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Rename constant to reflect its purpose

This commit is contained in:
Bartłomiej Dach 2021-07-11 16:46:30 +02:00
parent c181a724c6
commit 7aecafeecb

View File

@ -27,9 +27,9 @@ namespace osu.Game.Rulesets.Osu.Mods
private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast; private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
/// <summary> /// <summary>
/// Number of previous hit circles to be shifted together when a slider needs to be moved. /// Number of previous hitobjects to be shifted together when another object is being moved.
/// </summary> /// </summary>
private const int objects_to_shift_before_slider = 10; private const int preceding_hitobjects_to_shift = 10;
private Random rng; private Random rng;
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
var toBeShifted = new List<OsuHitObject>(); var toBeShifted = new List<OsuHitObject>();
for (int j = i - 1; j >= i - objects_to_shift_before_slider && j >= 0; j--) for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--)
{ {
// only shift hit circles // only shift hit circles
if (!(hitObjects[j] is HitCircle)) break; if (!(hitObjects[j] is HitCircle)) break;