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Fix nullability (thanks bdach for patch)
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -17,9 +15,9 @@ namespace osu.Game.Skinning
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{
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public class MaxDimensionLimitedTextureLoaderStore : IResourceStore<TextureUpload>
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{
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private readonly IResourceStore<TextureUpload> textureStore;
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private readonly IResourceStore<TextureUpload>? textureStore;
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public MaxDimensionLimitedTextureLoaderStore(IResourceStore<TextureUpload> textureStore)
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public MaxDimensionLimitedTextureLoaderStore(IResourceStore<TextureUpload>? textureStore)
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{
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this.textureStore = textureStore;
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}
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@ -60,10 +58,12 @@ namespace osu.Game.Skinning
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return textureUpload;
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}
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public Task<TextureUpload> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => textureStore?.GetAsync(name, cancellationToken);
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// TODO: remove null-forgiving operator below after texture stores are NRT-annotated framework-side
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public Task<TextureUpload> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken())
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=> textureStore?.GetAsync(name, cancellationToken) ?? Task.FromResult<TextureUpload>(null!);
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public Stream GetStream(string name) => textureStore?.GetStream(name) ?? default;
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public Stream? GetStream(string name) => textureStore?.GetStream(name);
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public IEnumerable<string> GetAvailableResources() => textureStore?.GetAvailableResources();
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public IEnumerable<string> GetAvailableResources() => textureStore?.GetAvailableResources() ?? Array.Empty<string>();
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}
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}
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