mirror of
https://github.com/ppy/osu.git
synced 2025-01-27 14:12:56 +08:00
Merge branch 'master' into hide-resume-overlay
This commit is contained in:
commit
7afdcb9383
11
.github/workflows/ci.yml
vendored
11
.github/workflows/ci.yml
vendored
@ -121,21 +121,12 @@ jobs:
|
|||||||
|
|
||||||
build-only-ios:
|
build-only-ios:
|
||||||
name: Build only (iOS)
|
name: Build only (iOS)
|
||||||
# change to macos-latest once GitHub finishes migrating all repositories to macOS 12.
|
runs-on: macos-latest
|
||||||
runs-on: macos-12
|
|
||||||
timeout-minutes: 60
|
timeout-minutes: 60
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v2
|
uses: actions/checkout@v2
|
||||||
|
|
||||||
# see https://github.com/actions/runner-images/issues/6771#issuecomment-1354713617
|
|
||||||
# remove once all workflow VMs use Xcode 14.1
|
|
||||||
- name: Set Xcode Version
|
|
||||||
shell: bash
|
|
||||||
run: |
|
|
||||||
sudo xcode-select -s "/Applications/Xcode_14.1.app"
|
|
||||||
echo "MD_APPLE_SDK_ROOT=/Applications/Xcode_14.1.app" >> $GITHUB_ENV
|
|
||||||
|
|
||||||
- name: Install .NET 6.0.x
|
- name: Install .NET 6.0.x
|
||||||
uses: actions/setup-dotnet@v1
|
uses: actions/setup-dotnet@v1
|
||||||
with:
|
with:
|
||||||
|
@ -17,7 +17,7 @@
|
|||||||
<EmbeddedResource Include="Resources\**\*.*" />
|
<EmbeddedResource Include="Resources\**\*.*" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Code Analysis">
|
<ItemGroup Label="Code Analysis">
|
||||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
|
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.4" PrivateAssets="All" />
|
||||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Code Analysis">
|
<PropertyGroup Label="Code Analysis">
|
||||||
|
6
Gemfile
6
Gemfile
@ -1,6 +0,0 @@
|
|||||||
source "https://rubygems.org"
|
|
||||||
|
|
||||||
gem "fastlane"
|
|
||||||
|
|
||||||
plugins_path = File.join(File.dirname(__FILE__), 'fastlane', 'Pluginfile')
|
|
||||||
eval_gemfile(plugins_path) if File.exist?(plugins_path)
|
|
234
Gemfile.lock
234
Gemfile.lock
@ -1,234 +0,0 @@
|
|||||||
GEM
|
|
||||||
remote: https://rubygems.org/
|
|
||||||
specs:
|
|
||||||
CFPropertyList (3.0.5)
|
|
||||||
rexml
|
|
||||||
addressable (2.8.1)
|
|
||||||
public_suffix (>= 2.0.2, < 6.0)
|
|
||||||
artifactory (3.0.15)
|
|
||||||
atomos (0.1.3)
|
|
||||||
aws-eventstream (1.2.0)
|
|
||||||
aws-partitions (1.653.0)
|
|
||||||
aws-sdk-core (3.166.0)
|
|
||||||
aws-eventstream (~> 1, >= 1.0.2)
|
|
||||||
aws-partitions (~> 1, >= 1.651.0)
|
|
||||||
aws-sigv4 (~> 1.5)
|
|
||||||
jmespath (~> 1, >= 1.6.1)
|
|
||||||
aws-sdk-kms (1.59.0)
|
|
||||||
aws-sdk-core (~> 3, >= 3.165.0)
|
|
||||||
aws-sigv4 (~> 1.1)
|
|
||||||
aws-sdk-s3 (1.117.1)
|
|
||||||
aws-sdk-core (~> 3, >= 3.165.0)
|
|
||||||
aws-sdk-kms (~> 1)
|
|
||||||
aws-sigv4 (~> 1.4)
|
|
||||||
aws-sigv4 (1.5.2)
|
|
||||||
aws-eventstream (~> 1, >= 1.0.2)
|
|
||||||
babosa (1.0.4)
|
|
||||||
claide (1.1.0)
|
|
||||||
colored (1.2)
|
|
||||||
colored2 (3.1.2)
|
|
||||||
commander (4.6.0)
|
|
||||||
highline (~> 2.0.0)
|
|
||||||
declarative (0.0.20)
|
|
||||||
digest-crc (0.6.4)
|
|
||||||
rake (>= 12.0.0, < 14.0.0)
|
|
||||||
domain_name (0.5.20190701)
|
|
||||||
unf (>= 0.0.5, < 1.0.0)
|
|
||||||
dotenv (2.8.1)
|
|
||||||
emoji_regex (3.2.3)
|
|
||||||
excon (0.93.1)
|
|
||||||
faraday (1.10.2)
|
|
||||||
faraday-em_http (~> 1.0)
|
|
||||||
faraday-em_synchrony (~> 1.0)
|
|
||||||
faraday-excon (~> 1.1)
|
|
||||||
faraday-httpclient (~> 1.0)
|
|
||||||
faraday-multipart (~> 1.0)
|
|
||||||
faraday-net_http (~> 1.0)
|
|
||||||
faraday-net_http_persistent (~> 1.0)
|
|
||||||
faraday-patron (~> 1.0)
|
|
||||||
faraday-rack (~> 1.0)
|
|
||||||
faraday-retry (~> 1.0)
|
|
||||||
ruby2_keywords (>= 0.0.4)
|
|
||||||
faraday-cookie_jar (0.0.7)
|
|
||||||
faraday (>= 0.8.0)
|
|
||||||
http-cookie (~> 1.0.0)
|
|
||||||
faraday-em_http (1.0.0)
|
|
||||||
faraday-em_synchrony (1.0.0)
|
|
||||||
faraday-excon (1.1.0)
|
|
||||||
faraday-httpclient (1.0.1)
|
|
||||||
faraday-multipart (1.0.4)
|
|
||||||
multipart-post (~> 2)
|
|
||||||
faraday-net_http (1.0.1)
|
|
||||||
faraday-net_http_persistent (1.2.0)
|
|
||||||
faraday-patron (1.0.0)
|
|
||||||
faraday-rack (1.0.0)
|
|
||||||
faraday-retry (1.0.3)
|
|
||||||
faraday_middleware (1.2.0)
|
|
||||||
faraday (~> 1.0)
|
|
||||||
fastimage (2.2.6)
|
|
||||||
fastlane (2.210.1)
|
|
||||||
CFPropertyList (>= 2.3, < 4.0.0)
|
|
||||||
addressable (>= 2.8, < 3.0.0)
|
|
||||||
artifactory (~> 3.0)
|
|
||||||
aws-sdk-s3 (~> 1.0)
|
|
||||||
babosa (>= 1.0.3, < 2.0.0)
|
|
||||||
bundler (>= 1.12.0, < 3.0.0)
|
|
||||||
colored
|
|
||||||
commander (~> 4.6)
|
|
||||||
dotenv (>= 2.1.1, < 3.0.0)
|
|
||||||
emoji_regex (>= 0.1, < 4.0)
|
|
||||||
excon (>= 0.71.0, < 1.0.0)
|
|
||||||
faraday (~> 1.0)
|
|
||||||
faraday-cookie_jar (~> 0.0.6)
|
|
||||||
faraday_middleware (~> 1.0)
|
|
||||||
fastimage (>= 2.1.0, < 3.0.0)
|
|
||||||
gh_inspector (>= 1.1.2, < 2.0.0)
|
|
||||||
google-apis-androidpublisher_v3 (~> 0.3)
|
|
||||||
google-apis-playcustomapp_v1 (~> 0.1)
|
|
||||||
google-cloud-storage (~> 1.31)
|
|
||||||
highline (~> 2.0)
|
|
||||||
json (< 3.0.0)
|
|
||||||
jwt (>= 2.1.0, < 3)
|
|
||||||
mini_magick (>= 4.9.4, < 5.0.0)
|
|
||||||
multipart-post (~> 2.0.0)
|
|
||||||
naturally (~> 2.2)
|
|
||||||
optparse (~> 0.1.1)
|
|
||||||
plist (>= 3.1.0, < 4.0.0)
|
|
||||||
rubyzip (>= 2.0.0, < 3.0.0)
|
|
||||||
security (= 0.1.3)
|
|
||||||
simctl (~> 1.6.3)
|
|
||||||
terminal-notifier (>= 2.0.0, < 3.0.0)
|
|
||||||
terminal-table (>= 1.4.5, < 2.0.0)
|
|
||||||
tty-screen (>= 0.6.3, < 1.0.0)
|
|
||||||
tty-spinner (>= 0.8.0, < 1.0.0)
|
|
||||||
word_wrap (~> 1.0.0)
|
|
||||||
xcodeproj (>= 1.13.0, < 2.0.0)
|
|
||||||
xcpretty (~> 0.3.0)
|
|
||||||
xcpretty-travis-formatter (>= 0.0.3)
|
|
||||||
fastlane-plugin-clean_testflight_testers (0.3.0)
|
|
||||||
fastlane-plugin-souyuz (0.11.1)
|
|
||||||
souyuz (= 0.11.1)
|
|
||||||
fastlane-plugin-xamarin (0.6.3)
|
|
||||||
gh_inspector (1.1.3)
|
|
||||||
google-apis-androidpublisher_v3 (0.29.0)
|
|
||||||
google-apis-core (>= 0.9.0, < 2.a)
|
|
||||||
google-apis-core (0.9.1)
|
|
||||||
addressable (~> 2.5, >= 2.5.1)
|
|
||||||
googleauth (>= 0.16.2, < 2.a)
|
|
||||||
httpclient (>= 2.8.1, < 3.a)
|
|
||||||
mini_mime (~> 1.0)
|
|
||||||
representable (~> 3.0)
|
|
||||||
retriable (>= 2.0, < 4.a)
|
|
||||||
rexml
|
|
||||||
webrick
|
|
||||||
google-apis-iamcredentials_v1 (0.15.0)
|
|
||||||
google-apis-core (>= 0.9.0, < 2.a)
|
|
||||||
google-apis-playcustomapp_v1 (0.12.0)
|
|
||||||
google-apis-core (>= 0.9.1, < 2.a)
|
|
||||||
google-apis-storage_v1 (0.19.0)
|
|
||||||
google-apis-core (>= 0.9.0, < 2.a)
|
|
||||||
google-cloud-core (1.6.0)
|
|
||||||
google-cloud-env (~> 1.0)
|
|
||||||
google-cloud-errors (~> 1.0)
|
|
||||||
google-cloud-env (1.6.0)
|
|
||||||
faraday (>= 0.17.3, < 3.0)
|
|
||||||
google-cloud-errors (1.3.0)
|
|
||||||
google-cloud-storage (1.43.0)
|
|
||||||
addressable (~> 2.8)
|
|
||||||
digest-crc (~> 0.4)
|
|
||||||
google-apis-iamcredentials_v1 (~> 0.1)
|
|
||||||
google-apis-storage_v1 (~> 0.19.0)
|
|
||||||
google-cloud-core (~> 1.6)
|
|
||||||
googleauth (>= 0.16.2, < 2.a)
|
|
||||||
mini_mime (~> 1.0)
|
|
||||||
googleauth (1.3.0)
|
|
||||||
faraday (>= 0.17.3, < 3.a)
|
|
||||||
jwt (>= 1.4, < 3.0)
|
|
||||||
memoist (~> 0.16)
|
|
||||||
multi_json (~> 1.11)
|
|
||||||
os (>= 0.9, < 2.0)
|
|
||||||
signet (>= 0.16, < 2.a)
|
|
||||||
highline (2.0.3)
|
|
||||||
http-cookie (1.0.5)
|
|
||||||
domain_name (~> 0.5)
|
|
||||||
httpclient (2.8.3)
|
|
||||||
jmespath (1.6.1)
|
|
||||||
json (2.6.2)
|
|
||||||
jwt (2.5.0)
|
|
||||||
memoist (0.16.2)
|
|
||||||
mini_magick (4.11.0)
|
|
||||||
mini_mime (1.1.2)
|
|
||||||
mini_portile2 (2.8.0)
|
|
||||||
multi_json (1.15.0)
|
|
||||||
multipart-post (2.0.0)
|
|
||||||
nanaimo (0.3.0)
|
|
||||||
naturally (2.2.1)
|
|
||||||
nokogiri (1.13.9)
|
|
||||||
mini_portile2 (~> 2.8.0)
|
|
||||||
racc (~> 1.4)
|
|
||||||
optparse (0.1.1)
|
|
||||||
os (1.1.4)
|
|
||||||
plist (3.6.0)
|
|
||||||
public_suffix (5.0.0)
|
|
||||||
racc (1.6.0)
|
|
||||||
rake (13.0.6)
|
|
||||||
representable (3.2.0)
|
|
||||||
declarative (< 0.1.0)
|
|
||||||
trailblazer-option (>= 0.1.1, < 0.2.0)
|
|
||||||
uber (< 0.2.0)
|
|
||||||
retriable (3.1.2)
|
|
||||||
rexml (3.2.5)
|
|
||||||
rouge (2.0.7)
|
|
||||||
ruby2_keywords (0.0.5)
|
|
||||||
rubyzip (2.3.2)
|
|
||||||
security (0.1.3)
|
|
||||||
signet (0.17.0)
|
|
||||||
addressable (~> 2.8)
|
|
||||||
faraday (>= 0.17.5, < 3.a)
|
|
||||||
jwt (>= 1.5, < 3.0)
|
|
||||||
multi_json (~> 1.10)
|
|
||||||
simctl (1.6.8)
|
|
||||||
CFPropertyList
|
|
||||||
naturally
|
|
||||||
souyuz (0.11.1)
|
|
||||||
fastlane (>= 2.182.0)
|
|
||||||
highline (~> 2.0)
|
|
||||||
nokogiri (~> 1.7)
|
|
||||||
terminal-notifier (2.0.0)
|
|
||||||
terminal-table (1.8.0)
|
|
||||||
unicode-display_width (~> 1.1, >= 1.1.1)
|
|
||||||
trailblazer-option (0.1.2)
|
|
||||||
tty-cursor (0.7.1)
|
|
||||||
tty-screen (0.8.1)
|
|
||||||
tty-spinner (0.9.3)
|
|
||||||
tty-cursor (~> 0.7)
|
|
||||||
uber (0.1.0)
|
|
||||||
unf (0.1.4)
|
|
||||||
unf_ext
|
|
||||||
unf_ext (0.0.8.2)
|
|
||||||
unicode-display_width (1.8.0)
|
|
||||||
webrick (1.7.0)
|
|
||||||
word_wrap (1.0.0)
|
|
||||||
xcodeproj (1.22.0)
|
|
||||||
CFPropertyList (>= 2.3.3, < 4.0)
|
|
||||||
atomos (~> 0.1.3)
|
|
||||||
claide (>= 1.0.2, < 2.0)
|
|
||||||
colored2 (~> 3.1)
|
|
||||||
nanaimo (~> 0.3.0)
|
|
||||||
rexml (~> 3.2.4)
|
|
||||||
xcpretty (0.3.0)
|
|
||||||
rouge (~> 2.0.7)
|
|
||||||
xcpretty-travis-formatter (1.0.1)
|
|
||||||
xcpretty (~> 0.2, >= 0.0.7)
|
|
||||||
|
|
||||||
PLATFORMS
|
|
||||||
ruby
|
|
||||||
|
|
||||||
DEPENDENCIES
|
|
||||||
fastlane
|
|
||||||
fastlane-plugin-clean_testflight_testers
|
|
||||||
fastlane-plugin-souyuz
|
|
||||||
fastlane-plugin-xamarin
|
|
||||||
|
|
||||||
BUNDLED WITH
|
|
||||||
2.0.1
|
|
@ -9,9 +9,9 @@
|
|||||||
<GenerateProgramFile>false</GenerateProgramFile>
|
<GenerateProgramFile>false</GenerateProgramFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />
|
||||||
|
@ -9,9 +9,9 @@
|
|||||||
<GenerateProgramFile>false</GenerateProgramFile>
|
<GenerateProgramFile>false</GenerateProgramFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||||
|
@ -9,9 +9,9 @@
|
|||||||
<GenerateProgramFile>false</GenerateProgramFile>
|
<GenerateProgramFile>false</GenerateProgramFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />
|
||||||
|
@ -9,9 +9,9 @@
|
|||||||
<GenerateProgramFile>false</GenerateProgramFile>
|
<GenerateProgramFile>false</GenerateProgramFile>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />
|
||||||
|
@ -1,2 +0,0 @@
|
|||||||
app_identifier("sh.ppy.osulazer") # The bundle identifier of your app
|
|
||||||
apple_id("apple-dev@ppy.sh") # Your Apple email address
|
|
@ -1,147 +0,0 @@
|
|||||||
update_fastlane
|
|
||||||
|
|
||||||
platform :android do
|
|
||||||
desc 'Deploy to play store'
|
|
||||||
lane :beta do |options|
|
|
||||||
|
|
||||||
update_version(
|
|
||||||
version: options[:version],
|
|
||||||
build: options[:build],
|
|
||||||
)
|
|
||||||
|
|
||||||
build(options)
|
|
||||||
|
|
||||||
supply(
|
|
||||||
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
|
|
||||||
package_name: 'sh.ppy.osulazer',
|
|
||||||
track: 'alpha', # upload to alpha, we can promote it later
|
|
||||||
json_key: options[:json_key],
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
desc 'Deploy to github release'
|
|
||||||
lane :build_github do |options|
|
|
||||||
|
|
||||||
update_version(
|
|
||||||
version: options[:version],
|
|
||||||
build: options[:build],
|
|
||||||
)
|
|
||||||
|
|
||||||
build(options)
|
|
||||||
|
|
||||||
client = HTTPClient.new
|
|
||||||
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
|
|
||||||
changelog.gsub!('$BUILD_ID', options[:build])
|
|
||||||
|
|
||||||
set_github_release(
|
|
||||||
repository_name: "ppy/osu",
|
|
||||||
api_token: ENV["GITHUB_TOKEN"],
|
|
||||||
name: options[:build],
|
|
||||||
tag_name: options[:build],
|
|
||||||
is_draft: true,
|
|
||||||
description: changelog,
|
|
||||||
commitish: "master",
|
|
||||||
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
|
|
||||||
)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
desc 'Compile the project'
|
|
||||||
lane :build do |options|
|
|
||||||
nuget_restore(project_path: 'osu.Android/osu.Android.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
|
|
||||||
|
|
||||||
souyuz(
|
|
||||||
build_configuration: 'Release',
|
|
||||||
solution_path: 'osu.sln',
|
|
||||||
platform: "android",
|
|
||||||
output_path: "osu.Android/bin/Release/",
|
|
||||||
keystore_path: options[:keystore_path],
|
|
||||||
keystore_alias: options[:keystore_alias],
|
|
||||||
keystore_password: ENV["KEYSTORE_PASSWORD"]
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
lane :update_version do |options|
|
|
||||||
|
|
||||||
split = options[:build].split('.')
