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Add circular button file
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using System;
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namespace osu.Game.Screens.Edit.Screens.Setup.Components
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{
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public class OsuSetupCircularButton : Container, IHasAccentColour
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{
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private readonly Box fill;
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private readonly OsuSpriteText label;
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public const float DEFAULT_LABEL_TEXT_SIZE = 14;
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public const float SIZE_X = 125;
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public const float SIZE_Y = 30;
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public event Action ButtonClicked;
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private bool disabled;
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public bool Disabled
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{
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get => disabled;
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set
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{
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disabled = value;
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fadeColour();
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}
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}
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private Color4 defaultColour;
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public Color4 DefaultColour
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{
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get => defaultColour;
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set
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{
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defaultColour = value;
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fadeColour();
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}
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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fill.Colour = value;
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}
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}
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private string labelText;
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public string LabelText
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{
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get => labelText;
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set
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{
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labelText = value;
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label.Text = value;
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}
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}
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public OsuSetupCircularButton()
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{
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Size = new Vector2(SIZE_X, SIZE_Y);
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CornerRadius = 15;
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Masking = true;
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Children = new Drawable[]
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{
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fill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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},
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label = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Color4.White,
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TextSize = DEFAULT_LABEL_TEXT_SIZE,
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Text = LabelText,
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Font = @"Exo2.0-Bold",
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}
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};
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}
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protected override void LoadComplete()
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{
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FadeEdgeEffectTo(0);
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}
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protected override bool OnClick(InputState state)
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{
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// Effect to indicate the button has been clicked
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if (!disabled)
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ButtonClicked?.Invoke();
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return base.OnClick(state);
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}
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protected override bool OnHover(InputState state)
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{
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fadeColour();
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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fadeColour();
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base.OnHoverLost(state);
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}
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private void fadeColour()
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{
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if (!disabled)
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{
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this.FadeAccent(defaultColour.Lighten(IsHovered ? 0.3f : 0), 500, Easing.OutQuint);
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this.FadeTo(1, 500, Easing.OutQuint);
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}
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else
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this.FadeTo(0.3f, 500, Easing.OutQuint);
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}
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}
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}
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