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Basic kiai flash implementation
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@ -35,6 +35,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Origin = Anchor.Centre,
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Texture = textures.Get(@"Gameplay/osu/disc"),
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},
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new KiaiFlash
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{
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RelativeSizeAxes = Axes.Both,
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},
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new TrianglesPiece
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{
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RelativeSizeAxes = Axes.Both,
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40
osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/KiaiFlash.cs
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40
osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/KiaiFlash.cs
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@ -0,0 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class KiaiFlash : BeatSyncedContainer
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{
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public Drawable FlashComponent { get; set; }
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public KiaiFlash()
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{
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Blending = BlendingParameters.Additive;
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Child = FlashComponent = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(1f),
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Alpha = 0f,
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};
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}
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protected new double EarlyActivationMilliseconds = 80;
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protected override void OnNewBeat(int beatIndex, Game.Beatmaps.ControlPoints.TimingControlPoint timingPoint, Game.Beatmaps.ControlPoints.EffectControlPoint effectPoint, Framework.Audio.Track.TrackAmplitudes amplitudes)
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{
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if (effectPoint.KiaiMode)
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{
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FlashComponent
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.FadeTo(0.25f, EarlyActivationMilliseconds, Easing.OutQuint)
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.Then()
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.FadeOut(timingPoint.BeatLength - 80, Easing.OutSine);
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}
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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@ -44,6 +45,17 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new KiaiFlash
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.921875f),
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Masking = true,
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CornerRadius = Size.X / 2,
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CornerExponent = 2,
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},
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hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
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{
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Font = OsuFont.Numeric.With(size: 40),
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