|
|
||||||
split[1] = split[1].to_s.rjust(4, '0')
|
|
||||||
android_build = split.join('')
|
|
||||||
|
|
||||||
app_version(
|
|
||||||
solution_path: 'osu.sln',
|
|
||||||
version: options[:version],
|
|
||||||
build: android_build,
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
platform :ios do
|
|
||||||
desc 'Deploy to testflight'
|
|
||||||
lane :beta do |options|
|
|
||||||
update_version(options)
|
|
||||||
|
|
||||||
provision(
|
|
||||||
type: 'appstore'
|
|
||||||
)
|
|
||||||
|
|
||||||
build(
|
|
||||||
build_configuration: 'Release',
|
|
||||||
build_platform: 'iPhone'
|
|
||||||
)
|
|
||||||
|
|
||||||
client = HTTPClient.new
|
|
||||||
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/ab89c29dcc0dce95f39eb218e8fad197/raw'
|
|
||||||
changelog.gsub!('$BUILD_ID', options[:build])
|
|
||||||
|
|
||||||
pilot(
|
|
||||||
wait_processing_interval: 900,
|
|
||||||
changelog: changelog,
|
|
||||||
groups: ['osu! supporters', 'public'],
|
|
||||||
distribute_external: true,
|
|
||||||
ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa'
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
desc 'Compile the project'
|
|
||||||
lane :build do
|
|
||||||
nuget_restore(project_path: 'osu.iOS/osu.iOS.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game/osu.Game.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj')
|
|
||||||
nuget_restore(project_path: 'osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj')
|
|
||||||
|
|
||||||
souyuz(
|
|
||||||
platform: "ios",
|
|
||||||
plist_path: "osu.iOS/Info.plist"
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
desc 'Install provisioning profiles using match'
|
|
||||||
lane :provision do |options|
|
|
||||||
if Helper.is_ci?
|
|
||||||
options[:readonly] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
match(options)
|
|
||||||
end
|
|
||||||
|
|
||||||
lane :update_version do |options|
|
|
||||||
options[:plist_path] = 'osu.iOS/Info.plist'
|
|
||||||
app_version(options)
|
|
||||||
end
|
|
||||||
|
|
||||||
lane :testflight_prune_dry do
|
|
||||||
clean_testflight_testers(days_of_inactivity:30, dry_run: true)
|
|
||||||
end
|
|
||||||
|
|
||||||
lane :testflight_prune do
|
|
||||||
clean_testflight_testers(days_of_inactivity: 30)
|
|
||||||
end
|
|
||||||
end
|
|
@ -1 +0,0 @@
|
|||||||
git_url('https://github.com/peppy/apple-certificates')
|
|
@ -1,7 +0,0 @@
|
|||||||
# Autogenerated by fastlane
|
|
||||||
#
|
|
||||||
# Ensure this file is checked in to source control!
|
|
||||||
|
|
||||||
gem 'fastlane-plugin-clean_testflight_testers'
|
|
||||||
gem 'fastlane-plugin-souyuz'
|
|
||||||
gem 'fastlane-plugin-xamarin'
|
|
@ -1,109 +0,0 @@
|
|||||||
fastlane documentation
|
|
||||||
----
|
|
||||||
|
|
||||||
# Installation
|
|
||||||
|
|
||||||
Make sure you have the latest version of the Xcode command line tools installed:
|
|
||||||
|
|
||||||
```sh
|
|
||||||
xcode-select --install
|
|
||||||
```
|
|
||||||
|
|
||||||
For _fastlane_ installation instructions, see [Installing _fastlane_](https://docs.fastlane.tools/#installing-fastlane)
|
|
||||||
|
|
||||||
# Available Actions
|
|
||||||
|
|
||||||
## Android
|
|
||||||
|
|
||||||
### android beta
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane android beta
|
|
||||||
```
|
|
||||||
|
|
||||||
Deploy to play store
|
|
||||||
|
|
||||||
### android build_github
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane android build_github
|
|
||||||
```
|
|
||||||
|
|
||||||
Deploy to github release
|
|
||||||
|
|
||||||
### android build
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane android build
|
|
||||||
```
|
|
||||||
|
|
||||||
Compile the project
|
|
||||||
|
|
||||||
### android update_version
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane android update_version
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
----
|
|
||||||
|
|
||||||
|
|
||||||
## iOS
|
|
||||||
|
|
||||||
### ios beta
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios beta
|
|
||||||
```
|
|
||||||
|
|
||||||
Deploy to testflight
|
|
||||||
|
|
||||||
### ios build
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios build
|
|
||||||
```
|
|
||||||
|
|
||||||
Compile the project
|
|
||||||
|
|
||||||
### ios provision
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios provision
|
|
||||||
```
|
|
||||||
|
|
||||||
Install provisioning profiles using match
|
|
||||||
|
|
||||||
### ios update_version
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios update_version
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
### ios testflight_prune_dry
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios testflight_prune_dry
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
### ios testflight_prune
|
|
||||||
|
|
||||||
```sh
|
|
||||||
[bundle exec] fastlane ios testflight_prune
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
----
|
|
||||||
|
|
||||||
This README.md is auto-generated and will be re-generated every time [_fastlane_](https://fastlane.tools) is run.
|
|
||||||
|
|
||||||
More information about _fastlane_ can be found on [fastlane.tools](https://fastlane.tools).
|
|
||||||
|
|
||||||
The documentation of _fastlane_ can be found on [docs.fastlane.tools](https://docs.fastlane.tools).
|
|
@ -10,7 +10,7 @@
|
|||||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.120.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.131.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||||
|
63
osu.Android/AndroidImportTask.cs
Normal file
63
osu.Android/AndroidImportTask.cs
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Android.Content;
|
||||||
|
using Android.Net;
|
||||||
|
using Android.Provider;
|
||||||
|
using osu.Game.Database;
|
||||||
|
|
||||||
|
namespace osu.Android
|
||||||
|
{
|
||||||
|
public class AndroidImportTask : ImportTask
|
||||||
|
{
|
||||||
|
private readonly ContentResolver contentResolver;
|
||||||
|
|
||||||
|
private readonly Uri uri;
|
||||||
|
|
||||||
|
private AndroidImportTask(Stream stream, string filename, ContentResolver contentResolver, Uri uri)
|
||||||
|
: base(stream, filename)
|
||||||
|
{
|
||||||
|
this.contentResolver = contentResolver;
|
||||||
|
this.uri = uri;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DeleteFile()
|
||||||
|
{
|
||||||
|
contentResolver.Delete(uri, null, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static async Task<AndroidImportTask?> Create(ContentResolver contentResolver, Uri uri)
|
||||||
|
{
|
||||||
|
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
||||||
|
// (dates back to API 1).
|
||||||
|
|
||||||
|
var cursor = contentResolver.Query(uri, null, null, null, null);
|
||||||
|
|
||||||
|
if (cursor == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (!cursor.MoveToFirst())
|
||||||
|
return null;
|
||||||
|
|
||||||
|
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
|
||||||
|
string filename = cursor.GetString(filenameColumn) ?? uri.Path ?? string.Empty;
|
||||||
|
|
||||||
|
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
||||||
|
// OpenInputStream() seems to not necessarily be.
|
||||||
|
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
||||||
|
var copy = new MemoryStream();
|
||||||
|
|
||||||
|
using (var stream = contentResolver.OpenInputStream(uri))
|
||||||
|
{
|
||||||
|
if (stream == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
await stream.CopyToAsync(copy).ConfigureAwait(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new AndroidImportTask(copy, filename, contentResolver, uri);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,7 +5,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -14,7 +13,6 @@ using Android.Content;
|
|||||||
using Android.Content.PM;
|
using Android.Content.PM;
|
||||||
using Android.Graphics;
|
using Android.Graphics;
|
||||||
using Android.OS;
|
using Android.OS;
|
||||||
using Android.Provider;
|
|
||||||
using Android.Views;
|
using Android.Views;
|
||||||
using osu.Framework.Android;
|
using osu.Framework.Android;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
@ -131,28 +129,14 @@ namespace osu.Android
|
|||||||
|
|
||||||
await Task.WhenAll(uris.Select(async uri =>
|
await Task.WhenAll(uris.Select(async uri =>
|
||||||
{
|
{
|
||||||
// there are more performant overloads of this method, but this one is the most backwards-compatible
|
var task = await AndroidImportTask.Create(ContentResolver!, uri).ConfigureAwait(false);
|
||||||
// (dates back to API 1).
|
|
||||||
var cursor = ContentResolver?.Query(uri, null, null, null, null);
|
|
||||||
|
|
||||||
if (cursor == null)
|
if (task != null)
|
||||||
return;
|
|
||||||
|
|
||||||
cursor.MoveToFirst();
|
|
||||||
|
|
||||||
int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
|
|
||||||
string filename = cursor.GetString(filenameColumn);
|
|
||||||
|
|
||||||
// SharpCompress requires archive streams to be seekable, which the stream opened by
|
|
||||||
// OpenInputStream() seems to not necessarily be.
|
|
||||||
// copy to an arbitrary-access memory stream to be able to proceed with the import.
|
|
||||||
var copy = new MemoryStream();
|
|
||||||
using (var stream = ContentResolver.OpenInputStream(uri))
|
|
||||||
await stream.CopyToAsync(copy).ConfigureAwait(false);
|
|
||||||
|
|
||||||
lock (tasks)
|
|
||||||
{
|
{
|
||||||
tasks.Add(new ImportTask(copy, filename));
|
lock (tasks)
|
||||||
|
{
|
||||||
|
tasks.Add(task);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
})).ConfigureAwait(false);
|
})).ConfigureAwait(false);
|
||||||
|
|
||||||
|
@ -98,7 +98,7 @@ namespace osu.Desktop
|
|||||||
|
|
||||||
if (status.Value is UserStatusOnline && activity.Value != null)
|
if (status.Value is UserStatusOnline && activity.Value != null)
|
||||||
{
|
{
|
||||||
presence.State = truncate(activity.Value.Status);
|
presence.State = truncate(activity.Value.GetStatus(privacyMode.Value == DiscordRichPresenceMode.Limited));
|
||||||
presence.Details = truncate(getDetails(activity.Value));
|
presence.Details = truncate(getDetails(activity.Value));
|
||||||
|
|
||||||
if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0)
|
if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0)
|
||||||
@ -169,7 +169,7 @@ namespace osu.Desktop
|
|||||||
case UserActivity.InGame game:
|
case UserActivity.InGame game:
|
||||||
return game.BeatmapInfo;
|
return game.BeatmapInfo;
|
||||||
|
|
||||||
case UserActivity.Editing edit:
|
case UserActivity.EditingBeatmap edit:
|
||||||
return edit.BeatmapInfo;
|
return edit.BeatmapInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -183,9 +183,12 @@ namespace osu.Desktop
|
|||||||
case UserActivity.InGame game:
|
case UserActivity.InGame game:
|
||||||
return game.BeatmapInfo.ToString() ?? string.Empty;
|
return game.BeatmapInfo.ToString() ?? string.Empty;
|
||||||
|
|
||||||
case UserActivity.Editing edit:
|
case UserActivity.EditingBeatmap edit:
|
||||||
return edit.BeatmapInfo.ToString() ?? string.Empty;
|
return edit.BeatmapInfo.ToString() ?? string.Empty;
|
||||||
|
|
||||||
|
case UserActivity.WatchingReplay watching:
|
||||||
|
return watching.BeatmapInfo.ToString();
|
||||||
|
|
||||||
case UserActivity.InLobby lobby:
|
case UserActivity.InLobby lobby:
|
||||||
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
|
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
|
||||||
}
|
}
|
||||||
|
@ -29,6 +29,7 @@ namespace osu.Desktop
|
|||||||
internal partial class OsuGameDesktop : OsuGame
|
internal partial class OsuGameDesktop : OsuGame
|
||||||
{
|
{
|
||||||
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
|
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
|
||||||
|
private ArchiveImportIPCChannel? archiveImportIPCChannel;
|
||||||
|
|
||||||
public OsuGameDesktop(string[]? args = null)
|
public OsuGameDesktop(string[]? args = null)
|
||||||
: base(args)
|
: base(args)
|
||||||
@ -123,6 +124,7 @@ namespace osu.Desktop
|
|||||||
LoadComponentAsync(new ElevatedPrivilegesChecker(), Add);
|
LoadComponentAsync(new ElevatedPrivilegesChecker(), Add);
|
||||||
|
|
||||||
osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this);
|
osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this);
|
||||||
|
archiveImportIPCChannel = new ArchiveImportIPCChannel(Host, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void SetHost(GameHost host)
|
public override void SetHost(GameHost host)
|
||||||
@ -181,6 +183,7 @@ namespace osu.Desktop
|
|||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
osuSchemeLinkIPCChannel?.Dispose();
|
osuSchemeLinkIPCChannel?.Dispose();
|
||||||
|
archiveImportIPCChannel?.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class SDL2BatteryInfo : BatteryInfo
|
private class SDL2BatteryInfo : BatteryInfo
|
||||||
|
@ -26,8 +26,8 @@
|
|||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
|
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
|
||||||
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
|
||||||
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
|
<PackageReference Include="System.IO.Packaging" Version="7.0.0" />
|
||||||
<PackageReference Include="DiscordRichPresence" Version="1.1.1.14" />
|
<PackageReference Include="DiscordRichPresence" Version="1.1.3.18" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Resources">
|
<ItemGroup Label="Resources">
|
||||||
<EmbeddedResource Include="lazer.ico" />
|
<EmbeddedResource Include="lazer.ico" />
|
||||||
|
@ -7,9 +7,9 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
|
<PackageReference Include="BenchmarkDotNet" Version="0.13.4" />
|
||||||
<PackageReference Include="nunit" Version="3.13.3" />
|
<PackageReference Include="nunit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<Import Project="..\osu.TestProject.props" />
|
<Import Project="..\osu.TestProject.props" />
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
|
@ -113,6 +113,7 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
|
new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
|
||||||
new CatchModHidden(),
|
new CatchModHidden(),
|
||||||
new CatchModFlashlight(),
|
new CatchModFlashlight(),
|
||||||
|
new ModAccuracyChallenge(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Conversion:
|
case ModType.Conversion:
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -32,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
|||||||
switch (targetComponent.Lookup)
|
switch (targetComponent.Lookup)
|
||||||
{
|
{
|
||||||
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
|
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
|
||||||
var components = base.GetDrawableComponent(lookup) as SkinnableTargetComponentsContainer;
|
var components = base.GetDrawableComponent(lookup) as Container;
|
||||||
|
|
||||||
if (providesComboCounter && components != null)
|
if (providesComboCounter && components != null)
|
||||||
{
|
{
|
||||||
|
Binary file not shown.
After Width: | Height: | Size: 99 KiB |
@ -14,4 +14,6 @@ Hit200: mania/hit200@2x
|
|||||||
Hit300: mania/hit300@2x
|
Hit300: mania/hit300@2x
|
||||||
Hit300g: mania/hit300g@2x
|
Hit300g: mania/hit300g@2x
|
||||||
StageLeft: mania/stage-left
|
StageLeft: mania/stage-left
|
||||||
StageRight: mania/stage-right
|
StageRight: mania/stage-right
|
||||||
|
NoteImage0L: LongNoteTailWang
|
||||||
|
NoteImage1L: LongNoteTailWang
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<Import Project="..\osu.TestProject.props" />
|
<Import Project="..\osu.TestProject.props" />
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
|
@ -245,6 +245,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
|
new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
|
||||||
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
|
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
|
||||||
new ManiaModFlashlight(),
|
new ManiaModFlashlight(),
|
||||||
|
new ModAccuracyChallenge(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Conversion:
|
case ModType.Conversion:
|
||||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private partial class ManiaScrollSlider : OsuSliderBar<double>
|
private partial class ManiaScrollSlider : RoundedSliderBar<double>
|
||||||
{
|
{
|
||||||
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip(Current.Value, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value));
|
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip(Current.Value, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value));
|
||||||
}
|
}
|
||||||
|
@ -69,8 +69,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private double? releaseTime;
|
private double? releaseTime;
|
||||||
|
|
||||||
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
|
||||||
|
|
||||||
public DrawableHoldNote()
|
public DrawableHoldNote()
|
||||||
: this(null)
|
: this(null)
|
||||||
{
|
{
|
||||||
@ -376,7 +374,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
protected override void OnFree()
|
protected override void OnFree()
|
||||||
{
|
{
|
||||||
slidingSample.Samples = null;
|
slidingSample.ClearSamples();
|
||||||
base.OnFree();
|
base.OnFree();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,13 +15,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class DrawableHoldNoteTail : DrawableNote
|
public partial class DrawableHoldNoteTail : DrawableNote
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Lenience of release hit windows. This is to make cases where the hold note release
|
|
||||||
/// is timed alongside presses of other hit objects less awkward.
|
|
||||||
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
|
||||||
/// </summary>
|
|
||||||
private const double release_window_lenience = 1.5;
|
|
||||||
|
|
||||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
|
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
|
||||||
|
|
||||||
protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
|
protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
|
||||||
@ -40,14 +33,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
public void UpdateResult() => base.UpdateResult(true);
|
public void UpdateResult() => base.UpdateResult(true);
|
||||||
|
|
||||||
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
|
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
Debug.Assert(HitObject.HitWindows != null);
|
Debug.Assert(HitObject.HitWindows != null);
|
||||||
|
|
||||||
// Factor in the release lenience
|
// Factor in the release lenience
|
||||||
timeOffset /= release_window_lenience;
|
timeOffset /= TailNote.RELEASE_WINDOW_LENIENCE;
|
||||||
|
|
||||||
if (!userTriggered)
|
if (!userTriggered)
|
||||||
{
|
{
|
||||||
|
@ -81,6 +81,8 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public TailNote Tail { get; private set; }
|
public TailNote Tail { get; private set; }
|
||||||
|
|
||||||
|
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The time between ticks of this hold.
|
/// The time between ticks of this hold.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -10,6 +10,15 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
{
|
{
|
||||||
public class TailNote : Note
|
public class TailNote : Note
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Lenience of release hit windows. This is to make cases where the hold note release
|
||||||
|
/// is timed alongside presses of other hit objects less awkward.
