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Localise some music action toasts

This commit is contained in:
Joseph Madamba 2021-10-10 19:36:50 -07:00
parent 545cfc7bf1
commit 7b37b15976

View File

@ -6,9 +6,11 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Overlays.OSD; using osu.Game.Overlays.OSD;
namespace osu.Game.Overlays.Music namespace osu.Game.Overlays.Music
@ -43,7 +45,7 @@ namespace osu.Game.Overlays.Music
return true; return true;
case GlobalAction.MusicNext: case GlobalAction.MusicNext:
musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast("Next track", e.Action))); musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast(GlobalActionKeyBindingStrings.MusicNext, e.Action)));
return true; return true;
@ -57,7 +59,7 @@ namespace osu.Game.Overlays.Music
break; break;
case PreviousTrackResult.Previous: case PreviousTrackResult.Previous:
onScreenDisplay?.Display(new MusicActionToast("Previous track", e.Action)); onScreenDisplay?.Display(new MusicActionToast(GlobalActionKeyBindingStrings.MusicPrev, e.Action));
break; break;
} }
}); });
@ -76,7 +78,7 @@ namespace osu.Game.Overlays.Music
{ {
private readonly GlobalAction action; private readonly GlobalAction action;
public MusicActionToast(string value, GlobalAction action) public MusicActionToast(LocalisableString value, GlobalAction action)
: base("Music Playback", value, string.Empty) : base("Music Playback", value, string.Empty)
{ {
this.action = action; this.action = action;