mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:52:55 +08:00
Fix results screen changing applied colour to background on exit
The general rule is that screens should only apply colours and the likes on enter / resume, and leave the outwards transition to whatever screen is coming next.
This commit is contained in:
parent
258d05d1e0
commit
7b0c5e9d32
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
@ -257,7 +258,7 @@ namespace osu.Game.Screens.Ranking
|
|||||||
ApplyToBackground(b =>
|
ApplyToBackground(b =>
|
||||||
{
|
{
|
||||||
b.BlurAmount.Value = BACKGROUND_BLUR;
|
b.BlurAmount.Value = BACKGROUND_BLUR;
|
||||||
b.FadeTo(0.5f, 250);
|
b.FadeColour(OsuColour.Gray(0.5f), 250);
|
||||||
});
|
});
|
||||||
|
|
||||||
bottomPanel.FadeTo(1, 250);
|
bottomPanel.FadeTo(1, 250);
|
||||||
@ -265,7 +266,6 @@ namespace osu.Game.Screens.Ranking
|
|||||||
|
|
||||||
public override bool OnExiting(IScreen next)
|
public override bool OnExiting(IScreen next)
|
||||||
{
|
{
|
||||||
ApplyToBackground(b => b.FadeTo(1, 250));
|
|
||||||
|
|
||||||
return base.OnExiting(next);
|
return base.OnExiting(next);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user