|
||||||
|
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
|
||||||
|
/// </summary>
|
||||||
|
public const double RELEASE_WINDOW_LENIENCE = 1.5;
|
||||||
|
|
||||||
public override Judgement CreateJudgement() => new ManiaJudgement();
|
public override Judgement CreateJudgement() => new ManiaJudgement();
|
||||||
|
|
||||||
|
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,11 +5,11 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||||
@ -19,8 +19,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
|
|
||||||
private readonly Box colouredBox;
|
private readonly Box shadeBackground;
|
||||||
private readonly Box shadow;
|
private readonly Box shadeForeground;
|
||||||
|
|
||||||
public ArgonHoldNoteTailPiece()
|
public ArgonHoldNoteTailPiece()
|
||||||
{
|
{
|
||||||
@ -32,32 +32,25 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
shadow = new Box
|
shadeBackground = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
|
||||||
Origin = Anchor.BottomLeft,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Height = 0.82f,
|
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
|
||||||
Masking = true,
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||||
|
Masking = true,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
colouredBox = new Box
|
shadeForeground = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
}
|
},
|
||||||
}
|
},
|
||||||
},
|
|
||||||
new Circle
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = ArgonNotePiece.CORNER_RADIUS * 2,
|
|
||||||
Anchor = Anchor.BottomLeft,
|
|
||||||
Origin = Anchor.BottomLeft,
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -77,19 +70,13 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
|
|
||||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||||
{
|
{
|
||||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
|
||||||
? Anchor.TopCentre
|
|
||||||
: Anchor.BottomCentre;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||||
{
|
{
|
||||||
colouredBox.Colour = ColourInfo.GradientVertical(
|
shadeBackground.Colour = accent.NewValue.Darken(1.7f);
|
||||||
accent.NewValue,
|
shadeForeground.Colour = accent.NewValue.Darken(1.1f);
|
||||||
accent.NewValue.Darken(0.1f)
|
|
||||||
);
|
|
||||||
|
|
||||||
shadow.Colour = accent.NewValue.Darken(0.5f);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
internal partial class ArgonNotePiece : CompositeDrawable
|
internal partial class ArgonNotePiece : CompositeDrawable
|
||||||
{
|
{
|
||||||
public const float NOTE_HEIGHT = 42;
|
public const float NOTE_HEIGHT = 42;
|
||||||
|
public const float NOTE_ACCENT_RATIO = 0.82f;
|
||||||
public const float CORNER_RADIUS = 3.4f;
|
public const float CORNER_RADIUS = 3.4f;
|
||||||
|
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Height = 0.82f,
|
Height = NOTE_ACCENT_RATIO,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
CornerRadius = CORNER_RADIUS,
|
CornerRadius = CORNER_RADIUS,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|||||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||||
? Anchor.TopCentre
|
? Anchor.TopCentre
|
||||||
: Anchor.BottomCentre;
|
: Anchor.BottomCentre;
|
||||||
|
|
||||||
|
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||||
|
@ -2,12 +2,15 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.ObjectExtensions;
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Animations;
|
using osu.Framework.Graphics.Animations;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
@ -34,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
private Drawable? lightContainer;
|
private Drawable? lightContainer;
|
||||||
|
|
||||||
private Drawable? light;
|
private Drawable? light;
|
||||||
|
private LegacyNoteBodyStyle? bodyStyle;
|
||||||
|
|
||||||
public LegacyBodyPiece()
|
public LegacyBodyPiece()
|
||||||
{
|
{
|
||||||
@ -80,7 +84,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
|
bodyStyle = skin.GetConfig<ManiaSkinConfigurationLookup, LegacyNoteBodyStyle>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.NoteBodyStyle))?.Value;
|
||||||
|
|
||||||
|
var wrapMode = bodyStyle == LegacyNoteBodyStyle.Stretch ? WrapMode.ClampToEdge : WrapMode.Repeat;
|
||||||
|
|
||||||
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
|
isHitting.BindTo(holdNote.IsHitting);
|
||||||
|
|
||||||
|
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true).With(d =>
|
||||||
{
|
{
|
||||||
if (d == null)
|
if (d == null)
|
||||||
return;
|
return;
|
||||||
@ -91,15 +102,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
d.Anchor = Anchor.TopCentre;
|
d.Anchor = Anchor.TopCentre;
|
||||||
d.RelativeSizeAxes = Axes.Both;
|
d.RelativeSizeAxes = Axes.Both;
|
||||||
d.Size = Vector2.One;
|
d.Size = Vector2.One;
|
||||||
d.FillMode = FillMode.Stretch;
|
// Todo: Wrap?
|
||||||
// Todo: Wrap
|
|
||||||
});
|
});
|
||||||
|
|
||||||
if (bodySprite != null)
|
if (bodySprite != null)
|
||||||
InternalChild = bodySprite;
|
InternalChild = bodySprite;
|
||||||
|
|
||||||
direction.BindTo(scrollingInfo.Direction);
|
|
||||||
isHitting.BindTo(holdNote.IsHitting);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -161,7 +168,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
if (bodySprite != null)
|
if (bodySprite != null)
|
||||||
{
|
{
|
||||||
bodySprite.Origin = Anchor.BottomCentre;
|
bodySprite.Origin = Anchor.BottomCentre;
|
||||||
bodySprite.Scale = new Vector2(1, -1);
|
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y) * -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (light != null)
|
if (light != null)
|
||||||
@ -172,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
if (bodySprite != null)
|
if (bodySprite != null)
|
||||||
{
|
{
|
||||||
bodySprite.Origin = Anchor.TopCentre;
|
bodySprite.Origin = Anchor.TopCentre;
|
||||||
bodySprite.Scale = Vector2.One;
|
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (light != null)
|
if (light != null)
|
||||||
@ -203,6 +210,29 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
missFadeTime.Value ??= holdNote.HoldBrokenTime;
|
missFadeTime.Value ??= holdNote.HoldBrokenTime;
|
||||||
|
|
||||||
|
// here we go...
|
||||||
|
switch (bodyStyle)
|
||||||
|
{
|
||||||
|
case LegacyNoteBodyStyle.Stretch:
|
||||||
|
// this is how lazer works by default. nothing required.
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
// this is where things get fucked up.
|
||||||
|
// honestly there's three modes to handle here but they seem really pointless?
|
||||||
|
// let's wait to see if anyone actually uses them in skins.
|
||||||
|
if (bodySprite != null)
|
||||||
|
{
|
||||||
|
var sprite = bodySprite as Sprite ?? bodySprite.ChildrenOfType<Sprite>().Single();
|
||||||
|
|
||||||
|
bodySprite.FillMode = FillMode.Stretch;
|
||||||
|
// i dunno this looks about right??
|
||||||
|
bodySprite.Scale = new Vector2(1, 32800 / sprite.DrawHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
public partial class TestScenePathControlPointVisualiser : OsuManualInputManagerTestScene
|
public partial class TestScenePathControlPointVisualiser : OsuManualInputManagerTestScene
|
||||||
{
|
{
|
||||||
private Slider slider;
|
private Slider slider;
|
||||||
private PathControlPointVisualiser visualiser;
|
private PathControlPointVisualiser<Slider> visualiser;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Setup() => Schedule(() =>
|
public void Setup() => Schedule(() =>
|
||||||
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
assertControlPointPathType(3, null);
|
assertControlPointPathType(3, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
|
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser<Slider>(slider, allowSelection)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre
|
Origin = Anchor.Centre
|
||||||
|
@ -159,11 +159,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void assertSelectionCount(int count) =>
|
private void assertSelectionCount(int count) =>
|
||||||
AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == count);
|
AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == count);
|
||||||
|
|
||||||
private void assertSelected(int index) =>
|
private void assertSelected(int index) =>
|
||||||
AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected",
|
AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected",
|
||||||
() => this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
|
() => this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
|
||||||
|
|
||||||
private void moveMouseToRelativePosition(Vector2 relativePosition) =>
|
private void moveMouseToRelativePosition(Vector2 relativePosition) =>
|
||||||
AddStep($"move mouse to {relativePosition}", () =>
|
AddStep($"move mouse to {relativePosition}", () =>
|
||||||
@ -202,12 +202,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
moveMouseToControlPoint(2);
|
moveMouseToControlPoint(2);
|
||||||
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
|
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
|
||||||
|
|
||||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
|
||||||
|
|
||||||
addMovementStep(new Vector2(450, 50));
|
addMovementStep(new Vector2(450, 50));
|
||||||
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||||
|
|
||||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
|
||||||
|
|
||||||
assertControlPointPosition(2, new Vector2(450, 50));
|
assertControlPointPosition(2, new Vector2(450, 50));
|
||||||
assertControlPointType(2, PathType.PerfectCurve);
|
assertControlPointType(2, PathType.PerfectCurve);
|
||||||
@ -236,12 +236,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
moveMouseToControlPoint(3);
|
moveMouseToControlPoint(3);
|
||||||
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
|
AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
|
||||||
|
|
||||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
|
||||||
|
|
||||||
addMovementStep(new Vector2(550, 50));
|
addMovementStep(new Vector2(550, 50));
|
||||||
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||||
|
|
||||||
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
|
AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece<Slider>>().Count(piece => piece.IsSelected.Value) == 3);
|
||||||
|
|
||||||
// note: if the head is part of the selection being moved, the entire slider is moved.
|
// note: if the head is part of the selection being moved, the entire slider is moved.
|
||||||
// the unselected nodes will therefore change position relative to the slider head.
|
// the unselected nodes will therefore change position relative to the slider head.
|
||||||
@ -354,7 +354,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
||||||
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
||||||
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
||||||
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
|
public new PathControlPointVisualiser<Slider> ControlPointVisualiser => base.ControlPointVisualiser;
|
||||||
|
|
||||||
public TestSliderBlueprint(Slider slider)
|
public TestSliderBlueprint(Slider slider)
|
||||||
: base(slider)
|
: base(slider)
|
||||||
|
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
public new SliderBodyPiece BodyPiece => base.BodyPiece;
|
||||||
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
|
||||||
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
|
||||||
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
|
public new PathControlPointVisualiser<Slider> ControlPointVisualiser => base.ControlPointVisualiser;
|
||||||
|
|
||||||
public TestSliderBlueprint(Slider slider)
|
public TestSliderBlueprint(Slider slider)
|
||||||
: base(slider)
|
: base(slider)
|
||||||
|
@ -72,14 +72,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestMovingUnsnappedSliderNodesSnaps()
|
public void TestMovingUnsnappedSliderNodesSnaps()
|
||||||
{
|
{
|
||||||
PathControlPointPiece sliderEnd = null;
|
PathControlPointPiece<Slider> sliderEnd = null;
|
||||||
|
|
||||||
assertSliderSnapped(false);
|
assertSliderSnapped(false);
|
||||||
|
|
||||||
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||||
AddStep("select slider end", () =>
|
AddStep("select slider end", () =>
|
||||||
{
|
{
|
||||||
sliderEnd = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints.Last());
|
sliderEnd = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints.Last());
|
||||||
InputManager.MoveMouseTo(sliderEnd.ScreenSpaceDrawQuad.Centre);
|
InputManager.MoveMouseTo(sliderEnd.ScreenSpaceDrawQuad.Centre);
|
||||||
});
|
});
|
||||||
AddStep("move slider end", () =>
|
AddStep("move slider end", () =>
|
||||||
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||||
AddStep("move mouse to new point location", () =>
|
AddStep("move mouse to new point location", () =>
|
||||||
{
|
{
|
||||||
var firstPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
|
var firstPiece = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
|
||||||
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
|
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
|
||||||
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
|
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
|
||||||
});
|
});
|
||||||
@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
|
||||||
AddStep("move mouse to second control point", () =>
|
AddStep("move mouse to second control point", () =>
|
||||||
{
|
{
|
||||||
var secondPiece = this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
|
var secondPiece = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[1]);
|
||||||
InputManager.MoveMouseTo(secondPiece);
|
InputManager.MoveMouseTo(secondPiece);
|
||||||
});
|
});
|
||||||
AddStep("quick delete", () =>
|
AddStep("quick delete", () =>
|
||||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
|
||||||
|
|
||||||
private Slider? slider;
|
private Slider? slider;
|
||||||
private PathControlPointVisualiser? visualiser;
|
private PathControlPointVisualiser<Slider>? visualiser;
|
||||||
|
|
||||||
private const double split_gap = 100;
|
private const double split_gap = 100;
|
||||||
|
|
||||||
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("select added slider", () =>
|
AddStep("select added slider", () =>
|
||||||
{
|
{
|
||||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser<Slider>>().First();
|
||||||
});
|
});
|
||||||
|
|
||||||
moveMouseToControlPoint(2);
|
moveMouseToControlPoint(2);
|
||||||
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("select added slider", () =>
|
AddStep("select added slider", () =>
|
||||||
{
|
{
|
||||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser<Slider>>().First();
|
||||||
});
|
});
|
||||||
|
|
||||||
moveMouseToControlPoint(2);
|
moveMouseToControlPoint(2);
|
||||||
@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|||||||
AddStep("select added slider", () =>
|
AddStep("select added slider", () =>
|
||||||
{
|
{
|
||||||
EditorBeatmap.SelectedHitObjects.Add(slider);
|
EditorBeatmap.SelectedHitObjects.Add(slider);
|
||||||
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser>().First();
|
visualiser = blueprintContainer.SelectionBlueprints.First(o => o.Item == slider).ChildrenOfType<PathControlPointVisualiser<Slider>>().First();
|
||||||
});
|
});
|
||||||
|
|
||||||
moveMouseToControlPoint(2);
|
moveMouseToControlPoint(2);
|
||||||
|
@ -5,9 +5,11 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
@ -22,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
private int depthIndex;
|
private int depthIndex;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuConfigManager config { get; set; }
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestHits()
|
public void TestHits()
|
||||||
{
|
{
|
||||||
@ -56,6 +61,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
AddStep("Hit stream late", () => SetContents(_ => testStream(5, true, 150)));
|
AddStep("Hit stream late", () => SetContents(_ => testStream(5, true, 150)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitLighting()
|
||||||
|
{
|
||||||
|
AddToggleStep("toggle hit lighting", v => config.SetValue(OsuSetting.HitLighting, v));
|
||||||
|
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
|
||||||
|
}
|
||||||
|
|
||||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||||
{
|
{
|
||||||
var playfield = new TestOsuPlayfield();
|
var playfield = new TestOsuPlayfield();
|
||||||
|
@ -4,29 +4,38 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public partial class TestSceneHitCircleKiai : TestSceneHitCircle
|
public partial class TestSceneHitCircleKiai : TestSceneHitCircle, IBeatSyncProvider
|
||||||
{
|
{
|
||||||
|
private ControlPointInfo controlPoints { get; set; }
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void SetUp() => Schedule(() =>
|
public void SetUp() => Schedule(() =>
|
||||||
{
|
{
|
||||||
var controlPointInfo = new ControlPointInfo();
|
controlPoints = new ControlPointInfo();
|
||||||
|
|
||||||
controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
|
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||||
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
|
controlPoints.Add(0, new EffectControlPoint { KiaiMode = true });
|
||||||
|
|
||||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
||||||
{
|
{
|
||||||
ControlPointInfo = controlPointInfo
|
ControlPointInfo = controlPoints
|
||||||
});
|
});
|
||||||
|
|
||||||
// track needs to be playing for BeatSyncedContainer to work.
|
// track needs to be playing for BeatSyncedContainer to work.
|
||||||
Beatmap.Value.Track.Start();
|
Beatmap.Value.Track.Start();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => new ChannelAmplitudes();
|
||||||
|
ControlPointInfo IBeatSyncProvider.ControlPoints => controlPoints;
|
||||||
|
IClock IBeatSyncProvider.Clock => Clock;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,7 +13,14 @@ using osu.Framework.Input.Bindings;
|
|||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Input.States;
|
using osu.Framework.Input.States;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -22,7 +29,7 @@ using osuTK.Graphics;
|
|||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public partial class TestSceneTouchInput : OsuManualInputManagerTestScene
|
public partial class TestSceneOsuTouchInput : OsuManualInputManagerTestScene
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuConfigManager config { get; set; } = null!;
|
private OsuConfigManager config { get; set; } = null!;
|
||||||
@ -33,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
private OsuInputManager osuInputManager = null!;
|
private OsuInputManager osuInputManager = null!;
|
||||||
|
|
||||||
|
private Container mainContent = null!;
|
||||||
|
|
||||||
[SetUpSteps]
|
[SetUpSteps]
|
||||||
public void SetUpSteps()
|
public void SetUpSteps()
|
||||||
{
|
{
|
||||||
@ -44,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
osuInputManager = new OsuInputManager(new OsuRuleset().RulesetInfo)
|
osuInputManager = new OsuInputManager(new OsuRuleset().RulesetInfo)
|
||||||
{
|
{
|
||||||
Child = new Container
|
Child = mainContent = new Container
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -54,13 +63,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
|
Depth = float.MinValue,
|
||||||
X = -100,
|
X = -100,
|
||||||
},
|
},
|
||||||
rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton)
|
rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
|
Depth = float.MinValue,
|
||||||
X = 100,
|
X = 100,
|
||||||
|
},
|
||||||
|
new OsuCursorContainer
|
||||||
|
{
|
||||||
|
Depth = float.MinValue,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
@ -70,6 +85,40 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStreamInputVisual()
|
||||||
|
{
|
||||||
|
addHitCircleAt(TouchSource.Touch1);
|
||||||
|
addHitCircleAt(TouchSource.Touch2);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch1);
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
AddRepeatStep("Alternate", () =>
|
||||||
|
{
|
||||||
|
TouchSource down = i % 2 == 0 ? TouchSource.Touch3 : TouchSource.Touch4;
|
||||||
|
TouchSource up = i % 2 == 0 ? TouchSource.Touch4 : TouchSource.Touch3;
|
||||||
|
|
||||||
|
// sometimes the user will end the previous touch before touching again, sometimes not.
|
||||||
|
if (RNG.NextBool())
|
||||||
|
{
|
||||||
|
InputManager.BeginTouch(new Touch(down, getSanePositionForSource(down)));
|
||||||
|
InputManager.EndTouch(new Touch(up, getSanePositionForSource(up)));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
InputManager.EndTouch(new Touch(up, getSanePositionForSource(up)));
|
||||||
|
InputManager.BeginTouch(new Touch(down, getSanePositionForSource(down)));
|
||||||
|
}
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}, 100);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSimpleInput()
|
public void TestSimpleInput()
|
||||||
{
|
{
|
||||||
@ -116,9 +165,224 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
endTouch(TouchSource.Touch2);
|
endTouch(TouchSource.Touch2);
|
||||||
checkPosition(TouchSource.Touch2);
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
// note that touch1 was never ended, but becomes active for tracking again.
|
// note that touch1 was never ended, but is no longer valid for touch input due to touch 2 occurring.
|
||||||
beginTouch(TouchSource.Touch1);
|
beginTouch(TouchSource.Touch1);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStreamInput()
|
||||||
|
{
|
||||||
|
// In this scenario, the user is tapping on the first object in a stream,
|
||||||
|
// then using one or two fingers in empty space to continue the stream.
|
||||||
|
|
||||||
|
addHitCircleAt(TouchSource.Touch1);
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// The first touch is handled as normal.
|
||||||
|
assertKeyCounter(1, 0);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
checkPosition(TouchSource.Touch1);
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// The second touch should release the first, and also act as a right button.
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
// Importantly, this is different from the simple case because an object was interacted with in the first touch, but not the second touch.
|
||||||
|
// left button is automatically released.
|
||||||
|
checkNotPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
// Also importantly, the positional part of the second touch is ignored.
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// In this scenario, a third touch should be allowed, and handled similarly to the second.
|
||||||
|
beginTouch(TouchSource.Touch3);
|
||||||
|
|
||||||
|
assertKeyCounter(2, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
// Position is still ignored.
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkNotPressed(OsuAction.RightButton);
|
||||||
|
// Position is still ignored.
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// User continues streaming
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
assertKeyCounter(2, 2);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
// Position is still ignored.
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// In this mode a maximum of three touches should be supported.
|
||||||
|
// A fourth touch should result in no changes anywhere.
|
||||||
|
beginTouch(TouchSource.Touch4);
|
||||||
|
assertKeyCounter(2, 2);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
endTouch(TouchSource.Touch4);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStreamInputWithInitialTouchDownLeft()
|
||||||
|
{
|
||||||
|
// In this scenario, the user is wanting to use stream input but we start with one finger still on the screen.
|
||||||
|
// That finger is mapped to a left action.
|
||||||
|
|
||||||
|
addHitCircleAt(TouchSource.Touch2);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(1, 0);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// hits circle as right action
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch1);
|
||||||
|
checkNotPressed(OsuAction.LeftButton);
|
||||||
|
|
||||||
|
// stream using other two fingers while touch2 tracks
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(2, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
// right button is automatically released
|
||||||
|
checkNotPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch3);
|
||||||
|
assertKeyCounter(2, 2);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch1);
|
||||||
|
checkNotPressed(OsuAction.LeftButton);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(3, 2);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStreamInputWithInitialTouchDownRight()
|
||||||
|
{
|
||||||
|
// In this scenario, the user is wanting to use stream input but we start with one finger still on the screen.
|
||||||
|
// That finger is mapped to a right action.
