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Fix storyboard not showing when user dim is disabled (#5638)
Fix storyboard not showing when user dim is disabled Co-authored-by: Dean Herbert <pe@ppy.sh>
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commit
7b8e8123f1
@ -119,14 +119,14 @@ namespace osu.Game.Tests.Visual.Background
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{
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performFullSetup();
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createFakeStoryboard();
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AddStep("Storyboard Enabled", () =>
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AddStep("Enable Storyboard", () =>
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{
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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});
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waitForDim();
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AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
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AddStep("Storyboard Disabled", () =>
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AddStep("Disable Storyboard", () =>
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{
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player.ReplacesBackground.Value = false;
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player.StoryboardEnabled.Value = false;
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@ -149,22 +149,44 @@ namespace osu.Game.Tests.Visual.Background
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}
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/// <summary>
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/// Check if the <see cref="UserDimContainer"/> is properly accepting user-defined visual changes at all.
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
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/// </summary>
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[Test]
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public void DisableUserDimTest()
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public void DisableUserDimBackgroundTest()
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{
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performFullSetup();
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
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AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
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waitForDim();
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AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
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AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
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AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
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waitForDim();
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AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
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}
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/// <summary>
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/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
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/// </summary>
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[Test]
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public void DisableUserDimStoryboardTest()
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{
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performFullSetup();
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createFakeStoryboard();
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AddStep("Enable Storyboard", () =>
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{
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player.ReplacesBackground.Value = true;
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player.StoryboardEnabled.Value = true;
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});
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AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
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AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
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waitForDim();
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AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
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AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
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waitForDim();
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AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
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}
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/// <summary>
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/// Check if the visual settings container retains dim and blur when pausing
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/// </summary>
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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.Containers
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{
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@ -36,6 +35,8 @@ namespace osu.Game.Graphics.Containers
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protected Bindable<bool> ShowStoryboard { get; private set; }
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protected double DimLevel => EnableUserDim.Value ? UserDimLevel.Value : 0;
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protected override Container<Drawable> Content => dimContent;
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private Container dimContent { get; }
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@ -78,8 +79,8 @@ namespace osu.Game.Graphics.Containers
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{
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ContentDisplayed = ShowDimContent;
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dimContent.FadeTo((ContentDisplayed) ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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dimContent.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)UserDimLevel.Value) : Color4.White, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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dimContent.FadeTo(ContentDisplayed ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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dimContent.FadeColour(OsuColour.Gray(1 - (float)DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint);
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}
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}
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}
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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
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base.LoadComplete();
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}
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protected override bool ShowDimContent => ShowStoryboard.Value && UserDimLevel.Value < 1;
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protected override bool ShowDimContent => ShowStoryboard.Value && DimLevel < 1;
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private void initializeStoryboard(bool async)
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{
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