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Merge pull request #3222 from smoogipoo/fix-rewinding
Fix hitobject results not rewinding
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commit
7bb22ce2b9
@ -147,17 +147,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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/// </summary>
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public void PlaySamples() => Samples?.Play();
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public void PlaySamples() => Samples?.Play();
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private double lastUpdateTime;
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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if (Result != null && lastUpdateTime > Time.Current)
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if (Result != null && Result.HasResult)
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{
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{
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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if (Result.TimeOffset + endTime < Time.Current)
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if (Result.TimeOffset + endTime > Time.Current)
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{
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{
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OnRevertResult?.Invoke(this, Result);
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OnRevertResult?.Invoke(this, Result);
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@ -165,8 +163,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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State.Value = ArmedState.Idle;
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State.Value = ArmedState.Idle;
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}
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}
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}
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}
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lastUpdateTime = Time.Current;
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}
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}
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protected override void UpdateAfterChildren()
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protected override void UpdateAfterChildren()
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