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch1);
|
||||||
|
|
||||||
|
addHitCircleAt(TouchSource.Touch1);
|
||||||
|
|
||||||
|
// hits circle as left action
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(2, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch2);
|
||||||
|
|
||||||
|
// stream using other two fingers while touch1 tracks
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
assertKeyCounter(2, 2);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
// left button is automatically released
|
||||||
|
checkNotPressed(OsuAction.LeftButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch3);
|
||||||
|
assertKeyCounter(3, 2);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch2);
|
||||||
|
checkNotPressed(OsuAction.RightButton);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
assertKeyCounter(3, 3);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestNonStreamOverlappingDirectTouchesWithRelease()
|
||||||
|
{
|
||||||
|
// In this scenario, the user is tapping on three circles directly while correctly releasing the first touch.
|
||||||
|
// All three should be recognised.
|
||||||
|
|
||||||
|
addHitCircleAt(TouchSource.Touch1);
|
||||||
|
addHitCircleAt(TouchSource.Touch2);
|
||||||
|
addHitCircleAt(TouchSource.Touch3);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(1, 0);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
|
endTouch(TouchSource.Touch1);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch3);
|
||||||
|
assertKeyCounter(2, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch3);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestNonStreamOverlappingDirectTouchesWithoutRelease()
|
||||||
|
{
|
||||||
|
// In this scenario, the user is tapping on three circles directly without releasing any touches.
|
||||||
|
// The first two should be recognised, but a third should not (as the user already has two fingers down).
|
||||||
|
|
||||||
|
addHitCircleAt(TouchSource.Touch1);
|
||||||
|
addHitCircleAt(TouchSource.Touch2);
|
||||||
|
addHitCircleAt(TouchSource.Touch3);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch1);
|
||||||
|
assertKeyCounter(1, 0);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPosition(TouchSource.Touch1);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch2);
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch2);
|
||||||
|
|
||||||
|
beginTouch(TouchSource.Touch3);
|
||||||
|
assertKeyCounter(1, 1);
|
||||||
|
checkPressed(OsuAction.LeftButton);
|
||||||
|
checkPressed(OsuAction.RightButton);
|
||||||
|
checkPosition(TouchSource.Touch3);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -263,6 +527,22 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
assertKeyCounter(1, 1);
|
assertKeyCounter(1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void addHitCircleAt(TouchSource source)
|
||||||
|
{
|
||||||
|
AddStep($"Add circle at {source}", () =>
|
||||||
|
{
|
||||||
|
var hitCircle = new HitCircle();
|
||||||
|
|
||||||
|
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
mainContent.Add(new DrawableHitCircle(hitCircle)
|
||||||
|
{
|
||||||
|
Clock = new FramedClock(new ManualClock()),
|
||||||
|
Position = mainContent.ToLocalSpace(getSanePositionForSource(source)),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
private void beginTouch(TouchSource source, Vector2? screenSpacePosition = null) =>
|
private void beginTouch(TouchSource source, Vector2? screenSpacePosition = null) =>
|
||||||
AddStep($"Begin touch for {source}", () => InputManager.BeginTouch(new Touch(source, screenSpacePosition ??= getSanePositionForSource(source))));
|
AddStep($"Begin touch for {source}", () => InputManager.BeginTouch(new Touch(source, screenSpacePosition ??= getSanePositionForSource(source))));
|
||||||
|
|
@ -1,10 +1,10 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<Import Project="..\osu.TestProject.props" />
|
<Import Project="..\osu.TestProject.props" />
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||||
<PackageReference Include="Moq" Version="4.18.2" />
|
<PackageReference Include="Moq" Version="4.18.4" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
|
@ -8,34 +8,36 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Lines;
|
using osu.Framework.Graphics.Lines;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A visualisation of the line between two <see cref="PathControlPointPiece"/>s.
|
/// A visualisation of the line between two <see cref="PathControlPointPiece{T}"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class PathControlPointConnectionPiece : CompositeDrawable
|
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointConnectionPiece{T}"/> visualises.</typeparam>
|
||||||
|
public partial class PathControlPointConnectionPiece<T> : CompositeDrawable where T : OsuHitObject, IHasPath
|
||||||
{
|
{
|
||||||
public readonly PathControlPoint ControlPoint;
|
public readonly PathControlPoint ControlPoint;
|
||||||
|
|
||||||
private readonly Path path;
|
private readonly Path path;
|
||||||
private readonly Slider slider;
|
private readonly T hitObject;
|
||||||
public int ControlPointIndex { get; set; }
|
public int ControlPointIndex { get; set; }
|
||||||
|
|
||||||
private IBindable<Vector2> sliderPosition;
|
private IBindable<Vector2> hitObjectPosition;
|
||||||
private IBindable<int> pathVersion;
|
private IBindable<int> pathVersion;
|
||||||
|
|
||||||
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
|
public PathControlPointConnectionPiece(T hitObject, int controlPointIndex)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.hitObject = hitObject;
|
||||||
ControlPointIndex = controlPointIndex;
|
ControlPointIndex = controlPointIndex;
|
||||||
|
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
ControlPoint = slider.Path.ControlPoints[controlPointIndex];
|
ControlPoint = hitObject.Path.ControlPoints[controlPointIndex];
|
||||||
|
|
||||||
InternalChild = path = new SmoothPath
|
InternalChild = path = new SmoothPath
|
||||||
{
|
{
|
||||||
@ -48,10 +50,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
|
||||||
sliderPosition.BindValueChanged(_ => updateConnectingPath());
|
hitObjectPosition.BindValueChanged(_ => updateConnectingPath());
|
||||||
|
|
||||||
pathVersion = slider.Path.Version.GetBoundCopy();
|
pathVersion = hitObject.Path.Version.GetBoundCopy();
|
||||||
pathVersion.BindValueChanged(_ => updateConnectingPath());
|
pathVersion.BindValueChanged(_ => updateConnectingPath());
|
||||||
|
|
||||||
updateConnectingPath();
|
updateConnectingPath();
|
||||||
@ -62,16 +64,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void updateConnectingPath()
|
private void updateConnectingPath()
|
||||||
{
|
{
|
||||||
Position = slider.StackedPosition + ControlPoint.Position;
|
Position = hitObject.StackedPosition + ControlPoint.Position;
|
||||||
|
|
||||||
path.ClearVertices();
|
path.ClearVertices();
|
||||||
|
|
||||||
int nextIndex = ControlPointIndex + 1;
|
int nextIndex = ControlPointIndex + 1;
|
||||||
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
|
if (nextIndex == 0 || nextIndex >= hitObject.Path.ControlPoints.Count)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
path.AddVertex(Vector2.Zero);
|
path.AddVertex(Vector2.Zero);
|
||||||
path.AddVertex(slider.Path.ControlPoints[nextIndex].Position - ControlPoint.Position);
|
path.AddVertex(hitObject.Path.ControlPoints[nextIndex].Position - ControlPoint.Position);
|
||||||
|
|
||||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||||
}
|
}
|
||||||
|
@ -29,11 +29,13 @@ using osuTK.Input;
|
|||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
|
/// A visualisation of a single <see cref="PathControlPoint"/> in an osu hit object with a path.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
|
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointPiece{T}"/> visualises.</typeparam>
|
||||||
|
public partial class PathControlPointPiece<T> : BlueprintPiece<T>, IHasTooltip
|
||||||
|
where T : OsuHitObject, IHasPath
|
||||||
{
|
{
|
||||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
public Action<PathControlPointPiece<T>, MouseButtonEvent> RequestSelection;
|
||||||
|
|
||||||
public Action<PathControlPoint> DragStarted;
|
public Action<PathControlPoint> DragStarted;
|
||||||
public Action<DragEvent> DragInProgress;
|
public Action<DragEvent> DragInProgress;
|
||||||
@ -44,34 +46,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
public readonly BindableBool IsSelected = new BindableBool();
|
public readonly BindableBool IsSelected = new BindableBool();
|
||||||
public readonly PathControlPoint ControlPoint;
|
public readonly PathControlPoint ControlPoint;
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly T hitObject;
|
||||||
private readonly Container marker;
|
private readonly Container marker;
|
||||||
private readonly Drawable markerRing;
|
private readonly Drawable markerRing;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
private IBindable<Vector2> sliderPosition;
|
private IBindable<Vector2> hitObjectPosition;
|
||||||
private IBindable<float> sliderScale;
|
private IBindable<float> hitObjectScale;
|
||||||
|
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
private readonly IBindable<int> sliderVersion;
|
private readonly IBindable<int> hitObjectVersion;
|
||||||
|
|
||||||
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
|
public PathControlPointPiece(T hitObject, PathControlPoint controlPoint)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.hitObject = hitObject;
|
||||||
ControlPoint = controlPoint;
|
ControlPoint = controlPoint;
|
||||||
|
|
||||||
// we don't want to run the path type update on construction as it may inadvertently change the slider.
|
// we don't want to run the path type update on construction as it may inadvertently change the hit object.
|
||||||
cachePoints(slider);
|
cachePoints(hitObject);
|
||||||
|
|
||||||
sliderVersion = slider.Path.Version.GetBoundCopy();
|
hitObjectVersion = hitObject.Path.Version.GetBoundCopy();
|
||||||
|
|
||||||
// schedule ensure that updates are only applied after all operations from a single frame are applied.
|
// schedule ensure that updates are only applied after all operations from a single frame are applied.
|
||||||
// this avoids inadvertently changing the slider path type for batch operations.
|
// this avoids inadvertently changing the hit object path type for batch operations.
|
||||||
sliderVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
|
hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
|
||||||
{
|
{
|
||||||
cachePoints(slider);
|
cachePoints(hitObject);
|
||||||
updatePathType();
|
updatePathType();
|
||||||
}));
|
}));
|
||||||
|
|
||||||
@ -120,11 +122,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
|
||||||
sliderPosition.BindValueChanged(_ => updateMarkerDisplay());
|
hitObjectPosition.BindValueChanged(_ => updateMarkerDisplay());
|
||||||
|
|
||||||
sliderScale = slider.ScaleBindable.GetBoundCopy();
|
hitObjectScale = hitObject.ScaleBindable.GetBoundCopy();
|
||||||
sliderScale.BindValueChanged(_ => updateMarkerDisplay());
|
hitObjectScale.BindValueChanged(_ => updateMarkerDisplay());
|
||||||
|
|
||||||
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
|
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
|
||||||
|
|
||||||
@ -212,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
|
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
|
||||||
|
|
||||||
private void cachePoints(Slider slider) => PointsInSegment = slider.Path.PointsInSegment(ControlPoint);
|
private void cachePoints(T hitObject) => PointsInSegment = hitObject.Path.PointsInSegment(ControlPoint);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles correction of invalid path types.
|
/// Handles correction of invalid path types.
|
||||||
@ -239,7 +241,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void updateMarkerDisplay()
|
private void updateMarkerDisplay()
|
||||||
{
|
{
|
||||||
Position = slider.StackedPosition + ControlPoint.Position;
|
Position = hitObject.StackedPosition + ControlPoint.Position;
|
||||||
|
|
||||||
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
||||||
|
|
||||||
@ -249,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
colour = colour.Lighten(1);
|
colour = colour.Lighten(1);
|
||||||
|
|
||||||
marker.Colour = colour;
|
marker.Colour = colour;
|
||||||
marker.Scale = new Vector2(slider.Scale);
|
marker.Scale = new Vector2(hitObject.Scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Color4 getColourFromNodeType()
|
private Color4 getColourFromNodeType()
|
||||||
|
@ -29,15 +29,16 @@ using osuTK.Input;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||||
{
|
{
|
||||||
public partial class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||||
|
where T : OsuHitObject, IHasPath
|
||||||
{
|
{
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
|
||||||
|
|
||||||
internal readonly Container<PathControlPointPiece> Pieces;
|
internal readonly Container<PathControlPointPiece<T>> Pieces;
|
||||||
internal readonly Container<PathControlPointConnectionPiece> Connections;
|
internal readonly Container<PathControlPointConnectionPiece<T>> Connections;
|
||||||
|
|
||||||
private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
||||||
private readonly Slider slider;
|
private readonly T hitObject;
|
||||||
private readonly bool allowSelection;
|
private readonly bool allowSelection;
|
||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
@ -48,17 +49,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private IDistanceSnapProvider snapProvider { get; set; }
|
private IDistanceSnapProvider snapProvider { get; set; }
|
||||||
|
|
||||||
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
public PathControlPointVisualiser(T hitObject, bool allowSelection)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.hitObject = hitObject;
|
||||||
this.allowSelection = allowSelection;
|
this.allowSelection = allowSelection;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
Connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
|
Connections = new Container<PathControlPointConnectionPiece<T>> { RelativeSizeAxes = Axes.Both },
|
||||||
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
|
Pieces = new Container<PathControlPointPiece<T>> { RelativeSizeAxes = Axes.Both }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -69,12 +70,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
inputManager = GetContainingInputManager();
|
inputManager = GetContainingInputManager();
|
||||||
|
|
||||||
controlPoints.CollectionChanged += onControlPointsChanged;
|
controlPoints.CollectionChanged += onControlPointsChanged;
|
||||||
controlPoints.BindTo(slider.Path.ControlPoints);
|
controlPoints.BindTo(hitObject.Path.ControlPoints);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Selects the <see cref="PathControlPointPiece"/> corresponding to the given <paramref name="pathControlPoint"/>,
|
/// Selects the <see cref="PathControlPointPiece{T}"/> corresponding to the given <paramref name="pathControlPoint"/>,
|
||||||
/// and deselects all other <see cref="PathControlPointPiece"/>s.
|
/// and deselects all other <see cref="PathControlPointPiece{T}"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetSelectionTo(PathControlPoint pathControlPoint)
|
public void SetSelectionTo(PathControlPoint pathControlPoint)
|
||||||
{
|
{
|
||||||
@ -124,8 +125,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool isSplittable(PathControlPointPiece p) =>
|
private bool isSplittable(PathControlPointPiece<T> p) =>
|
||||||
// A slider can only be split on control points which connect two different slider segments.
|
// A hit object can only be split on control points which connect two different path segments.
|
||||||
p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault();
|
p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault();
|
||||||
|
|
||||||
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||||
@ -150,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
var point = (PathControlPoint)e.NewItems[i];
|
var point = (PathControlPoint)e.NewItems[i];
|
||||||
|
|
||||||
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
|
Pieces.Add(new PathControlPointPiece<T>(hitObject, point).With(d =>
|
||||||
{
|
{
|
||||||
if (allowSelection)
|
if (allowSelection)
|
||||||
d.RequestSelection = selectionRequested;
|
d.RequestSelection = selectionRequested;
|
||||||
@ -160,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
d.DragEnded = dragEnded;
|
d.DragEnded = dragEnded;
|
||||||
}));
|
}));
|
||||||
|
|
||||||
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
|
Connections.Add(new PathControlPointConnectionPiece<T>(hitObject, e.NewStartingIndex + i));
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
@ -219,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
private void selectionRequested(PathControlPointPiece piece, MouseButtonEvent e)
|
private void selectionRequested(PathControlPointPiece<T> piece, MouseButtonEvent e)
|
||||||
{
|
{
|
||||||
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
||||||
piece.IsSelected.Toggle();
|
piece.IsSelected.Toggle();
|
||||||
@ -234,7 +235,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="piece">The control point piece that we want to change the path type of.</param>
|
/// <param name="piece">The control point piece that we want to change the path type of.</param>
|
||||||
/// <param name="type">The path type we want to assign to the given control point piece.</param>
|
/// <param name="type">The path type we want to assign to the given control point piece.</param>
|
||||||
private void updatePathType(PathControlPointPiece piece, PathType? type)
|
private void updatePathType(PathControlPointPiece<T> piece, PathType? type)
|
||||||
{
|
{
|
||||||
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
|
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
|
||||||
|
|
||||||
@ -252,7 +253,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
slider.Path.ExpectedDistance.Value = null;
|
hitObject.Path.ExpectedDistance.Value = null;
|
||||||
piece.ControlPoint.Type = type;
|
piece.ControlPoint.Type = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -268,9 +269,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
private void dragStarted(PathControlPoint controlPoint)
|
private void dragStarted(PathControlPoint controlPoint)
|
||||||
{
|
{
|
||||||
dragStartPositions = slider.Path.ControlPoints.Select(point => point.Position).ToArray();
|
dragStartPositions = hitObject.Path.ControlPoints.Select(point => point.Position).ToArray();
|
||||||
dragPathTypes = slider.Path.ControlPoints.Select(point => point.Type).ToArray();
|
dragPathTypes = hitObject.Path.ControlPoints.Select(point => point.Type).ToArray();
|
||||||
draggedControlPointIndex = slider.Path.ControlPoints.IndexOf(controlPoint);
|
draggedControlPointIndex = hitObject.Path.ControlPoints.IndexOf(controlPoint);
|
||||||
selectedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
|
selectedControlPoints = new HashSet<PathControlPoint>(Pieces.Where(piece => piece.IsSelected.Value).Select(piece => piece.ControlPoint));
|
||||||
|
|
||||||
Debug.Assert(draggedControlPointIndex >= 0);
|
Debug.Assert(draggedControlPointIndex >= 0);
|
||||||
@ -280,25 +281,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
private void dragInProgress(DragEvent e)
|
private void dragInProgress(DragEvent e)
|
||||||
{
|
{
|
||||||
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
Vector2[] oldControlPoints = hitObject.Path.ControlPoints.Select(cp => cp.Position).ToArray();
|
||||||
var oldPosition = slider.Position;
|
var oldPosition = hitObject.Position;
|
||||||
double oldStartTime = slider.StartTime;
|
double oldStartTime = hitObject.StartTime;
|
||||||
|
|
||||||
if (selectedControlPoints.Contains(slider.Path.ControlPoints[0]))
|
if (selectedControlPoints.Contains(hitObject.Path.ControlPoints[0]))
|
||||||
{
|
{
|
||||||
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
|
||||||
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
|
||||||
var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
|
||||||
|
|
||||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;
|
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
|
||||||
|
|
||||||
slider.Position += movementDelta;
|
hitObject.Position += movementDelta;
|
||||||
slider.StartTime = result?.Time ?? slider.StartTime;
|
hitObject.StartTime = result?.Time ?? hitObject.StartTime;
|
||||||
|
|
||||||
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)
|
for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++)
|
||||||
{
|
{
|
||||||
var controlPoint = slider.Path.ControlPoints[i];
|
var controlPoint = hitObject.Path.ControlPoints[i];
|
||||||
// Since control points are relative to the position of the slider, all points that are _not_ selected
|
// Since control points are relative to the position of the hit object, all points that are _not_ selected
|
||||||
// need to be offset _back_ by the delta corresponding to the movement of the head point.
|
// need to be offset _back_ by the delta corresponding to the movement of the head point.
|
||||||
// All other selected control points (if any) will move together with the head point
|
// All other selected control points (if any) will move together with the head point
|
||||||
// (and so they will not move at all, relative to each other).
|
// (and so they will not move at all, relative to each other).
|
||||||
@ -310,7 +311,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
{
|
{
|
||||||
var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition));
|
var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition));
|
||||||
|
|
||||||
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - slider.Position;
|
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
|
||||||
|
|
||||||
for (int i = 0; i < controlPoints.Count; ++i)
|
for (int i = 0; i < controlPoints.Count; ++i)
|
||||||
{
|
{
|
||||||
@ -321,23 +322,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Snap the path to the current beat divisor before checking length validity.
|
// Snap the path to the current beat divisor before checking length validity.
|
||||||
slider.SnapTo(snapProvider);
|
hitObject.SnapTo(snapProvider);
|
||||||
|
|
||||||
if (!slider.Path.HasValidLength)
|
if (!hitObject.Path.HasValidLength)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
|
||||||
slider.Path.ControlPoints[i].Position = oldControlPoints[i];
|
hitObject.Path.ControlPoints[i].Position = oldControlPoints[i];
|
||||||
|
|
||||||
slider.Position = oldPosition;
|
hitObject.Position = oldPosition;
|
||||||
slider.StartTime = oldStartTime;
|
hitObject.StartTime = oldStartTime;
|
||||||
// Snap the path length again to undo the invalid length.
