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Consolidate layout, wording and ordering with VisualSettings
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7cdb823c87
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@ -49,19 +49,19 @@ namespace osu.Game.Overlays.Settings.Sections
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},
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},
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new SettingsCheckbox
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new SettingsCheckbox
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{
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{
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LabelText = "Use beatmap skins",
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LabelText = "Adjust gameplay cursor size based on current beatmap",
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Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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new SettingsCheckbox
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{
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LabelText = "Beatmap skins",
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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},
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},
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new SettingsCheckbox
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new SettingsCheckbox
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{
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{
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LabelText = "Use beatmap hitsounds",
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LabelText = "Beatmap hitsounds",
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
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},
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},
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new SettingsCheckbox
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{
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LabelText = "Adjust gameplay cursor size based on current beatmap",
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Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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};
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};
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skins.ItemAdded += itemAdded;
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skins.ItemAdded += itemAdded;
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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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},
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},
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showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
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showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
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beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
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beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
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beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" }
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beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
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};
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};
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}
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}
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