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Fix results screen changing applied colour to background on exit
The general rule is that screens should only apply colours and the likes on enter / resume, and leave the outwards transition to whatever screen is coming next.
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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@ -257,7 +258,7 @@ namespace osu.Game.Screens.Ranking
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ApplyToBackground(b =>
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ApplyToBackground(b =>
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{
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{
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b.BlurAmount.Value = BACKGROUND_BLUR;
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b.BlurAmount.Value = BACKGROUND_BLUR;
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b.FadeTo(0.5f, 250);
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b.FadeColour(OsuColour.Gray(0.5f), 250);
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});
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});
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bottomPanel.FadeTo(1, 250);
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bottomPanel.FadeTo(1, 250);
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@ -265,7 +266,6 @@ namespace osu.Game.Screens.Ranking
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(IScreen next)
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{
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{
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ApplyToBackground(b => b.FadeTo(1, 250));
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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