|
// Snap the path length again to undo the invalid length.
|
||||||
slider.SnapTo(snapProvider);
|
hitObject.SnapTo(snapProvider);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
|
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
|
||||||
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
|
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
|
||||||
slider.Path.ControlPoints[i].Type = dragPathTypes[i];
|
hitObject.Path.ControlPoints[i].Type = dragPathTypes[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
private void dragEnded() => changeHandler?.EndChange();
|
private void dragEnded() => changeHandler?.EndChange();
|
||||||
|
@ -22,6 +22,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Vector2 PathStartLocation => body.PathOffset;
|
public Vector2 PathStartLocation => body.PathOffset;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Offset in absolute (local) coordinates from the end of the curve.
|
||||||
|
/// </summary>
|
||||||
|
public Vector2 PathEndLocation => body.PathEndOffset;
|
||||||
|
|
||||||
public SliderBodyPiece()
|
public SliderBodyPiece()
|
||||||
{
|
{
|
||||||
InternalChild = body = new ManualSliderBody
|
InternalChild = body = new ManualSliderBody
|
||||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
private SliderBodyPiece bodyPiece;
|
private SliderBodyPiece bodyPiece;
|
||||||
private HitCirclePiece headCirclePiece;
|
private HitCirclePiece headCirclePiece;
|
||||||
private HitCirclePiece tailCirclePiece;
|
private HitCirclePiece tailCirclePiece;
|
||||||
private PathControlPointVisualiser controlPointVisualiser;
|
private PathControlPointVisualiser<Slider> controlPointVisualiser;
|
||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
|
|
||||||
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
bodyPiece = new SliderBodyPiece(),
|
bodyPiece = new SliderBodyPiece(),
|
||||||
headCirclePiece = new HitCirclePiece(),
|
headCirclePiece = new HitCirclePiece(),
|
||||||
tailCirclePiece = new HitCirclePiece(),
|
tailCirclePiece = new HitCirclePiece(),
|
||||||
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
|
controlPointVisualiser = new PathControlPointVisualiser<Slider>(HitObject, false)
|
||||||
};
|
};
|
||||||
|
|
||||||
setState(SliderPlacementState.Initial);
|
setState(SliderPlacementState.Initial);
|
||||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
protected SliderCircleOverlay TailOverlay { get; private set; }
|
protected SliderCircleOverlay TailOverlay { get; private set; }
|
||||||
|
|
||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
|
protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private IDistanceSnapProvider snapProvider { get; set; }
|
private IDistanceSnapProvider snapProvider { get; set; }
|
||||||
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
{
|
{
|
||||||
if (ControlPointVisualiser == null)
|
if (ControlPointVisualiser == null)
|
||||||
{
|
{
|
||||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
|
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser<Slider>(HitObject, true)
|
||||||
{
|
{
|
||||||
RemoveControlPointsRequested = removeControlPoints,
|
RemoveControlPointsRequested = removeControlPoints,
|
||||||
SplitControlPointsRequested = splitControlPoints
|
SplitControlPointsRequested = splitControlPoints
|
||||||
@ -409,6 +409,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathOffset)
|
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathOffset)
|
||||||
?? BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
|
?? BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
|
||||||
|
|
||||||
|
protected override Vector2[] ScreenSpaceAdditionalNodes => new[]
|
||||||
|
{
|
||||||
|
DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathEndOffset) ?? BodyPiece.ToScreenSpace(BodyPiece.PathEndLocation)
|
||||||
|
};
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
||||||
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
|
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
|
||||||
|
|
||||||
|
@ -187,28 +187,19 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
if (b.IsSelected)
|
if (b.IsSelected)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var hitObject = (OsuHitObject)b.Item;
|
var snapPositions = b.ScreenSpaceSnapPoints;
|
||||||
|
|
||||||
Vector2? snap = checkSnap(hitObject.Position);
|
if (!snapPositions.Any())
|
||||||
if (snap == null && hitObject.Position != hitObject.EndPosition)
|
continue;
|
||||||
snap = checkSnap(hitObject.EndPosition);
|
|
||||||
|
|
||||||
if (snap != null)
|
var closestSnapPosition = snapPositions.MinBy(p => Vector2.Distance(p, screenSpacePosition));
|
||||||
|
|
||||||
|
if (Vector2.Distance(closestSnapPosition, screenSpacePosition) < snapRadius)
|
||||||
{
|
{
|
||||||
// only return distance portion, since time is not really valid
|
// only return distance portion, since time is not really valid
|
||||||
snapResult = new SnapResult(snap.Value, null, playfield);
|
snapResult = new SnapResult(closestSnapPosition, null, playfield);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector2? checkSnap(Vector2 checkPos)
|
|
||||||
{
|
|
||||||
Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos);
|
|
||||||
|
|
||||||
if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius)
|
|
||||||
return checkScreenPos;
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
snapResult = null;
|
snapResult = null;
|
||||||
|
14
osu.Game.Rulesets.Osu/Mods/OsuModAccuracyChallenge.cs
Normal file
14
osu.Game.Rulesets.Osu/Mods/OsuModAccuracyChallenge.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
|
{
|
||||||
|
public class OsuModAccuracyChallenge : ModAccuracyChallenge
|
||||||
|
{
|
||||||
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||||
|
}
|
||||||
|
}
|
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
PathVersion.UnbindFrom(HitObject.Path.Version);
|
PathVersion.UnbindFrom(HitObject.Path.Version);
|
||||||
|
|
||||||
slidingSample.Samples = null;
|
slidingSample?.ClearSamples();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadSamples()
|
protected override void LoadSamples()
|
||||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.OnFree();
|
base.OnFree();
|
||||||
|
|
||||||
spinningSample.Samples = null;
|
spinningSample.ClearSamples();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadSamples()
|
protected override void LoadSamples()
|
||||||
|
@ -25,8 +25,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Apply a judgement result.
|
/// Apply a judgement result.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -71,8 +71,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
|
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
|
||||||
|
|
||||||
AddNested(i < SpinsRequired
|
AddNested(i < SpinsRequired
|
||||||
? new SpinnerTick { StartTime = startTime }
|
? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration }
|
||||||
: new SpinnerBonusTick { StartTime = startTime });
|
: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,10 +11,17 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
{
|
{
|
||||||
public class SpinnerTick : OsuHitObject
|
public class SpinnerTick : OsuHitObject
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Duration of the <see cref="Spinner"/> containing this spinner tick.
|
||||||
|
/// </summary>
|
||||||
|
public double SpinnerDuration { get; set; }
|
||||||
|
|
||||||
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
|
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
|
|
||||||
|
public override double MaximumJudgementOffset => SpinnerDuration;
|
||||||
|
|
||||||
public class OsuSpinnerTickJudgement : OsuJudgement
|
public class OsuSpinnerTickJudgement : OsuJudgement
|
||||||
{
|
{
|
||||||
public override HitResult MaxResult => HitResult.SmallBonus;
|
public override HitResult MaxResult => HitResult.SmallBonus;
|
||||||
|
@ -9,8 +9,10 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu
|
namespace osu.Game.Rulesets.Osu
|
||||||
{
|
{
|
||||||
@ -40,6 +42,13 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
protected override KeyBindingContainer<OsuAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
protected override KeyBindingContainer<OsuAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||||
=> new OsuKeyBindingContainer(ruleset, variant, unique);
|
=> new OsuKeyBindingContainer(ruleset, variant, unique);
|
||||||
|
|
||||||
|
public bool CheckScreenSpaceActionPressJudgeable(Vector2 screenSpacePosition) =>
|
||||||
|
// This is a very naive but simple approach.
|
||||||
|
//
|
||||||
|
// Based on user feedback of more nuanced scenarios (where touch doesn't behave as expected),
|
||||||
|
// this can be expanded to a more complex implementation, but I'd still want to keep it as simple as we can.
|
||||||
|
NonPositionalInputQueue.OfType<DrawableHitCircle.HitReceptor>().Any(c => c.ReceivePositionalInputAt(screenSpacePosition));
|
||||||
|
|
||||||
public OsuInputManager(RulesetInfo ruleset)
|
public OsuInputManager(RulesetInfo ruleset)
|
||||||
: base(ruleset, 0, SimultaneousBindingMode.Unique)
|
: base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||||
{
|
{
|
||||||
|
@ -164,7 +164,8 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
|
new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
|
||||||
new OsuModHidden(),
|
new OsuModHidden(),
|
||||||
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
|
new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
|
||||||
new OsuModStrictTracking()
|
new OsuModStrictTracking(),
|
||||||
|
new OsuModAccuracyChallenge(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Conversion:
|
case ModType.Conversion:
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Colour;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -43,6 +44,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||||
private readonly FlashPiece flash;
|
private readonly FlashPiece flash;
|
||||||
|
private readonly Container kiaiContainer;
|
||||||
|
|
||||||
|
private Bindable<bool> configHitLighting = null!;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private DrawableHitObject drawableObject { get; set; } = null!;
|
private DrawableHitObject drawableObject { get; set; } = null!;
|
||||||
@ -64,24 +68,32 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
outerGradient = new Circle // renders the outer bright gradient
|
outerGradient = new Circle // renders the outer bright gradient
|
||||||
{
|
{
|
||||||
Size = new Vector2(OUTER_GRADIENT_SIZE),
|
Size = new Vector2(OUTER_GRADIENT_SIZE),
|
||||||
Alpha = 1,
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
innerGradient = new Circle // renders the inner bright gradient
|
innerGradient = new Circle // renders the inner bright gradient
|
||||||
{
|
{
|
||||||
Size = new Vector2(INNER_GRADIENT_SIZE),
|
Size = new Vector2(INNER_GRADIENT_SIZE),
|
||||||
Alpha = 1,
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
innerFill = new Circle // renders the inner dark fill
|
innerFill = new Circle // renders the inner dark fill
|
||||||
{
|
{
|
||||||
Size = new Vector2(INNER_FILL_SIZE),
|
Size = new Vector2(INNER_FILL_SIZE),
|
||||||
Alpha = 1,
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
|
kiaiContainer = new CircularContainer
|
||||||
|
{
|
||||||
|
Masking = true,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = Size,
|
||||||
|
Child = new KiaiFlash
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
}
|
||||||
|
},
|
||||||
number = new OsuSpriteText
|
number = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
|
Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
|
||||||
@ -96,12 +108,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||||
|
|
||||||
accentColour.BindTo(drawableObject.AccentColour);
|
accentColour.BindTo(drawableObject.AccentColour);
|
||||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||||
|
|
||||||
|
configHitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -117,20 +131,25 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
outerGradient.ClearTransforms(targetMember: nameof(Colour));
|
outerGradient.ClearTransforms(targetMember: nameof(Colour));
|
||||||
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
|
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
|
||||||
|
|
||||||
|
kiaiContainer.Colour = colour.NewValue;
|
||||||
outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
|
outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
|
||||||
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
|
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
|
||||||
flash.Colour = colour.NewValue;
|
flash.Colour = colour.NewValue;
|
||||||
|
|
||||||
// Accent colour may be changed many times during a paused gameplay state.
|
// Accent colour may be changed many times during a paused gameplay state.
|
||||||
// Schedule the change to avoid transforms piling up.
|
// Schedule the change to avoid transforms piling up.
|
||||||
Scheduler.AddOnce(updateStateTransforms);
|
Scheduler.AddOnce(() =>
|
||||||
|
{
|
||||||
|
ApplyTransformsAt(double.MinValue, true);
|
||||||
|
ClearTransformsAfter(double.MinValue, true);
|
||||||
|
|
||||||
|
updateStateTransforms(drawableObject, drawableObject.State.Value);
|
||||||
|
});
|
||||||
}, true);
|
}, true);
|
||||||
|
|
||||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateStateTransforms() => updateStateTransforms(drawableObject, drawableObject.State.Value);
|
|
||||||
|
|
||||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
||||||
@ -140,7 +159,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
// Fade out time is at a maximum of 800. Must match `DrawableHitCircle`'s arbitrary lifetime spec.
|
// Fade out time is at a maximum of 800. Must match `DrawableHitCircle`'s arbitrary lifetime spec.
|
||||||
const double fade_out_time = 800;
|
const double fade_out_time = 800;
|
||||||
|
|
||||||
const double flash_in_duration = 150;
|
const double flash_in_duration = 150;
|
||||||
const double resize_duration = 400;
|
const double resize_duration = 400;
|
||||||
|
|
||||||
@ -171,20 +189,40 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
// gradient layers.
|
// gradient layers.
|
||||||
border.ResizeTo(Size * shrink_size + new Vector2(border.BorderThickness), resize_duration, Easing.OutElasticHalf);
|
border.ResizeTo(Size * shrink_size + new Vector2(border.BorderThickness), resize_duration, Easing.OutElasticHalf);
|
||||||
|
|
||||||
|
// Kiai flash should track the overall size but also be cleaned up quite fast, so we don't get additional
|
||||||
|
// flashes after the hit animation is already in a mostly-completed state.
|
||||||
|
kiaiContainer.ResizeTo(Size * shrink_size, resize_duration, Easing.OutElasticHalf);
|
||||||
|
kiaiContainer.FadeOut(flash_in_duration, Easing.OutQuint);
|
||||||
|
|
||||||
// The outer gradient is resize with a slight delay from the border.
|
// The outer gradient is resize with a slight delay from the border.
|
||||||
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
|
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
|
||||||
using (BeginDelayedSequence(flash_in_duration / 12))
|
using (BeginDelayedSequence(flash_in_duration / 12))
|
||||||
{
|
{
|
||||||
outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
|
outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
|
||||||
|
|
||||||
outerGradient
|
outerGradient
|
||||||
.FadeColour(Color4.White, 80)
|
.FadeColour(Color4.White, 80)
|
||||||
.Then()
|
.Then()
|
||||||
.FadeOut(flash_in_duration);
|
.FadeOut(flash_in_duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
|
if (configHitLighting.Value)
|
||||||
|
{
|
||||||
|
flash.HitLighting = true;
|
||||||
|
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
|
||||||
|
|
||||||
|
this.FadeOut(fade_out_time, Easing.OutQuad);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
flash.HitLighting = false;
|
||||||
|
flash.FadeTo(1, flash_in_duration, Easing.OutQuint)
|
||||||
|
.Then()
|
||||||
|
.FadeOut(flash_in_duration, Easing.OutQuint);
|
||||||
|
|
||||||
|
this.FadeOut(fade_out_time * 0.8f, Easing.OutQuad);
|
||||||
|
}
|
||||||
|
|
||||||
this.FadeOut(fade_out_time, Easing.OutQuad);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -215,6 +253,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
Child.AlwaysPresent = true;
|
Child.AlwaysPresent = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool HitLighting { get; set; }
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
@ -223,7 +263,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|||||||
{
|
{
|
||||||
Type = EdgeEffectType.Glow,
|
Type = EdgeEffectType.Glow,
|
||||||
Colour = Colour,
|
Colour = Colour,
|
||||||
Radius = OsuHitObject.OBJECT_RADIUS * 1.2f,
|
Radius = OsuHitObject.OBJECT_RADIUS * (HitLighting ? 1.2f : 0.6f),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,6 +31,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]);
|
public virtual Vector2 PathOffset => path.PositionInBoundingBox(path.Vertices[0]);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Offset in absolute coordinates from the end of the curve.
|
||||||
|
/// </summary>
|
||||||
|
public virtual Vector2 PathEndOffset => path.PositionInBoundingBox(path.Vertices[^1]);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used to colour the path.
|
/// Used to colour the path.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
public override Vector2 PathOffset => snakedPathOffset;
|
public override Vector2 PathOffset => snakedPathOffset;
|
||||||
|
|
||||||
|
public override Vector2 PathEndOffset => snakedPathEndOffset;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The top-left position of the path when fully snaked.
|
/// The top-left position of the path when fully snaked.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -53,6 +55,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private Vector2 snakedPathOffset;
|
private Vector2 snakedPathOffset;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The offset of the end of path from <see cref="snakedPosition"/> when fully snaked.
|
||||||
|
/// </summary>
|
||||||
|
private Vector2 snakedPathEndOffset;
|
||||||
|
|
||||||
private DrawableSlider drawableSlider = null!;
|
private DrawableSlider drawableSlider = null!;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -109,6 +116,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
|
snakedPosition = Path.PositionInBoundingBox(Vector2.Zero);
|
||||||
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
|
snakedPathOffset = Path.PositionInBoundingBox(Path.Vertices[0]);
|
||||||
|
snakedPathEndOffset = Path.PositionInBoundingBox(Path.Vertices[^1]);
|
||||||
|
|
||||||
double lastSnakedStart = SnakedStart ?? 0;
|
double lastSnakedStart = SnakedStart ?? 0;
|
||||||
double lastSnakedEnd = SnakedEnd ?? 0;
|
double lastSnakedEnd = SnakedEnd ?? 0;
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Input;
|
|||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Input.StateChanges;
|
using osu.Framework.Input.StateChanges;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
{
|
{
|
||||||
@ -21,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
|
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
|
||||||
|
|
||||||
|
private TrackedTouch? positionTrackingTouch;
|
||||||
|
|
||||||
private readonly OsuInputManager osuInputManager;
|
private readonly OsuInputManager osuInputManager;
|
||||||
|
|
||||||
private Bindable<bool> mouseDisabled = null!;
|
private Bindable<bool> mouseDisabled = null!;
|
||||||
@ -38,6 +41,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Required to handle touches outside of the playfield when screen scaling is enabled.
|
||||||
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||||
|
|
||||||
protected override void OnTouchMove(TouchMoveEvent e)
|
protected override void OnTouchMove(TouchMoveEvent e)
|
||||||
{
|
{
|
||||||
base.OnTouchMove(e);
|
base.OnTouchMove(e);
|
||||||
@ -53,7 +59,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
|
// Ignore any taps which trigger an action which is already handled. But track them for potential positional input in the future.
|
||||||
bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !mouseDisabled.Value && trackedTouches.All(t => t.Action != action);
|
bool shouldResultInAction = osuInputManager.AllowGameplayInputs && !mouseDisabled.Value && trackedTouches.All(t => t.Action != action);
|
||||||
|
|
||||||
trackedTouches.Add(new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null));
|
// If we can actually accept as an action, check whether this tap was on a circle's receptor.
|
||||||
|
// This case gets special handling to allow for empty-space stream tapping.
|
||||||
|
bool isDirectCircleTouch = osuInputManager.CheckScreenSpaceActionPressJudgeable(e.ScreenSpaceTouchDownPosition);
|
||||||
|
|
||||||
|
var newTouch = new TrackedTouch(e.Touch.Source, shouldResultInAction ? action : null, isDirectCircleTouch);
|
||||||
|
|
||||||
|
updatePositionTracking(newTouch);
|
||||||
|
|
||||||
|
trackedTouches.Add(newTouch);
|
||||||
|
|
||||||
// Important to update position before triggering the pressed action.
|
// Important to update position before triggering the pressed action.
|
||||||
handleTouchMovement(e);
|
handleTouchMovement(e);
|
||||||
@ -64,10 +78,47 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Given a new touch, update the positional tracking state and any related operations.
|
||||||
|
/// </summary>
|
||||||
|
private void updatePositionTracking(TrackedTouch newTouch)
|
||||||
|
{
|
||||||
|
// If the new touch directly interacted with a circle's receptor, it always becomes the current touch for positional tracking.
|
||||||
|
if (newTouch.DirectTouch)
|
||||||
|
{
|
||||||
|
positionTrackingTouch = newTouch;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise, we only want to use the new touch for position tracking if no other touch is tracking position yet..
