diff --git a/osu.Game.Rulesets.Mania/UI/ManiaColumnGroup.cs b/osu.Game.Rulesets.Mania/UI/ManiaColumnGroup.cs index 952deef6e8..1e88b240b5 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaColumnGroup.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaColumnGroup.cs @@ -49,12 +49,11 @@ namespace osu.Game.Rulesets.Mania.UI private readonly Container judgements; private readonly Container topLevelContainer; - public Container TopLevelContainer => topLevelContainer; private List normalColumnColours = new List(); private Color4 specialColumnColour; - public int ColumnCount { get; protected set; } + public readonly int ColumnCount; public ManiaColumnGroup(int columnCount) : base(Axes.Y) diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index e9b5b835ef..a5c5979057 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI /// /// list mania column group /// - private FillFlowContainer listColumnGroup; + private readonly FillFlowContainer listColumnGroup; /// /// Whether this playfield should be inverted. This flips everything inside the playfield.