {
Beatmap.SetDefault(); Beatmap.SetDefault();
this.Push(new EditorLoader()); this.Push(new EditorLoader());
}, },
OnEditSkin = () =>
{
skinEditor?.Show();
},
OnSolo = loadSoloSongSelect, OnSolo = loadSoloSongSelect,
OnMultiplayer = () => this.Push(new Multiplayer()), OnMultiplayer = () => this.Push(new Multiplayer()),
OnPlaylists = () => this.Push(new Playlists()), OnPlaylists = () => this.Push(new Playlists()),

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework; using osu.Framework;
@ -33,7 +31,7 @@ namespace osu.Game.Screens.Menu
/// </summary> /// </summary>
public partial class MainMenuButton : BeatSyncedContainer, IStateful<ButtonState> public partial class MainMenuButton : BeatSyncedContainer, IStateful<ButtonState>
{ {
public event Action<ButtonState> StateChanged; public event Action<ButtonState>? StateChanged;
public readonly Key[] TriggerKeys; public readonly Key[] TriggerKeys;
@ -44,18 +42,28 @@ namespace osu.Game.Screens.Menu
private readonly string sampleName; private readonly string sampleName;
/// <summary> /// <summary>
/// The menu state for which we are visible for. /// The menu state for which we are visible for (assuming only one).
/// </summary> /// </summary>
public ButtonSystemState VisibleState = ButtonSystemState.TopLevel; public ButtonSystemState VisibleState
{
set
{
VisibleStateMin = value;
VisibleStateMax = value;
}
}
private readonly Action clickAction; public ButtonSystemState VisibleStateMin = ButtonSystemState.TopLevel;
private Sample sampleClick; public ButtonSystemState VisibleStateMax = ButtonSystemState.TopLevel;
private Sample sampleHover;
private SampleChannel sampleChannel; private readonly Action? clickAction;
private Sample? sampleClick;
private Sample? sampleHover;
private SampleChannel? sampleChannel;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, params Key[] triggerKeys) public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, float extraWidth = 0, params Key[] triggerKeys)
{ {
this.sampleName = sampleName; this.sampleName = sampleName;
this.clickAction = clickAction; this.clickAction = clickAction;
@ -315,9 +323,9 @@ namespace osu.Game.Screens.Menu
break; break;
default: default:
if (value == VisibleState) if (value <= VisibleStateMax && value >= VisibleStateMin)
State = ButtonState.Expanded; State = ButtonState.Expanded;
else if (value < VisibleState) else if (value < VisibleStateMin)
State = ButtonState.Contracted; State = ButtonState.Contracted;
else else
State = ButtonState.Exploded; State = ButtonState.Exploded;