|
||||||
|
if (positionTrackingTouch == null)
|
||||||
|
{
|
||||||
|
positionTrackingTouch = newTouch;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ..or if the current position tracking touch was not a direct touch (this one is debatable and may be change in the future, but it's the simplest way to handle)
|
||||||
|
if (!positionTrackingTouch.DirectTouch)
|
||||||
|
{
|
||||||
|
positionTrackingTouch = newTouch;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// In the case the new touch was not used for position tracking, we should also check the previous position tracking touch.
|
||||||
|
// If it was a direct touch and still has its action pressed, that action should be released.
|
||||||
|
//
|
||||||
|
// This is done to allow tracking with the initial touch while still having both Left/Right actions available for alternating with two more touches.
|
||||||
|
if (positionTrackingTouch.DirectTouch && positionTrackingTouch.Action is OsuAction directTouchAction)
|
||||||
|
{
|
||||||
|
osuInputManager.KeyBindingContainer.TriggerReleased(directTouchAction);
|
||||||
|
positionTrackingTouch.Action = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void handleTouchMovement(TouchEvent touchEvent)
|
private void handleTouchMovement(TouchEvent touchEvent)
|
||||||
{
|
{
|
||||||
// Movement should only be tracked for the most recent touch.
|
// Movement should only be tracked for the most recent touch.
|
||||||
if (touchEvent.Touch.Source != trackedTouches.Last().Source)
|
if (touchEvent.Touch.Source != positionTrackingTouch?.Source)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!osuInputManager.AllowUserCursorMovement)
|
if (!osuInputManager.AllowUserCursorMovement)
|
||||||
@ -83,6 +134,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
if (tracked.Action is OsuAction action)
|
if (tracked.Action is OsuAction action)
|
||||||
osuInputManager.KeyBindingContainer.TriggerReleased(action);
|
osuInputManager.KeyBindingContainer.TriggerReleased(action);
|
||||||
|
|
||||||
|
if (positionTrackingTouch == tracked)
|
||||||
|
positionTrackingTouch = null;
|
||||||
|
|
||||||
trackedTouches.Remove(tracked);
|
trackedTouches.Remove(tracked);
|
||||||
|
|
||||||
base.OnTouchUp(e);
|
base.OnTouchUp(e);
|
||||||
@ -92,12 +146,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
{
|
{
|
||||||
public readonly TouchSource Source;
|
public readonly TouchSource Source;
|
||||||
|
|
||||||
public readonly OsuAction? Action;
|
public OsuAction? Action;
|
||||||
|
|
||||||
public TrackedTouch(TouchSource source, OsuAction? action)
|
public readonly bool DirectTouch;
|
||||||
|
|
||||||
|
public TrackedTouch(TouchSource source, OsuAction? action, bool directTouch)
|
||||||
{
|
{
|
||||||
Source = source;
|
Source = source;
|
||||||
Action = action;
|
Action = action;
|
||||||
|
DirectTouch = directTouch;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
[TestCase("slider-conversion-v6")]
|
[TestCase("slider-conversion-v6")]
|
||||||
[TestCase("slider-conversion-v14")]
|
[TestCase("slider-conversion-v14")]
|
||||||
[TestCase("slider-generating-drumroll-2")]
|
[TestCase("slider-generating-drumroll-2")]
|
||||||
|
[TestCase("file-hitsamples")]
|
||||||
public void Test(string name) => base.Test(name);
|
public void Test(string name) => base.Test(name);
|
||||||
|
|
||||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||||
|
@ -2,8 +2,11 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Testing;
|
using osu.Game.Rulesets.Taiko.Configuration;
|
||||||
using osu.Game.Rulesets.Taiko.UI;
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
@ -14,36 +17,48 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
{
|
{
|
||||||
private DrumTouchInputArea drumTouchInputArea = null!;
|
private DrumTouchInputArea drumTouchInputArea = null!;
|
||||||
|
|
||||||
[SetUpSteps]
|
private readonly Bindable<TaikoTouchControlScheme> controlScheme = new Bindable<TaikoTouchControlScheme>();
|
||||||
public void SetUpSteps()
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
{
|
{
|
||||||
AddStep("create drum", () =>
|
var config = (TaikoRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||||
|
config.BindWith(TaikoRulesetSetting.TouchControlScheme, controlScheme);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createDrum()
|
||||||
|
{
|
||||||
|
Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo)
|
||||||
{
|
{
|
||||||
Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo)
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
new InputDrum
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
{
|
||||||
new InputDrum
|
Anchor = Anchor.TopCentre,
|
||||||
{
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Height = 0.2f,
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Height = 0.2f,
|
|
||||||
},
|
|
||||||
drumTouchInputArea = new DrumTouchInputArea
|
|
||||||
{
|
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
};
|
drumTouchInputArea = new DrumTouchInputArea
|
||||||
});
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestDrum()
|
public void TestDrum()
|
||||||
{
|
{
|
||||||
|
AddStep("create drum", createDrum);
|
||||||
AddStep("show drum", () => drumTouchInputArea.Show());
|
AddStep("show drum", () => drumTouchInputArea.Show());
|
||||||
|
|
||||||
|
AddStep("change scheme (kddk)", () => controlScheme.Value = TaikoTouchControlScheme.KDDK);
|
||||||
|
AddStep("change scheme (kkdd)", () => controlScheme.Value = TaikoTouchControlScheme.KKDD);
|
||||||
|
AddStep("change scheme (ddkk)", () => controlScheme.Value = TaikoTouchControlScheme.DDKK);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<Import Project="..\osu.TestProject.props" />
|
<Import Project="..\osu.TestProject.props" />
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
|
@ -0,0 +1,28 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Configuration;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Configuration
|
||||||
|
{
|
||||||
|
public class TaikoRulesetConfigManager : RulesetConfigManager<TaikoRulesetSetting>
|
||||||
|
{
|
||||||
|
public TaikoRulesetConfigManager(SettingsStore? settings, RulesetInfo ruleset, int? variant = null)
|
||||||
|
: base(settings, ruleset, variant)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void InitialiseDefaults()
|
||||||
|
{
|
||||||
|
base.InitialiseDefaults();
|
||||||
|
|
||||||
|
SetDefault(TaikoRulesetSetting.TouchControlScheme, TaikoTouchControlScheme.KDDK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TaikoRulesetSetting
|
||||||
|
{
|
||||||
|
TouchControlScheme
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,12 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Configuration
|
||||||
|
{
|
||||||
|
public enum TaikoTouchControlScheme
|
||||||
|
{
|
||||||
|
KDDK,
|
||||||
|
DDKK,
|
||||||
|
KKDD
|
||||||
|
}
|
||||||
|
}
|
@ -1,38 +1,30 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Diagnostics;
|
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.UI;
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Mods
|
namespace osu.Game.Rulesets.Taiko.Mods
|
||||||
{
|
{
|
||||||
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
|
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IApplicableToDrawableHitObject
|
||||||
{
|
{
|
||||||
private DrawableTaikoRuleset? drawableTaikoRuleset;
|
|
||||||
|
|
||||||
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||||
{
|
{
|
||||||
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||||
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false;
|
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false;
|
||||||
|
|
||||||
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||||
playfield.ClassicHitTargetPosition.Value = true;
|
playfield.ClassicHitTargetPosition.Value = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(Playfield playfield)
|
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
|
||||||
{
|
{
|
||||||
Debug.Assert(drawableTaikoRuleset != null);
|
if (drawable is DrawableTaikoHitObject hit)
|
||||||
|
hit.SnapJudgementLocation = true;
|
||||||
// Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
|
|
||||||
const float scroll_rate = 10;
|
|
||||||
|
|
||||||
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
|
||||||
float ratio = drawableTaikoRuleset.DrawHeight / 480;
|
|
||||||
|
|
||||||
drawableTaikoRuleset.TimeRange.Value = (playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick), _ => new TickPiece());
|
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick), _ => new TickPiece());
|
||||||
|
|
||||||
public override double MaximumJudgementOffset => HitObject.HitWindow;
|
|
||||||
|
|
||||||
protected override void OnApply()
|
protected override void OnApply()
|
||||||
{
|
{
|
||||||
base.OnApply();
|
base.OnApply();
|
||||||
|
@ -207,6 +207,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
const float gravity_time = 300;
|
const float gravity_time = 300;
|
||||||
const float gravity_travel_height = 200;
|
const float gravity_travel_height = 200;
|
||||||
|
|
||||||
|
if (SnapJudgementLocation)
|
||||||
|
MainPiece.MoveToX(-X);
|
||||||
|
|
||||||
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
||||||
|
|
||||||
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
||||||
|
@ -25,6 +25,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
private readonly Container nonProxiedContent;
|
private readonly Container nonProxiedContent;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the location of the hit should be snapped to the hit target before animating.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is how osu-stable worked, but notably is not how TnT works.
|
||||||
|
/// Not snapping results in less visual feedback on hit accuracy.
|
||||||
|
/// </remarks>
|
||||||
|
public bool SnapJudgementLocation { get; set; }
|
||||||
|
|
||||||
protected DrawableTaikoHitObject([CanBeNull] TaikoHitObject hitObject)
|
protected DrawableTaikoHitObject([CanBeNull] TaikoHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
|
@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
|
|
||||||
|
public override double MaximumJudgementOffset => HitWindow;
|
||||||
|
|
||||||
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
|
protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
|
||||||
|
|
||||||
public class StrongNestedHit : StrongNestedHitObject
|
public class StrongNestedHit : StrongNestedHitObject
|
||||||
|
@ -0,0 +1 @@
|
|||||||
|
{"Mappings":[{"StartTime":500.0,"Objects":[{"StartTime":500.0,"EndTime":500.0,"IsRim":false,"IsCentre":true,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":1000.0,"Objects":[{"StartTime":1000.0,"EndTime":1000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":1500.0,"Objects":[{"StartTime":1500.0,"EndTime":1500.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":2000.0,"Objects":[{"StartTime":2000.0,"EndTime":2000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":false}]},{"StartTime":2500.0,"Objects":[{"StartTime":2500.0,"EndTime":2500.0,"IsRim":false,"IsCentre":true,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":3000.0,"Objects":[{"StartTime":3000.0,"EndTime":3000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":3500.0,"Objects":[{"StartTime":3500.0,"EndTime":3500.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]},{"StartTime":4000.0,"Objects":[{"StartTime":4000.0,"EndTime":4000.0,"IsRim":true,"IsCentre":false,"IsDrumRoll":false,"IsSwell":false,"IsStrong":true}]}]}
|
@ -0,0 +1,22 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[Difficulty]
|
||||||
|
HPDrainRate:5
|
||||||
|
CircleSize:7
|
||||||
|
OverallDifficulty:6.5
|
||||||
|
ApproachRate:10
|
||||||
|
SliderMultiplier:1.9
|
||||||
|
SliderTickRate:1
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
500,500,4,2,1,50,1,0
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
256,192,500,1,0,0:0:0:0:sample.ogg
|
||||||
|
256,192,1000,1,8,0:0:0:0:sample.ogg
|
||||||
|
256,192,1500,1,2,0:0:0:0:sample.ogg
|
||||||
|
256,192,2000,1,10,0:0:0:0:sample.ogg
|
||||||
|
256,192,2500,1,4,0:0:0:0:sample.ogg
|
||||||
|
256,192,3000,1,12,0:0:0:0:sample.ogg
|
||||||
|
256,192,3500,1,6,0:0:0:0:sample.ogg
|
||||||
|
256,192,4000,1,14,0:0:0:0:sample.ogg
|
@ -28,9 +28,13 @@ using osu.Game.Rulesets.Taiko.Skinning.Argon;
|
|||||||
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
|
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
|
||||||
using osu.Game.Rulesets.Taiko.UI;
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Overlays.Settings;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Screens.Ranking.Statistics;
|
using osu.Game.Screens.Ranking.Statistics;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Rulesets.Configuration;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Taiko.Configuration;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko
|
namespace osu.Game.Rulesets.Taiko
|
||||||
{
|
{
|
||||||
@ -144,6 +148,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
|
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
|
||||||
new TaikoModHidden(),
|
new TaikoModHidden(),
|
||||||
new TaikoModFlashlight(),
|
new TaikoModFlashlight(),
|
||||||
|
new ModAccuracyChallenge(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Conversion:
|
case ModType.Conversion:
|
||||||
@ -193,6 +198,10 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
|
|
||||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
|
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
|
||||||
|
|
||||||
|
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new TaikoRulesetConfigManager(settings, RulesetInfo);
|
||||||
|
|
||||||
|
public override RulesetSettingsSubsection CreateSettings() => new TaikoSettingsSubsection(this);
|
||||||
|
|
||||||
protected override IEnumerable<HitResult> GetValidHitResults()
|
protected override IEnumerable<HitResult> GetValidHitResults()
|
||||||
{
|
{
|
||||||
return new[]
|
return new[]
|
||||||
@ -200,9 +209,8 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
HitResult.Great,
|
HitResult.Great,
|
||||||
HitResult.Ok,
|
HitResult.Ok,
|
||||||
|
|
||||||
HitResult.SmallTickHit,
|
|
||||||
|
|
||||||
HitResult.SmallBonus,
|
HitResult.SmallBonus,
|
||||||
|
HitResult.LargeBonus,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -211,6 +219,9 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
switch (result)
|
switch (result)
|
||||||
{
|
{
|
||||||
case HitResult.SmallBonus:
|
case HitResult.SmallBonus:
|
||||||
|
return "drum tick";
|
||||||
|
|
||||||
|
case HitResult.LargeBonus:
|
||||||
return "bonus";
|
return "bonus";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
36
osu.Game.Rulesets.Taiko/TaikoSettingsSubsection.cs
Normal file
36
osu.Game.Rulesets.Taiko/TaikoSettingsSubsection.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using osu.Game.Overlays.Settings;
|
||||||
|
using osu.Game.Rulesets.Taiko.Configuration;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko
|
||||||
|
{
|
||||||
|
public partial class TaikoSettingsSubsection : RulesetSettingsSubsection
|
||||||
|
{
|
||||||
|
protected override LocalisableString Header => "osu!taiko";
|
||||||
|
|
||||||
|
public TaikoSettingsSubsection(TaikoRuleset ruleset)
|
||||||
|
: base(ruleset)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
var config = (TaikoRulesetConfigManager)Config;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new SettingsEnumDropdown<TaikoTouchControlScheme>
|
||||||
|
{
|
||||||
|
LabelText = "Touch control scheme",
|
||||||
|
Current = config.GetBindable<TaikoTouchControlScheme>(TaikoRulesetSetting.TouchControlScheme)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -43,7 +43,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
: base(ruleset, beatmap, mods)
|
: base(ruleset, beatmap, mods)
|
||||||
{
|
{
|
||||||
Direction.Value = ScrollingDirection.Left;
|
Direction.Value = ScrollingDirection.Left;
|
||||||
TimeRange.Value = 7000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -60,6 +59,19 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
KeyBindingInputManager.Add(new DrumTouchInputArea());
|
KeyBindingInputManager.Add(new DrumTouchInputArea());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
|
||||||
|
const float scroll_rate = 10;
|
||||||
|
|
||||||
|
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
||||||
|
float ratio = DrawHeight / 480;
|
||||||
|
|
||||||
|
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
@ -1,9 +1,11 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -11,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Taiko.Configuration;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -31,15 +34,18 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
private Container mainContent = null!;
|
private Container mainContent = null!;
|
||||||
|
|
||||||
private QuarterCircle leftCentre = null!;
|
private DrumSegment leftCentre = null!;
|
||||||
private QuarterCircle rightCentre = null!;
|
private DrumSegment rightCentre = null!;
|
||||||
private QuarterCircle leftRim = null!;
|
private DrumSegment leftRim = null!;
|
||||||
private QuarterCircle rightRim = null!;
|
private DrumSegment rightRim = null!;
|
||||||
|
|
||||||
|
private readonly Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(TaikoInputManager taikoInputManager, OsuColour colours)
|
private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config)
|
||||||
{
|
{
|
||||||
Debug.Assert(taikoInputManager.KeyBindingContainer != null);
|
Debug.Assert(taikoInputManager.KeyBindingContainer != null);
|
||||||
|
|
||||||
keyBindingContainer = taikoInputManager.KeyBindingContainer;
|
keyBindingContainer = taikoInputManager.KeyBindingContainer;
|
||||||
|
|
||||||
// Container should handle input everywhere.
|
// Container should handle input everywhere.
|
||||||
@ -65,27 +71,27 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
leftRim = new QuarterCircle(TaikoAction.LeftRim, colours.Blue)
|
leftRim = new DrumSegment
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
X = -2,
|
X = -2,
|
||||||
},
|
},
|
||||||
rightRim = new QuarterCircle(TaikoAction.RightRim, colours.Blue)
|
rightRim = new DrumSegment
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
X = 2,
|
X = 2,
|
||||||
Rotation = 90,
|
Rotation = 90,
|
||||||
},
|
},
|
||||||
leftCentre = new QuarterCircle(TaikoAction.LeftCentre, colours.Pink)
|
leftCentre = new DrumSegment
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
X = -2,
|
X = -2,
|
||||||
Scale = new Vector2(centre_region),
|
Scale = new Vector2(centre_region),
|
||||||
},
|
},
|
||||||
rightCentre = new QuarterCircle(TaikoAction.RightCentre, colours.Pink)
|
rightCentre = new DrumSegment
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
@ -98,6 +104,17 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
config.BindWith(TaikoRulesetSetting.TouchControlScheme, configTouchControlScheme);
|
||||||
|
configTouchControlScheme.BindValueChanged(scheme =>
|
||||||
|
{
|
||||||
|
var actions = getOrderedActionsForScheme(scheme.NewValue);
|
||||||
|
|
||||||
|
leftRim.Action = actions[0];
|
||||||
|
leftCentre.Action = actions[1];
|
||||||
|
rightCentre.Action = actions[2];
|
||||||
|
rightRim.Action = actions[3];
|
||||||
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(KeyDownEvent e)
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
@ -119,11 +136,47 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
base.OnTouchUp(e);
|
base.OnTouchUp(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static TaikoAction[] getOrderedActionsForScheme(TaikoTouchControlScheme scheme)
|
||||||
|
{
|
||||||
|
switch (scheme)
|
||||||
|
{
|
||||||
|
case TaikoTouchControlScheme.KDDK:
|
||||||
|
return new[]
|
||||||
|
{
|
||||||
|
TaikoAction.LeftRim,
|
||||||
|
TaikoAction.LeftCentre,
|
||||||
|
TaikoAction.RightCentre,
|
||||||
|
TaikoAction.RightRim
|
||||||
|
};
|
||||||
|
|
||||||
|
case TaikoTouchControlScheme.DDKK:
|
||||||
|
return new[]
|
||||||
|
{
|
||||||
|
TaikoAction.LeftCentre,
|
||||||
|
TaikoAction.RightCentre,
|
||||||
|
TaikoAction.LeftRim,
|
||||||
|
TaikoAction.RightRim
|
||||||
|
};
|
||||||
|
|
||||||
|
case TaikoTouchControlScheme.KKDD:
|
||||||
|
return new[]
|
||||||
|
{
|
||||||
|
TaikoAction.LeftRim,
|
||||||
|
TaikoAction.RightRim,
|
||||||
|
TaikoAction.LeftCentre,
|
||||||
|
TaikoAction.RightCentre
|
||||||
|
};
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(scheme), scheme, null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void handleDown(object source, Vector2 position)
|
private void handleDown(object source, Vector2 position)
|
||||||
{
|
{
|
||||||
Show();
|
Show();
|
||||||
|
|
||||||
TaikoAction taikoAction = getTaikoActionFromInput(position);
|
TaikoAction taikoAction = getTaikoActionFromPosition(position);
|
||||||
|
|
||||||
// Not too sure how this can happen, but let's avoid throwing.
|
// Not too sure how this can happen, but let's avoid throwing.
|
||||||
if (trackedActions.ContainsKey(source))
|
if (trackedActions.ContainsKey(source))
|
||||||
@ -139,18 +192,15 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
trackedActions.Remove(source);
|
trackedActions.Remove(source);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool validMouse(MouseButtonEvent e) =>
|
private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition)
|
||||||
leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition);
|
|
||||||
|
|
||||||
private TaikoAction getTaikoActionFromInput(Vector2 inputPosition)
|
|
||||||
{
|
{
|
||||||
bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
|
bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
|
||||||
bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2;
|
bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2;
|
||||||
|
|
||||||
if (leftSide)
|
if (leftSide)
|
||||||
return centreHit ? TaikoAction.LeftCentre : TaikoAction.LeftRim;
|
return centreHit ? leftCentre.Action : leftRim.Action;
|
||||||
|
|
||||||
return centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim;
|
return centreHit ? rightCentre.Action : rightRim.Action;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
@ -163,23 +213,42 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
mainContent.FadeOut(300);
|
mainContent.FadeOut(300);
|
||||||
}
|
}
|
||||||
|
|
||||||
private partial class QuarterCircle : CompositeDrawable, IKeyBindingHandler<TaikoAction>
|
private partial class DrumSegment : CompositeDrawable, IKeyBindingHandler<TaikoAction>
|
||||||
{
|
{
|
||||||
private readonly Circle overlay;
|
private TaikoAction action;
|
||||||
|
|
||||||
private readonly TaikoAction handledAction;
|
public TaikoAction Action
|
||||||
|
{
|
||||||
|
get => action;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (action == value)
|
||||||
|
return;
|
||||||
|
|
||||||
private readonly Circle circle;
|
action = value;
|
||||||
|
updateColoursFromAction();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Circle overlay = null!;
|
||||||
|
|
||||||
|
private Circle circle = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; } = null!;
|
||||||
|
|
||||||
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
|
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
|
||||||
|
|
||||||
public QuarterCircle(TaikoAction handledAction, Color4 colour)
|
public DrumSegment()
|
||||||
{
|
{
|
||||||
this.handledAction = handledAction;
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
@ -191,7 +260,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
circle = new Circle
|
circle = new Circle
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = colour.Multiply(1.4f).Darken(2.8f),
|
|
||||||
Alpha = 0.8f,
|
Alpha = 0.8f,
|
||||||
Scale = new Vector2(2),
|
Scale = new Vector2(2),
|
||||||
},
|
},
|
||||||
@ -200,7 +268,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Blending = BlendingParameters.Additive,
|
Blending = BlendingParameters.Additive,
|
||||||
Colour = colour,
|
|
||||||
Scale = new Vector2(2),
|
Scale = new Vector2(2),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -208,18 +275,52 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
updateColoursFromAction();
|
||||||
|
}
|
||||||
|
|
||||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||||
{
|
{
|
||||||
if (e.Action == handledAction)
|
if (e.Action == Action)
|
||||||
overlay.FadeTo(1f, 80, Easing.OutQuint);
|
overlay.FadeTo(1f, 80, Easing.OutQuint);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
||||||
{
|
{
|
||||||
if (e.Action == handledAction)
|
if (e.Action == Action)
|
||||||
overlay.FadeOut(1000, Easing.OutQuint);
|
overlay.FadeOut(1000, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updateColoursFromAction()
|
||||||
|
{
|
||||||
|
if (!IsLoaded)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var colour = getColourFromTaikoAction(Action);
|
||||||
|
|
||||||
|
circle.Colour = colour.Multiply(1.4f).Darken(2.8f);
|
||||||
|
overlay.Colour = colour;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 getColourFromTaikoAction(TaikoAction handledAction)
|
||||||
|
{
|
||||||
|
switch (handledAction)
|
||||||
|
{
|
||||||
|
case TaikoAction.LeftRim:
|
||||||
|
case TaikoAction.RightRim:
|
||||||
|
return colours.Blue;
|
||||||
|
|
||||||
|
case TaikoAction.LeftCentre:
|
||||||
|
case TaikoAction.RightCentre:
|
||||||
|
return colours.Pink;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -214,7 +214,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
|
Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
|
||||||
|
|
||||||
StoryboardSprite manyTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "many-times.png");
|
StoryboardSprite manyTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "many-times.png");
|
||||||
Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + 40 * loop_duration));
|
// It is intentional that we don't consider the loop count (40) as part of the end time calculation to match stable's handling.
|
||||||
|
// If we were to include the loop count, storyboards which loop for stupid long loop counts would continue playing the outro forever.
|
||||||
|
Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + loop_duration));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||||
@ -12,7 +10,7 @@ using osu.Game.Screens.Edit;
|
|||||||
namespace osu.Game.Tests.Editing
|
namespace osu.Game.Tests.Editing
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class EditorChangeHandlerTest
|
public class BeatmapEditorChangeHandlerTest
|
||||||
{
|
{
|
||||||
private int stateChangedFired;
|
private int stateChangedFired;
|
||||||
|
|
||||||
@ -23,18 +21,23 @@ namespace osu.Game.Tests.Editing
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSaveRestoreState()
|
public void TestSaveRestoreStateUsingTransaction()
|
||||||
{
|
{
|
||||||
var (handler, beatmap) = createChangeHandler();
|
var (handler, beatmap) = createChangeHandler();
|
||||||
|
|
||||||
Assert.That(handler.CanUndo.Value, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
Assert.That(handler.CanRedo.Value, Is.False);
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
|
|
||||||
addArbitraryChange(beatmap);
|
handler.BeginChange();
|
||||||
handler.SaveState();
|
|
||||||
|
|
||||||
|
// Initial state will be saved on BeginChange
|
||||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||||
|
|
||||||
|
addArbitraryChange(beatmap);
|
||||||
|
handler.EndChange();
|
||||||
|
|
||||||
|
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||||
|
|
||||||
Assert.That(handler.CanUndo.Value, Is.True);
|
Assert.That(handler.CanUndo.Value, Is.True);
|
||||||
Assert.That(handler.CanRedo.Value, Is.False);
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
|
|
||||||
@ -43,7 +46,35 @@ namespace osu.Game.Tests.Editing
|
|||||||
Assert.That(handler.CanUndo.Value, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
Assert.That(handler.CanRedo.Value, Is.True);
|
Assert.That(handler.CanRedo.Value, Is.True);
|
||||||
|
|
||||||
|
Assert.That(stateChangedFired, Is.EqualTo(3));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSaveRestoreState()
|
||||||
|
{
|
||||||
|
var (handler, beatmap) = createChangeHandler();
|
||||||
|
|
||||||
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
|
|
||||||
|
// Save initial state
|
||||||
|
handler.SaveState();
|
||||||
|
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||||
|
|
||||||
|
addArbitraryChange(beatmap);
|
||||||
|
handler.SaveState();
|
||||||
|
|
||||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||||
|
|
||||||
|
Assert.That(handler.CanUndo.Value, Is.True);
|
||||||
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
|
|
||||||
|
handler.RestoreState(-1);
|
||||||
|
|
||||||
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
|
Assert.That(handler.CanRedo.Value, Is.True);
|
||||||
|
|
||||||
|
Assert.That(stateChangedFired, Is.EqualTo(3));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -54,6 +85,10 @@ namespace osu.Game.Tests.Editing
|
|||||||
Assert.That(handler.CanUndo.Value, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
Assert.That(handler.CanRedo.Value, Is.False);
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
|
|
||||||
|
// Save initial state
|
||||||
|
handler.SaveState();
|
||||||
|
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||||
|
|
||||||
string originalHash = handler.CurrentStateHash;
|
string originalHash = handler.CurrentStateHash;
|
||||||
|
|
||||||
addArbitraryChange(beatmap);
|
addArbitraryChange(beatmap);
|
||||||
@ -61,7 +96,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
|
|
||||||
Assert.That(handler.CanUndo.Value, Is.True);
|
Assert.That(handler.CanUndo.Value, Is.True);
|
||||||
Assert.That(handler.CanRedo.Value, Is.False);
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||||
|
|
||||||
string hash = handler.CurrentStateHash;
|
string hash = handler.CurrentStateHash;
|
||||||
|
|
||||||
@ -69,7 +104,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
handler.RestoreState(-1);
|
handler.RestoreState(-1);
|
||||||
|
|
||||||
Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
|
Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
|
||||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
Assert.That(stateChangedFired, Is.EqualTo(3));
|
||||||
|
|
||||||
addArbitraryChange(beatmap);
|
addArbitraryChange(beatmap);
|
||||||
handler.SaveState();
|
handler.SaveState();
|
||||||
@ -84,12 +119,16 @@ namespace osu.Game.Tests.Editing
|
|||||||
Assert.That(handler.CanUndo.Value, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
Assert.That(handler.CanRedo.Value, Is.False);
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
|
|
||||||
|
// Save initial state
|
||||||
|
handler.SaveState();
|
||||||
|
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||||
|
|
||||||
addArbitraryChange(beatmap);
|
addArbitraryChange(beatmap);
|
||||||
handler.SaveState();
|
handler.SaveState();
|
||||||
|
|
||||||
Assert.That(handler.CanUndo.Value, Is.True);
|
Assert.That(handler.CanUndo.Value, Is.True);
|
||||||
Assert.That(handler.CanRedo.Value, Is.False);
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||||
|
|
||||||
string hash = handler.CurrentStateHash;
|
string hash = handler.CurrentStateHash;
|
||||||
|
|
||||||
@ -97,7 +136,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
handler.SaveState();
|
handler.SaveState();
|
||||||
|
|
||||||
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
|
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
|
||||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||||
|
|
||||||
handler.RestoreState(-1);
|
handler.RestoreState(-1);
|
||||||
|
|
||||||
@ -106,7 +145,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
// we should only be able to restore once even though we saved twice.
|
// we should only be able to restore once even though we saved twice.
|
||||||
Assert.That(handler.CanUndo.Value, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
Assert.That(handler.CanRedo.Value, Is.True);
|
Assert.That(handler.CanRedo.Value, Is.True);
|
||||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
Assert.That(stateChangedFired, Is.EqualTo(3));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -114,11 +153,15 @@ namespace osu.Game.Tests.Editing
|
|||||||
{
|
{
|
||||||
var (handler, beatmap) = createChangeHandler();
|
var (handler, beatmap) = createChangeHandler();
|
||||||
|
|
||||||
|
// Save initial state
|
||||||
|
handler.SaveState();
|
||||||
|
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||||
|
|
||||||
Assert.That(handler.CanUndo.Value, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
|
|
||||||
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||||
{
|
{
|
||||||
Assert.That(stateChangedFired, Is.EqualTo(i));
|
Assert.That(stateChangedFired, Is.EqualTo(i + 1));
|
||||||
|
|
||||||
addArbitraryChange(beatmap);
|
addArbitraryChange(beatmap);
|
||||||
handler.SaveState();
|
handler.SaveState();
|
||||||
@ -169,7 +212,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
var changeHandler = new EditorChangeHandler(beatmap);
|
var changeHandler = new BeatmapEditorChangeHandler(beatmap);
|
||||||
|
|
||||||
changeHandler.OnStateChange += () => stateChangedFired++;
|
changeHandler.OnStateChange += () => stateChangedFired++;
|
||||||
return (changeHandler, beatmap);
|
return (changeHandler, beatmap);
|
88
osu.Game.Tests/Editing/Checks/CheckPreviewTimeTest.cs
Normal file
88
osu.Game.Tests/Editing/Checks/CheckPreviewTimeTest.cs
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Edit.Checks;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Editing.Checks
|
||||||
|
{
|
||||||
|
public class CheckPreviewTimeTest
|
||||||
|
{
|
||||||
|
private CheckPreviewTime check = null!;
|
||||||
|
|
||||||
|
private IBeatmap beatmap = null!;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
check = new CheckPreviewTime();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPreviewTimeNotSet()
|
||||||
|
{
|
||||||
|
setNoPreviewTimeBeatmap();
|
||||||
|
var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||||
|
|
||||||
|
var issues = check.Run(content).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplateHasNoPreviewTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPreviewTimeconflict()
|
||||||
|
{
|
||||||
|
setPreviewTimeConflictBeatmap();
|
||||||
|
|
||||||
|
var content = new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
|
||||||
|
|
||||||
|
var issues = check.Run(content).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckPreviewTime.IssueTemplatePreviewTimeConflict);
|
||||||
|
Assert.That(issues.Single().Arguments.FirstOrDefault()?.ToString() == "Test1");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setNoPreviewTimeBeatmap()
|
||||||
|
{
|
||||||
|
beatmap = new Beatmap<HitObject>
|
||||||
|
{
|
||||||
|
BeatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata { PreviewTime = -1 },
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setPreviewTimeConflictBeatmap()
|
||||||
|
{
|
||||||
|
beatmap = new Beatmap<HitObject>
|
||||||
|
{
|
||||||
|
BeatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata { PreviewTime = 10 },
|
||||||
|
BeatmapSet = new BeatmapSetInfo(new List<BeatmapInfo>
|
||||||
|
{
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
DifficultyName = "Test1",
|
||||||
|
Metadata = new BeatmapMetadata { PreviewTime = 5 },
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
DifficultyName = "Test2",
|
||||||
|
Metadata = new BeatmapMetadata { PreviewTime = 10 },
|
||||||
|
},
|
||||||
|
})
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Binary file not shown.
BIN
osu.Game.Tests/Resources/Archives/conflicting-filenames-skin.osk
Normal file
BIN
osu.Game.Tests/Resources/Archives/conflicting-filenames-skin.osk
Normal file
Binary file not shown.
@ -150,6 +150,8 @@ namespace osu.Game.Tests.Rulesets
|
|||||||
public IBindable<double> AggregateTempo => throw new NotImplementedException();
|
public IBindable<double> AggregateTempo => throw new NotImplementedException();
|
||||||
|
|
||||||
public int PlaybackConcurrency { get; set; }
|
public int PlaybackConcurrency { get; set; }
|
||||||
|
|
||||||
|
public void AddExtension(string extension) => throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestShaderManager : ShaderManager
|
private class TestShaderManager : ShaderManager
|
||||||
|
@ -1,12 +1,11 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -20,29 +19,36 @@ namespace osu.Game.Tests.Skins
|
|||||||
public partial class TestSceneBeatmapSkinResources : OsuTestScene
|
public partial class TestSceneBeatmapSkinResources : OsuTestScene
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapManager beatmaps { get; set; }
|
private BeatmapManager beatmaps { get; set; } = null!;
|
||||||
|
|
||||||
private IWorkingBeatmap beatmap;
|
[Test]
|
||||||
|
public void TestRetrieveOggAudio()
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
{
|
||||||
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource("Archives/ogg-beatmap.osz"), "ogg-beatmap.osz")).GetResultSafely();
|
IWorkingBeatmap beatmap = null!;
|
||||||
|
|
||||||
imported?.PerformRead(s =>
|
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"ogg-beatmap.osz"));
|
||||||
|
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"sample")) != null);
|
||||||
|
AddAssert("track is non-null", () =>
|
||||||
{
|
{
|
||||||
beatmap = beatmaps.GetWorkingBeatmap(s.Beatmaps[0]);
|
using (var track = beatmap.LoadTrack())
|
||||||
|
return track is not TrackVirtual;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null);
|
public void TestRetrievalWithConflictingFilenames()
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestRetrieveOggTrack() => AddAssert("track is non-null", () =>
|
|
||||||
{
|
{
|
||||||
using (var track = beatmap.LoadTrack())
|
IWorkingBeatmap beatmap = null!;
|
||||||
return track is not TrackVirtual;
|
|
||||||
});
|
AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"conflicting-filenames-beatmap.osz"));
|
||||||
|
AddAssert("texture is non-null", () => beatmap.Skin.GetTexture(@"spinner-osu") != null);
|
||||||
|
AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"spinner-osu")) != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IWorkingBeatmap importBeatmapFromArchives(string filename)
|
||||||
|
{
|
||||||
|
var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
|
||||||
|
return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0]));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,17 +31,24 @@ namespace osu.Game.Tests.Skins
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private SkinManager skins { get; set; } = null!;
|
private SkinManager skins { get; set; } = null!;
|
||||||
|
|
||||||
private ISkin skin = null!;
|
[Test]
|
||||||
|
public void TestRetrieveOggSample()
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
{
|
||||||
var imported = skins.Import(new ImportTask(TestResources.OpenResource("Archives/ogg-skin.osk"), "ogg-skin.osk")).GetResultSafely();
|
ISkin skin = null!;
|
||||||
skin = imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
|
|
||||||
|
AddStep("import skin", () => skin = importSkinFromArchives(@"ogg-skin.osk"));
|
||||||
|
AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo(@"sample")) != null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo("sample")) != null);
|
public void TestRetrievalWithConflictingFilenames()
|
||||||
|
{
|
||||||
|
ISkin skin = null!;
|
||||||
|
|
||||||
|
AddStep("import skin", () => skin = importSkinFromArchives(@"conflicting-filenames-skin.osk"));
|
||||||
|
AddAssert("texture is non-null", () => skin.GetTexture(@"spinner-osu") != null);
|
||||||
|
AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo(@"spinner-osu")) != null);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSampleRetrievalOrder()
|
public void TestSampleRetrievalOrder()
|
||||||
@ -78,6 +85,12 @@ namespace osu.Game.Tests.Skins
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Skin importSkinFromArchives(string filename)
|
||||||
|
{
|
||||||
|
var imported = skins.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
|
||||||
|
return imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
|
||||||
|
}
|
||||||
|
|
||||||
private class TestSkin : Skin
|
private class TestSkin : Skin
|
||||||
{
|
{
|
||||||
public const string SAMPLE_NAME = "test-sample";
|
public const string SAMPLE_NAME = "test-sample";
|
||||||
|
@ -31,8 +31,8 @@ namespace osu.Game.Tests.Visual.Audio
|
|||||||
|
|
||||||
private WaveformTestBeatmap beatmap;
|
private WaveformTestBeatmap beatmap;
|
||||||
|
|
||||||
private OsuSliderBar<int> lowPassSlider;
|
private RoundedSliderBar<int> lowPassSlider;
|
||||||
private OsuSliderBar<int> highPassSlider;
|
private RoundedSliderBar<int> highPassSlider;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio)
|
private void load(AudioManager audio)
|
||||||
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Audio
|
|||||||
Text = $"Low Pass: {lowPassFilter.Cutoff}hz",
|
Text = $"Low Pass: {lowPassFilter.Cutoff}hz",
|
||||||
Font = new FontUsage(size: 40)
|
Font = new FontUsage(size: 40)
|
||||||
},
|
},
|
||||||
lowPassSlider = new OsuSliderBar<int>
|
lowPassSlider = new RoundedSliderBar<int>
|
||||||
{
|
{
|
||||||
Width = 500,
|
Width = 500,
|
||||||
Height = 50,
|
Height = 50,
|
||||||
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Audio
|
|||||||
Text = $"High Pass: {highPassFilter.Cutoff}hz",
|
Text = $"High Pass: {highPassFilter.Cutoff}hz",
|
||||||
Font = new FontUsage(size: 40)
|
Font = new FontUsage(size: 40)
|
||||||
},
|
},
|
||||||
highPassSlider = new OsuSliderBar<int>
|
highPassSlider = new RoundedSliderBar<int>
|
||||||
{
|
{
|
||||||
Width = 500,
|
Width = 500,
|
||||||
Height = 50,
|
Height = 50,
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
{
|
{
|
||||||
public partial class TestSceneTriangleBorderShader : OsuTestScene
|
public partial class TestSceneTriangleBorderShader : OsuTestScene
|
||||||
{
|
{
|
||||||
private readonly TriangleBorder border;
|
private readonly TestTriangle triangle;
|
||||||
|
|
||||||
public TestSceneTriangleBorderShader()
|
public TestSceneTriangleBorderShader()
|
||||||
{
|
{
|
||||||
@ -25,11 +25,11 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.DarkGreen
|
Colour = Color4.DarkGreen
|
||||||
},
|
},
|
||||||
border = new TriangleBorder
|
triangle = new TestTriangle
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Size = new Vector2(100)
|
Size = new Vector2(200)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -38,12 +38,13 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => border.Thickness = t);
|
AddSliderStep("Thickness", 0f, 1f, 0.15f, t => triangle.Thickness = t);
|
||||||
|
AddSliderStep("Texel size", 0f, 0.1f, 0f, t => triangle.TexelSize = t);
|
||||||
}
|
}
|
||||||
|
|
||||||
private partial class TriangleBorder : Sprite
|
private partial class TestTriangle : Sprite
|
||||||
{
|
{
|
||||||
private float thickness = 0.02f;
|
private float thickness = 0.15f;
|
||||||
|
|
||||||
public float Thickness
|
public float Thickness
|
||||||
{
|
{
|
||||||
@ -55,6 +56,18 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float texelSize;
|
||||||
|
|
||||||
|
public float TexelSize
|
||||||
|
{
|
||||||
|
get => texelSize;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
texelSize = value;
|
||||||
|
Invalidate(Invalidation.DrawNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ShaderManager shaders, IRenderer renderer)
|
private void load(ShaderManager shaders, IRenderer renderer)
|
||||||
{
|
{
|
||||||
@ -62,29 +75,32 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
Texture = renderer.WhitePixel;
|
Texture = renderer.WhitePixel;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override DrawNode CreateDrawNode() => new TriangleBorderDrawNode(this);
|
protected override DrawNode CreateDrawNode() => new TriangleDrawNode(this);
|
||||||
|
|
||||||
private class TriangleBorderDrawNode : SpriteDrawNode
|
private class TriangleDrawNode : SpriteDrawNode
|
||||||
{
|
{
|
||||||
public new TriangleBorder Source => (TriangleBorder)base.Source;
|
public new TestTriangle Source => (TestTriangle)base.Source;
|
||||||
|
|
||||||
public TriangleBorderDrawNode(TriangleBorder source)
|
public TriangleDrawNode(TestTriangle source)
|
||||||
: base(source)
|
: base(source)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
private float thickness;
|
private float thickness;
|
||||||
|
private float texelSize;
|
||||||
|
|
||||||
public override void ApplyState()
|
public override void ApplyState()
|
||||||
{
|
{
|
||||||
base.ApplyState();
|
base.ApplyState();
|
||||||
|
|
||||||
thickness = Source.thickness;
|
thickness = Source.thickness;
|
||||||
|
texelSize = Source.texelSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Draw(IRenderer renderer)
|
public override void Draw(IRenderer renderer)
|
||||||
{
|
{
|
||||||
TextureShader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
TextureShader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
||||||
|
TextureShader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
||||||
|
|
||||||
base.Draw(renderer);
|
base.Draw(renderer);
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,7 @@ using osu.Game.Graphics.Backgrounds;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Background
|
namespace osu.Game.Tests.Visual.Background
|
||||||
{
|
{
|
||||||
@ -25,7 +26,10 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
ColourLight = Color4.White,
|
ColourLight = Color4.White,
|
||||||
ColourDark = Color4.Gray
|
ColourDark = Color4.Gray,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(0.9f)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -35,6 +39,8 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s);
|
AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s);
|
||||||
|
AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s));
|
||||||
|
AddToggleStep("Masking", m => triangles.Masking = m);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,12 +8,14 @@ using osuTK;
|
|||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Game.Graphics.Backgrounds;
|
using osu.Game.Graphics.Backgrounds;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Background
|
namespace osu.Game.Tests.Visual.Background
|
||||||
{
|
{
|
||||||
public partial class TestSceneTrianglesV2Background : OsuTestScene
|
public partial class TestSceneTrianglesV2Background : OsuTestScene
|
||||||
{
|
{
|
||||||
private readonly TrianglesV2 triangles;
|
private readonly TrianglesV2 triangles;
|
||||||
|
private readonly TrianglesV2 maskedTriangles;
|
||||||
private readonly Box box;
|
private readonly Box box;
|
||||||
|
|
||||||
public TestSceneTrianglesV2Background()
|
public TestSceneTrianglesV2Background()
|
||||||
@ -31,12 +33,20 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Spacing = new Vector2(0, 5),
|
Spacing = new Vector2(0, 10),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Text = "Masked"
|
||||||
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Size = new Vector2(500, 100),
|
Size = new Vector2(500, 100),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
CornerRadius = 40,
|
CornerRadius = 40,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -54,9 +64,43 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Text = "Non-masked"
|
||||||
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Size = new Vector2(500, 100),
|
Size = new Vector2(500, 100),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Red
|
||||||
|
},
|
||||||
|
maskedTriangles = new TrianglesV2
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Text = "Gradient comparison box"
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Size = new Vector2(500, 100),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
CornerRadius = 40,
|
CornerRadius = 40,
|
||||||
Child = box = new Box
|
Child = box = new Box
|
||||||
@ -75,14 +119,16 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
|
|
||||||
AddSliderStep("Spawn ratio", 0f, 10f, 1f, s =>
|
AddSliderStep("Spawn ratio", 0f, 10f, 1f, s =>
|
||||||
{
|
{
|
||||||
triangles.SpawnRatio = s;
|
triangles.SpawnRatio = maskedTriangles.SpawnRatio = s;
|
||||||
triangles.Reset(1234);
|
triangles.Reset(1234);
|
||||||
|
maskedTriangles.Reset(1234);
|
||||||
});
|
});
|
||||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = t);
|
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = maskedTriangles.Thickness = t);
|
||||||
|
|
||||||
AddStep("White colour", () => box.Colour = triangles.Colour = Color4.White);
|
AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White);
|
||||||
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
|
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
|
||||||
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
|
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
|
||||||
|
AddToggleStep("Masking", m => maskedTriangles.Masking = m);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
AddStep("move mouse to common point", () =>
|
AddStep("move mouse to common point", () =>
|
||||||
{
|
{
|
||||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||||
InputManager.MoveMouseTo(pos);
|
InputManager.MoveMouseTo(pos);
|
||||||
});
|
});
|
||||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
AddStep("move mouse to controlpoint", () =>
|
AddStep("move mouse to controlpoint", () =>
|
||||||
{
|
{
|
||||||
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
|
||||||
InputManager.MoveMouseTo(pos);
|
InputManager.MoveMouseTo(pos);
|
||||||
});
|
});
|
||||||
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||||
|
@ -13,6 +13,7 @@ using osu.Framework.Screens;
|
|||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Collections;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Overlays.Dialog;
|
using osu.Game.Overlays.Dialog;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
@ -42,6 +43,9 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapManager beatmapManager { get; set; } = null!;
|
private BeatmapManager beatmapManager { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private RealmAccess realm { get; set; } = null!;
|
||||||
|
|
||||||
private Guid currentBeatmapSetID => EditorBeatmap.BeatmapInfo.BeatmapSet?.ID ?? Guid.Empty;
|
private Guid currentBeatmapSetID => EditorBeatmap.BeatmapInfo.BeatmapSet?.ID ?? Guid.Empty;
|
||||||
|
|
||||||
public override void SetUpSteps()
|
public override void SetUpSteps()
|
||||||
@ -224,7 +228,8 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
return beatmap != null
|
return beatmap != null
|
||||||
&& beatmap.DifficultyName == secondDifficultyName
|
&& beatmap.DifficultyName == secondDifficultyName
|
||||||
&& set != null
|
&& set != null
|
||||||
&& set.PerformRead(s => s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName) && s.Beatmaps.All(b => s.Status == BeatmapOnlineStatus.LocallyModified));
|
&& set.PerformRead(s =>
|
||||||
|
s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName) && s.Beatmaps.All(b => s.Status == BeatmapOnlineStatus.LocallyModified));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -327,6 +332,56 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
|
AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCopyDifficultyDoesNotChangeCollections()
|
||||||
|
{
|
||||||
|
string originalDifficultyName = Guid.NewGuid().ToString();
|
||||||
|
|
||||||
|
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName);
|
||||||
|
AddStep("save beatmap", () => Editor.Save());
|
||||||
|
|
||||||
|
string originalMd5 = string.Empty;
|
||||||
|
BeatmapCollection collection = null!;
|
||||||
|
|
||||||
|
AddStep("setup a collection with original beatmap", () =>
|
||||||
|
{
|
||||||
|
collection = new BeatmapCollection("test copy");
|
||||||
|
collection.BeatmapMD5Hashes.Add(originalMd5 = EditorBeatmap.BeatmapInfo.MD5Hash);
|
||||||
|
|
||||||
|
realm.Write(r =>
|
||||||
|
{
|
||||||
|
r.Add(collection);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("collection contains original beatmap", () =>
|
||||||
|
!string.IsNullOrEmpty(originalMd5) && collection.BeatmapMD5Hashes.Contains(originalMd5));
|
||||||
|
|
||||||
|
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
|
||||||
|
|
||||||
|
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
|
||||||
|
AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick());
|
||||||
|
|
||||||
|
AddUntilStep("wait for created", () =>
|
||||||
|
{
|
||||||
|
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
||||||
|
return difficultyName != null && difficultyName != originalDifficultyName;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("save without changes", () => Editor.Save());
|
||||||
|
|
||||||
|
AddAssert("collection still points to old beatmap", () => !collection.BeatmapMD5Hashes.Contains(EditorBeatmap.BeatmapInfo.MD5Hash)
|
||||||
|
&& collection.BeatmapMD5Hashes.Contains(originalMd5));
|
||||||
|
|
||||||
|
AddStep("clean up collection", () =>
|
||||||
|
{
|
||||||
|
realm.Write(r =>
|
||||||
|
{
|
||||||
|
r.Remove(collection);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestCreateMultipleNewDifficultiesSucceeds()
|
public void TestCreateMultipleNewDifficultiesSucceeds()
|
||||||
{
|
{
|
||||||
|
@ -1,13 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Lists;
|
using osu.Framework.Lists;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
@ -28,10 +27,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
public partial class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
|
public partial class TestSceneBeatmapSkinFallbacks : OsuPlayerTestScene
|
||||||
{
|
{
|
||||||
private ISkin currentBeatmapSkin;
|
private ISkin currentBeatmapSkin = null!;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private SkinManager skinManager { get; set; }
|
private SkinManager skinManager { get; set; } = null!;
|
||||||
|
|
||||||
protected override bool HasCustomSteps => true;
|
protected override bool HasCustomSteps => true;
|
||||||
|
|
||||||
@ -57,15 +56,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
protected bool AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType target, ISkin expectedSource)
|
protected bool AssertComponentsFromExpectedSource(GlobalSkinComponentLookup.LookupType target, ISkin expectedSource)
|
||||||
{
|
{
|
||||||
var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
|
var targetContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target);
|
||||||
.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
|
var actualComponentsContainer = targetContainer.ChildrenOfType<Container>().SingleOrDefault(c => c.Parent == targetContainer);
|
||||||
|
|
||||||
if (actualComponentsContainer == null)
|
if (actualComponentsContainer == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
|
var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
|
||||||
|
|
||||||
var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target));
|
var expectedComponentsContainer = expectedSource.GetDrawableComponent(new GlobalSkinComponentLookup(target)) as Container;
|
||||||
if (expectedComponentsContainer == null)
|
if (expectedComponentsContainer == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -92,7 +91,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
return almostEqual(actualInfo, expectedInfo);
|
return almostEqual(actualInfo, expectedInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
|
private static bool almostEqual(SkinnableInfo info, SkinnableInfo? other) =>
|
||||||
other != null
|
other != null
|
||||||
&& info.Type == other.Type
|
&& info.Type == other.Type
|
||||||
&& info.Anchor == other.Anchor
|
&& info.Anchor == other.Anchor
|
||||||
@ -102,7 +101,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
|
&& Precision.AlmostEquals(info.Rotation, other.Rotation)
|
||||||
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
|
&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
|
||||||
|
|
||||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
|
||||||
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
|
=> new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, Audio, currentBeatmapSkin);
|
||||||
|
|
||||||
protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
|
protected override Ruleset CreatePlayerRuleset() => new TestOsuRuleset();
|
||||||
@ -111,7 +110,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
private readonly ISkin beatmapSkin;
|
private readonly ISkin beatmapSkin;
|
||||||
|
|
||||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
|
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard, IFrameBasedClock referenceClock, AudioManager audio, ISkin beatmapSkin)
|
||||||
: base(beatmap, storyboard, referenceClock, audio)
|
: base(beatmap, storyboard, referenceClock, audio)
|
||||||
{
|
{
|
||||||
this.beatmapSkin = beatmapSkin;
|
this.beatmapSkin = beatmapSkin;
|
||||||
|
24
osu.Game.Tests/Visual/Gameplay/TestSceneLetterboxOverlay.cs
Normal file
24
osu.Game.Tests/Visual/Gameplay/TestSceneLetterboxOverlay.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Screens.Play.Break;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
|
{
|
||||||
|
public partial class TestSceneLetterboxOverlay : OsuTestScene
|
||||||
|
{
|
||||||
|
public TestSceneLetterboxOverlay()
|
||||||
|
{
|
||||||
|
AddRange(new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
},
|
||||||
|
new LetterboxOverlay()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
@ -89,7 +90,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Player.OnUpdate += _ =>
|
Player.OnUpdate += _ =>
|
||||||
{
|
{
|
||||||
double currentTime = Player.GameplayClockContainer.CurrentTime;
|
double currentTime = Player.GameplayClockContainer.CurrentTime;
|
||||||
alwaysGoingForward &= currentTime >= lastTime - 500;
|
bool goingForward = currentTime >= lastTime - 500;
|
||||||
|
|
||||||
|
alwaysGoingForward &= goingForward;
|
||||||
|
|
||||||
|
if (!goingForward)
|
||||||
|
Logger.Log($"Backwards time occurred ({currentTime:N1} -> {lastTime:N1})");
|
||||||
|
|
||||||
lastTime = currentTime;
|
lastTime = currentTime;
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
@ -1,36 +1,98 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
using System.Linq;
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
public partial class TestSceneReplayPlayer : RateAdjustedBeatmapTestScene
|
public partial class TestSceneReplayPlayer : RateAdjustedBeatmapTestScene
|
||||||
{
|
{
|
||||||
protected TestReplayPlayer Player;
|
protected TestReplayPlayer Player = null!;
|
||||||
|
|
||||||
public override void SetUpSteps()
|
|
||||||
{
|
|
||||||
base.SetUpSteps();
|
|
||||||
|
|
||||||
AddStep("Initialise player", () => Player = CreatePlayer(new OsuRuleset()));
|
|
||||||
AddStep("Load player", () => LoadScreen(Player));
|
|
||||||
AddUntilStep("player loaded", () => Player.IsLoaded);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestPause()
|
public void TestPauseViaSpace()
|
||||||
{
|
{
|
||||||
|
loadPlayerWithBeatmap();
|
||||||
|
|
||||||
double? lastTime = null;
|
double? lastTime = null;
|
||||||
|
|
||||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||||
|
|
||||||
AddStep("Pause playback", () => InputManager.Key(Key.Space));
|
AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
|
||||||
|
|
||||||
|
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||||
|
|
||||||
|
AddUntilStep("Time stopped progressing", () =>
|
||||||
|
{
|
||||||
|
double current = Player.GameplayClockContainer.CurrentTime;
|
||||||
|
bool changed = lastTime != current;
|
||||||
|
lastTime = current;
|
||||||
|
|
||||||
|
return !changed;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddWaitStep("wait some", 10);
|
||||||
|
|
||||||
|
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPauseViaSpaceWithSkip()
|
||||||
|
{
|
||||||
|
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
||||||
|
{
|
||||||
|
BeatmapInfo = { AudioLeadIn = 60000 }
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait for skip overlay", () => Player.ChildrenOfType<SkipOverlay>().First().IsButtonVisible);
|
||||||
|
|
||||||
|
AddStep("Skip with space", () => InputManager.Key(Key.Space));
|
||||||
|
|
||||||
|
AddAssert("Player not paused", () => !Player.DrawableRuleset.IsPaused.Value);
|
||||||
|
|
||||||
|
double? lastTime = null;
|
||||||
|
|
||||||
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||||
|
|
||||||
|
AddStep("Pause playback with space", () => InputManager.Key(Key.Space));
|
||||||
|
|
||||||
|
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||||
|
|
||||||
|
AddUntilStep("Time stopped progressing", () =>
|
||||||
|
{
|
||||||
|
double current = Player.GameplayClockContainer.CurrentTime;
|
||||||
|
bool changed = lastTime != current;
|
||||||
|
lastTime = current;
|
||||||
|
|
||||||
|
return !changed;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddWaitStep("wait some", 10);
|
||||||
|
|
||||||
|
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPauseViaMiddleMouse()
|
||||||
|
{
|
||||||
|
loadPlayerWithBeatmap();
|
||||||
|
|
||||||
|
double? lastTime = null;
|
||||||
|
|
||||||
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||||
|
|
||||||
|
AddStep("Pause playback with middle mouse", () => InputManager.Click(MouseButton.Middle));
|
||||||
|
|
||||||
|
AddAssert("player not exited", () => Player.IsCurrentScreen());
|
||||||
|
|
||||||
AddUntilStep("Time stopped progressing", () =>
|
AddUntilStep("Time stopped progressing", () =>
|
||||||
{
|
{
|
||||||
@ -49,6 +111,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestSeekBackwards()
|
public void TestSeekBackwards()
|
||||||
{
|
{
|
||||||
|
loadPlayerWithBeatmap();
|
||||||
|
|
||||||
double? lastTime = null;
|
double? lastTime = null;
|
||||||
|
|
||||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||||
@ -65,6 +129,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestSeekForwards()
|
public void TestSeekForwards()
|
||||||
{
|
{
|
||||||
|
loadPlayerWithBeatmap();
|
||||||
|
|
||||||
double? lastTime = null;
|
double? lastTime = null;
|
||||||
|
|
||||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||||
@ -78,12 +144,26 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
|
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected TestReplayPlayer CreatePlayer(Ruleset ruleset)
|
private void loadPlayerWithBeatmap(IBeatmap? beatmap = null)
|
||||||
{
|
{
|
||||||
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
AddStep("create player", () =>
|
||||||
|
{
|
||||||
|
CreatePlayer(new OsuRuleset(), beatmap);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("Load player", () => LoadScreen(Player));
|
||||||
|
AddUntilStep("player loaded", () => Player.IsLoaded);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void CreatePlayer(Ruleset ruleset, IBeatmap? beatmap = null)
|
||||||
|
{
|
||||||
|
Beatmap.Value = beatmap != null
|
||||||
|
? CreateWorkingBeatmap(beatmap)
|
||||||
|
: CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||||
|
|
||||||
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
||||||
|
|
||||||
return new TestReplayPlayer(false);
|
Player = new TestReplayPlayer(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,11 +9,11 @@ using osu.Framework.Graphics.UserInterface;
|
|||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
|
using osu.Game.Overlays.SkinEditor;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Skinning.Editor;
|
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
|
@ -7,9 +7,9 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.SkinEditor;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Skinning.Editor;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user